The rumour I’ve heard is that they got a massive grant to develop this game from an Asian government (thinking Singapore but not sure) and if they scrap it, they have to pay it all back possibly with fines, so they’re desperately trying to avoid cancelling it. No idea if this is true though.
I wonder if they would have saved a ton of money getting it closer to this product prior to release, or if it would have taken the same amount of time and money regardless and just maybe saved their reputation a bit?
The moment you release a mod for free you list all privilege of making a paywall cause people will try even harder to get it for free than if it where paid to begin with
What a imputent salty child, “hidden mines” my butt, they gonna be removed by the couple of people still using htwir mods in 5 nanoseconds after release
They pushed this change with the always online dev kit. I believe the price change is a smoke screen for the other changes. Soon they might step back on this decision.
If I’m playing an immersive misery simulator like a heavily modded S.T.A.L.K.E.R. Anomaly then encumbrance and inventory space plays a vital role in not only immersion but also gameplay systems like loadout choices and how much supplies and medicine you chose to bring and what that means in terms of how long you can stay out and how much loot you can carry back to base.
In games like Starfield and BG3 I find encumbrance mostly meaningless and annoying, and just exists as a means to slow down early game economy by preventing you from picking up literally everything not nailed down and selling it off. And in the end I typically end up thinking there are probably better ways to accomplish this that doesn’t leave you with an annoying encumbrance system as a byproduct.
In BG3 encumberance is absolutely needed to balance the game. Heavy Objects are still the best way to cheese combat and that is with you being limited in how many you can carry. Building a Character in a way to work around this is absolutely possible and a valid choice for a character build. It is definitely not a meaningless aspect of your character.
Took me cost me closer to 10, and you can wait for sales.
I thought it was just a “walk around” game. Boy was I wrong. Best game I’ve played in a long time, constantly engaged in the entire story. Yes it’s worth it.
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