lemmy.dbzer0.com

Sharpiemarker, do piracy w Why WARP is OK for torrenting

What’s WARP?

Kekin,
@Kekin@lemy.lol avatar

A VPN from Cloudflare if I’m not mistaken, with a free tier.

kumu.io/sobeyharker/vpn-relationships#vpn-company…

1.1.1.1

I had forgotten about this. Looks neat still

Bakery7328,

Yes it’s this. I should have put a link.

Sharpiemarker,

Oh cool! Thanks for explaining.

aport, do piracy w Can they even track pirated installs ?

Unity jumped the shark.

Engine was trash anyway. Unreal for lyfe.

bionicjoey,

Proprietary software A is bad. Long live proprietary software B!

(Or maybe check out Godot)

sanpedropeddler,

Unreal is open source, although it isn’t free. I would certainly prefer it to unity though.

Euphoma,

Its not open source, its source available because you can’t distribute modifications to unreal.

MossyFeathers,

Nah, unity is/was a good engine. The reason why it has a bad reputation is for the same reason that Game maker used to have a bad reputation. Almost everyone who’s learning how to make games uses Unity because it’s easy to use, is extremely well documented, and has a massive store full of add-on scripts, programs, model sets, etc. As such, all the poorly optimized games and 0-effort asset flips end up being made in unity (though I’ve seen some unreal games that make even the most poorly optimized Unity game look good). The result? Even though there are a number of high-quality, highly-regarded games that use unity, it has a reputation for being a shitty engine.

Don’t believe me? Keep an eye on Godot or Unreal. If unity sticks to their new license, then it’s highly likely that one of those engines will become the new “newbie engine” and gain a reputation for being shitty.

Mikina, (edited )

I disagree. I’ve been/am working on several pretty large projects in Unity (some of them sold hundreds of thousands copies), and especially once you start porting to consoles, the experience goes to shit. Their support is vague, documentation is plainly wrong in some places - I’ve once spent few days figuring out how to use a documented and explained feature, only to find out later that there’s a closed few years old bug on their issue tracker that it’s actually not supported, and the documentation only does not explains it very well. (The feature was multiple hits per single Raycast in jobs, here are the docs. According to the bug resolution, only one hit per ray is supported, and the docs only don’t explain it very well. The docs are still the same.)

You also inevitably run into issues that you simply don’t have in other engines - it’s closed source. You have no idea how is something implemented, or whether something isn’t working because you are doing it wrong, or if it’s Unity bug/fault. In Unreal, if something doesn’t work, you can always just check the engine code, and either fix it yourself, or better understand why it’s not working. If you need to slightly modify some engine behavior, you’re out of luck with Unity - you have to resort to ugly hacks that sometimes work, but usually at a cost. In Unreal, you just modify the engine code and be done with it.

Trusting Unity with any feature is also a gamble. Have you started developing a multiplayer game on Unet? Tough, we don’t want to support that anymore. But, we will create a better multiplayer system, just wait for it! Then they removed Unet, and the new networking relacement is widely regarded as pretty much unusable - or at lest it was last time I checked. Thankfully, there are a few amazing open source networking addons.

In general, while Unity is an ok-ish game engine for smaller hobby projects (but for that, Godot is better), it’s really an awful and frustrating experience once your project size grows and you need to build bigger games, or if you start porting your games to consoles.

And it’s also really apparent from the way they communicate and threat you company that they don’t give a fuck and only want your money.

wildginger, do games w CSGO Massive Bot Lobby Problem - Why Does Valve Not Care?

What is the botters goal here?

smeg,

Does CSGO still give you cosmetic items that you can sell for real money? If so then I guess that’s the goal.

not_that_guy05, do games w Fellow Apex Legends players- how we feeling about the newest season so far?

Wait, we respawn now with a weapon and armor? Interesting. Is it the same weapon you were using before dying or random one?

With this new legend, lifeline just keeps getting left behind. Poor lifeline.

DestinyGrey,

It’s the same weapon, and some armor. It’s actually lead to quite a bit of amusing cheese, where you can duplicate evos using this one simple trick!

Lifeline’s still pretty good if you play aggressively with a team though- she’s great for kind of immediately picking everyone back up for any incoming third parties. I suspect she’ll see more usage again if the new legend isn’t too overpowering a support.

not_that_guy05,

Welp I see this being abused real quick and everybody having purps or red armor by the middle of the season.

DestinyGrey,

During HisWattson’s 14 hour stream on the first day of competitive, he and his team were duplicating armors a lot at the start. By beating a team, killing the dogs and spiders nearby, and then crafting the evo once or twice, they could guarantee a red evo that would then get duped.

You dive off the map, teammate grabs that evo and then dives off map, then both of you get respawned with red evos and even duplicate items (sans attachments, of course).

They actually got dove by a pred team from last season doing this, but since everyone on the team had red evos, HisWattson’s squad beat them. It was actually pretty funny, if a little bonkers.

