The first one was really hard to look at. I’m not a “graphix makez thuh game” kinda person but that one was out there. Really the only thing that needed to be fixed was portal placement. I found they were way weird and unintuitive when all I really wanted was for them to work like Portal.
“Splitgate was much more of an arena shooter, fast-paced, very circular motion,” Proulx adds. “With this next game, it’s much more of a class-based shooter or arcade shooter where it’s still fast-paced. It’s still about shooting people and portaling, but it’s a little bit more thoughtful, it’s a little bit more strategic. The angles are a little bit more intentional and less chaotic.”
Oh, cool. So they’re making it worse. Bad enough that they patched LAN out of the first game, they’re also patching out the gameplay reason I’d want to play it.
I also enjoyed watching Mr. Bercow’s antics. It is also interesting to note that he was found guilty in 2022 of quite serious bullying charges against House of Commons staff. It is unfortunate that he did not reserve his acid, if entertaining, tongue for deserving politicians alone, but rather used his sharp wit to belittle staff as well. Not cool.
Probably won’t do a complete playthrough using this, but would be fun to screw around a bit as Letho and live out my fantasy of him being the protagonist of the next Witcher game.
One thing this article gets wrong is the usage of REDkit.
To quote from the mod page:
Q: Is it made with redkit?
A: Not really, I spent 2.5+ years on making this mod, there were a bunch of tools which I used, including some ehich I had to write myself (wolvenkit Json converter, many python scripts for processing entities, meshes, generating setup scenes etc). The mod is built in radish system. Redkit was helpful in fixing some animation bugs on last development stages.
So it did help, but this mod probably could have been released without the new mod tools.
ign.com
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