There’s a large possibility that your kids will be apathetic towards the media that you watch now. When’s the last time you listened to a song or watched tv from the 50?
(I can hear you typing right now; yes, I myself even watch the Adams Family and listen to psychedelic rock every now and again, but that’s not typical.)
Same. Honestly my eyes aren’t good enough to notice a difference between 1080p and 1440p (or 4k) at the scale of my pc monitor, but I damn sure notice a difference between 60 fps and 200 fps…
Glad it works for you. Since I upgraded to a 1440p monitor (I still have the same GPU) I went from comfortable high-ultra settings to mid-high settings + FSR Quality in more demanding titles. From the games I played in both 1080p and 1440p, I’d say that less GPU-intensive titles definitely look better in high-res, but I found the overall experience quite whelming.
Simply playing on a higher res monitor won’t necessarily give you better visuals if you don’t have the GPU power to match settings, however at that point it’s not “higher res = better visuals” but “more powerful PC = better visuals” which, duh, of course it will look better.
Have you actually tried 4k though? Yes, framerates are lower, but boy does it look better. For me, and it’s that’s just my take on it, 1080p ends at 24" monitors.
I’ll be completely honest, that’s probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take.
Virtually everyone prefers native, almost aggressively so. That being said, I think there’s important nuance that’s missing in most talks about upscaling. In my testing, my experience of blurring and smearing with upscaling/frame gen seems to be hugely dependent on pixel density. If you get a really dense screen, then upscaling, in my experience at least, becomes virtually undetectable even at 1080p.
probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take
That’s exactly what the “we have you surrounded” meme template conveys (at least according to my understanding): a popular opinion, but ironically presented as a fringe opinion.
So no, this isn’t really intended this as a “hot take”, there seems to be a decent amount of people who dislike TAA for example. I’m pointing out a trend in the industry, that devs are using temporal or upscaling tools to make the game run/look better, and GPU vendors support those tools to squeeze out the most fps from their cards. At this point TAA is the standard AA method and is integral to how some games are rendered, and upscaling is advertised as basically free* performance. Unfortunately, by its nature, all this temporal tech doesn’t work too well at low framerates and resolutions, a scenario where it would be very useful.
I would agree that most artifacts and the softening effects of upscaling will be less visible on higher density screens, or when you’re sitting further away from a screen. Unless your TAA/upscaling implementation is absolutely botched, in which case it will always looks garbage, but that’s not really the fault of a specific technology.
This could not be any funnier. Please reddit, take legal control of the piracy subreddit, right as you take the experienced mod team out. I’m sure everything will go fantastic.
Friendly tip: For singleplayer games, you can always disable the game’s built in AA solution and use reshade for AA instead. If you have extra GPU power you can also use reshade to add all sorts of other graphical effects if you’re willing to fiddle around with things to get it looking good.
If you have an NVidia card, sometimes PCGamingWiki has instructions for tweaks you can do in Profile Inspector to adjust how the driver applies AA to a game too.
I’ve been using warp since a couple of years. I honestly didn’t care about my IP being leaked to the torrent sites because I no longer try to visit any honeypot. The only thing I wanted was to keep my ISP away from my actions and warp has always done that seamlessly.
I did a test with my pihole where pihole was unable to block any adverts when I was connected to warp which made me realise that it’s not just a custom dns solution but a tunnel to the website where no one else can snoop on your traffic.
Not really, they just go by if the game isn’t selling well, or rather isn’t selling well enough for them, obviously they have to be careful not to do it too aggressively otherwise otherwise they’ll come off as being greedy or whiny about poor sales, which isn’t a good look on any dev (especially if it’s not actually related to piracy, then it hurts their argument).
They’ve just been careful enough to only whip out the crybaby arguments when it’ll work in their favor and seem enough like piracy, as opposed to doing it too much or at the wrong time and seeming salty about low sales (to be fair that’s exactly what’s happening, but people think they know more about who buys vs who pirates, rather than who buys vs who doesn’t).
I’d be curious how this all shakes out when including different product lines. For example, Disney movies are merchandised to high heaven. How does the licensing revenue that Frozen picks up add to the pot compared to Overwatch.
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