And since this season incentivizes placing over kills by a significant margin, this isn’t a braindead strategy, though it requires your teammates cooperating and your squad’s speediness in getting that higher level EVO.

pycorax,

I haven’t had a chance to play it yet but I really like the sound of still having your weapon (even if it is naked) and armour even when you’re down. Feels like it would make respawning in the final rings a lot more viable.

redditReallySucks, do piracy w Why WARP is OK for torrenting
@redditReallySucks@lemmy.dbzer0.com avatar

To me it is not 100% clear if your IP is always hidden

This community post talks about mixed results although it says that issue was fixed

A quick Google search and many sites say that warp does not hide your IP altough some say that they added that feature

However this post and this post from the cloudflare team says it does hide your ip.

Bakery7328, (edited )

I believe the feature was included at the end of 2022. I know it works right now because I tested with the ip-leak checkers

redditReallySucks,
@redditReallySucks@lemmy.dbzer0.com avatar

Cloudflares blog posts say so so I assume this is true but I would still recommend everyone to verify this for themselves before receiving letters from law firms.

Pulp, (edited )

When you visit a site that using Cloudflare, the site receives your IP address in a header. Sites not using Cloudflare do not. When torrenting, it’s possible that one of the trackers uses Cloudflare and gets your IP in that header, but it’s not a concern as other peers only receive the VPN IP.

Bakery7328, (edited )

This was true in the past.

But right now, according to this, they deny it specically: “WARP replaces your original IP address with a Cloudflare IP […]. This happens regardless of whether the site is on the Cloudflare network or not.

I don’t know of a checker to individually verify this quickly, but I assume they say the truth.

Anyway, I think you are right in that it wouldn’t be a concern for torrenting, if it was true for the present.

Edit: I found a tool to verify this now: this http header checker is using Cloudflare according to the urlvoid scan. And I can’t see my real IP in the X-Forwarded-For and CF-Connecting-IP HTTP headers

mark7869,
@mark7869@discuss.tchncs.de avatar

Websites and third party services often infer geolocation from your IP address, and now, 1.1.1.1 + WARP replaces your original IP address with one that consistently and accurately represents your approximate location.

no thanks I don’t want to reveal my approximate location

ultratiem, do piracy w Why WARP is OK for torrenting
@ultratiem@lemmy.ca avatar

WARP is a great. The only issue when it comes to torrenting is you can’t drill open any ports. Makes seeding super hard near impossible.

Other than that, yeah it will protect all traffic and is insanely fast for a free service (I snapped 700Mbps and my line is 1Gbps).

averyfalken, do piracy w My 2tb jellyfin server with a disney collection go brrrrrrrrrrrrrrrrrrrrrr

I miss the days I only needed 2 tb

xtremeownage,

For me, that would have been over 15 years ago. Even my NAS from 2014 was pushing 16T or so.

thepianistfroggollum,

Yeah, I’m at 28T and I’m eying some 18T drives for an expansion unit.

xtremeownage,

Just wait until you get where I am… I am pushing north of 140T of overall storage right now, lol. And, it keeps growing.

Evil_Shrubbery,

I wish them nicely quiet Red Plus drives would go to to 20 or 22TB.

DemSpud,

They do don’t they?

grinde,

Current biggest is 14tb

DemSpud,

Ahh my bad, I was thinking of the Red Pros

Omega_Jimes,

I’ve had to start trimming things, but I can’t get rid of hard-to-finds. It’s mostly new shows, I’ll only keep recent seasons.

I can’t lose shows like Captain Star or Duckman, but I probably don’t need every season of Westworld.

Dave,
@Dave@lemmy.nz avatar

I hope you’re seeding those hard to finds!

Omega_Jimes,

I was but after two reimages I’m not even sure which torrents they were.

Dave,
@Dave@lemmy.nz avatar

This is why they are hard to find! Where’s the dedication? 🙂

fernandorincon, do piracy w Can they even track pirated installs ?

I’m sure they can track the installation. Not sure if they can tell it was pirated.

Petter1,

I guess that would depend on the cracker…

Faceman2K23, do piracy w My 2tb jellyfin server with a disney collection go brrrrrrrrrrrrrrrrrrrrrr
@Faceman2K23@discuss.tchncs.de avatar

didn’t take me long to go from 2tb being a lot to 100tb being not enough.

TheCaconym,

Jesus, I’m struggling to fill my 24TB already; I have no idea how I’d fill 100TB

Corkyskog,
@Corkyskog@sh.itjust.works avatar

Just download all the porn of Youporn. I believe they hit the 100 TB threshold like a decade ago.

darcy,
@darcy@sh.itjust.works avatar

bro.

SouravSatvaya, do games w CSGO Massive Bot Lobby Problem - Why Does Valve Not Care?
@SouravSatvaya@lemmy.world avatar

Update it to CS2. CSGO is now replaced with CS2.

unexposedhazard, do games w Fellow Apex Legends players- how we feeling about the newest season so far?

They broke linux gameplay again. Thats all i think about it.

