When crackers don’t patch out the phone line, they can.
Edit: Only in some cases, though. They can detect popular ways to crack games, like Steam DRM stubs. If the game has zero identifiable information about the buyer and no or an unsupported DRM, they’re SOL.
and how exactly is unity going to know whether it was gotten legitimately or not? the only way the developers wouldn’t get charged is if crackers patched it out
They can’t detect everything, but let’s look at Steam as an example. If the game detects Steam DRM, then the game knows that they should’ve bought the game on Steam. They can check whether the Steam DRM is a stub and therefore a crack, or get your local Steam account ID and cross-check whether you bought the game with a Steam API.
The thing is that most Unity games don’t even have DRM in the first place. At most most will have the Steam DRM which is trivial to bypass. And Unity Games released on GOG will be especially at risk.
It would mean every Unity game was not-so-secretly shipped with code that phones home to the Unity company upon install.
Either they’ve been egregiously spying on gamers for years (and by extension, game developers using Unity have just been fine with that), or they’re lying through their teeth.
Probably the opposite actually. The devs who utilize the feature probably enjoy having some numbers to look at and analyze. They’re trying to make a game that people enjoy after all; the more info they have on how you’re playing the game, the better. The devs who don’t use it probably aren’t even aware that it exists. Additionally, I’m not sure if it requires a subscription to view the telemetry (the page suggests you have to sign up for it in some capacity), but if it does then it makes sense that devs might believe that it’s something that’s disabled until you manually enable it.
Personally, I know if I was a dev I’d be checking that shit every day. I like watching the funny numbers go up and down.
I’ve been using warp since a couple of years. I honestly didn’t care about my IP being leaked to the torrent sites because I no longer try to visit any honeypot. The only thing I wanted was to keep my ISP away from my actions and warp has always done that seamlessly.
I did a test with my pihole where pihole was unable to block any adverts when I was connected to warp which made me realise that it’s not just a custom dns solution but a tunnel to the website where no one else can snoop on your traffic.
Not really, they just go by if the game isn’t selling well, or rather isn’t selling well enough for them, obviously they have to be careful not to do it too aggressively otherwise otherwise they’ll come off as being greedy or whiny about poor sales, which isn’t a good look on any dev (especially if it’s not actually related to piracy, then it hurts their argument).
They’ve just been careful enough to only whip out the crybaby arguments when it’ll work in their favor and seem enough like piracy, as opposed to doing it too much or at the wrong time and seeming salty about low sales (to be fair that’s exactly what’s happening, but people think they know more about who buys vs who pirates, rather than who buys vs who doesn’t).
Hetzners risk averseness is so annoying. I tried to sign up and rent a dedi to replace my rack mount nas. Considering electric costs I was happy to pay a few hundred a month for substantial storage. Didn't realize they didn't accept privacy.com cards (I don't even use them to cancel, it's just so I can change banks and switch 1 billing link instead of 100). Account rejected and deleted and no response from support.
lemmy.dbzer0.com
Aktywne