DestinyGrey,

Yeah. It’s sad to say but I’ve kind of given up on playing the game on Linux at this point. “Fortunately”, I have to use Windows for WFH so it’s not a huge deal if I want to get some Apex in.

princessnorah, do piracy w Why WARP is OK for torrenting
@princessnorah@lemmy.blahaj.zone avatar

What’s the difference between using WARP and just setting 1.1.1.1 as your DNS on the router?

Bakery7328, (edited )

Setting 1.1.1.1 as the DNS server on a router will simply use the Cloudflare DNS server instead of your ISP DNS server. It improves speed and makes it harder to the ISP to track your activity, or block sites for you. But still they still see to which IP addreses you are connecting to. And anybody with your IP can see what files you are torrenting (this can be checked at iknowwhatyoudownload.com)

WARP will route all your traffic through the Cloudflare servers (like any other VPN). So your IP is hidden from the public when torrenting, and from the sites you visit. And your ISP doesn’t know what sites you are visiting

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

I just checked the page for my own ip, my past seedbox IP and my current seedbox IP

My current (dynamic) ISP IP: No downloads. Makes sense, as I do not have torrenting.
My historic seedbox IP: No downloads. Strange but the website claims it tracks the DHT protocol and I am pretty sure I rarely used DHT for my torrents back then
My current seedbox IP: Multiple downloads from today about me supposedly downloading XXX stuff amd various kinds of games and movies.

The site doesn’t know all shit or at least not maps it to the correct IP. I am not interested in torrenting porn anyway and if, I would probably not download it from DHT and more likely be around private trackers
I don’t torrent games ever. The only pieces of software I did are photoshop and illustrator and switch games.
Is my seedbox hacked? Not impossible. I found an open seedbox FTP connection on shodan and have the power to connect to the FTP share. Is kind of interesting to see what others download.

Bakery7328, (edited )

Your seedbox probably shares the same IP address with other people. So those xxx downloads are from them.

the DHT is just a decentralised torrent index that lists all torrents in public trackers, plus the ones seeded by people with DHT enabled in their client, iirc

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

I believe (my) seedbox IP is unique. Else private trackers would certainly throw a fit because of shared accounts due to IPs.

I will ask my hoster. Seems interesting.

SaltySalamander, (edited )
@SaltySalamander@kbin.social avatar

You are incorrect. If you pay for a seedbox, it is almost guaranteed to be a shared box. Unless your seedbox costs you over $100/mo, you don't have exclusive control over it or the IP it uses.

Private trackers know how seedbox companies operate, therefore don't really give a shit that you're sharing an IP to seed.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Yeah nvmd. I asked my hoster today.
It’s shared.

Even_Adder, do gaming w Video Game Industry: $221B

The numbers will be a lot closer once someone can figure out how to get people to gacha for movies and music. For now, they’re just going to have to be satisfied with subscription services.

an0nym0us, do piracy w My 2tb jellyfin server with a disney collection go brrrrrrrrrrrrrrrrrrrrrr
@an0nym0us@lemmy.dbzer0.com avatar

I have every single mainstream animated project that has been made for the last 60 years. I like to think that if I were ever in a Blast-From-The-Past type of situation, I’d be able to watch fresh content for the entire 20 years.

Rai,

MS has a huge collection of banned cartoons and it’s glorious.

ipkpjersi,

Make sure you have that stuff backed up, that’s valuable lol

ancoraunamoka,

do you share it? I would like to take a peek

an0nym0us,
@an0nym0us@lemmy.dbzer0.com avatar

I will eventually. It would put a target on my back, though.

chumbaz,

These kinds of conversations make me miss WASTE.

pjhenry1216, do piracy w Can they even track pirated installs ?

Will probably be enforced via licensing. Maybe even self reported. Probably has a clause giving them permission to perform audits of your sales.

CrypticCoffee,

I doubt they will spend that much time. Just state you owe us x. If you appeal, you have to proove sales from your different channels.

pjhenry1216,

There is no way they'll just make up a bunch of invoices for small developers. That would be too time consuming, plus they'd need to show reasonable effort in determining the invoice. It's best to just let the devs do all the work with the fear that an audit can cost them so much more money than they'd save if they lied.

CrypticCoffee,

They have telemetry. They probably know when a game is downloaded. They probably don’t know if it’s legitimate. They just auto bill based on telemetry and leave devs to dispute or suck the big one. Only effort needs to go into disputes. Big clients will obviously get quicker resolution.

No company would trust devs to be honest about downloads and it would be too expensive to verify.

They don’t need to audit much, just need a steam, epic, and itch total downloads figures.

pjhenry1216,

They'd have to do best effort against charging devs for pirated copies.

Telemetry is also easily blocked. As a business, I'd trust that a lot less. It's why many enterprise licenses are simply self reported. The punishment isn't worth lying enough to make a difference.

Most companies would trust devs as the devs are not big enough to survive a legal fight they'd certainly lose with prejudice, meaning they'd pay court costs as well.

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