Why even attempt AAA game with such a small budget/team size ratio?
It would have been a good game if they had cut the amount of developers and the scope of the game to fit the budget. I’ve recently tried smaller games like Dysmantle and they’re great, why not even pixel/FF style Lord of the rings game? That would be awesome and cost less
“ reportedly enforcing uncompensated overtime, allegedly trying to pay staff below minimum wage, and a toxic work environment cultivated by an alleged abusive leadership.”
I mean nobody wanted this game in the first place, couple that with this sewage outlet and there ya go. They really had a follow-up game planned for this? Like it was gonna be a hit?
And thats a movie based on a legendary book. Hell yeah it made that much. Now turn around and say, “hey, bud. You know the split-personality leper following the protagonist? Ever wanted to be him?” Fuck, no. And it was never advertised as anything more than that. You have to relate a little to who you are controlling in a game, otherwise it doesn’t sell. Who relates to smeagol? People who wish they sold knives that don’t whisper to you?
Well, Smeagol is an interesting character because he is tragically relatable underneath it all. He was consumed by his greed, and completely lost his mind to it. His flashes of innocence and weakness make him at times sympathetic. But, then he reverts to Gollum and you see the consequences of his weakness, again and again.
That being said, being at times partially relatable does not make me want to be him, even in a video game. I think an interesting game where you play as Smeagol is absolutely possible, but that's an unnecessary uphill battle if I've ever seen one.
I mean, I get it from one angle - Gollum is one of the longest lived characters in LOTR. The issue is that even being 500 years old, he doesn’t really witness or interact with it all that much. Someone like Galadriel or Aragorn or Gandalf would be far more interesting.
I’m not familiar with the mods, but the combat was definitely rebalanced. Enemies scale with your level now, guns themselves were rebalanced, armor is on cyberware instead of clothing, and the new perk trees are more consistently useful instead of some perks being worthless and others being game breaking.
enemies scale? to whag degree? also heres what one mjnute of modded rebalanced combat looks like but yiu should look into more vids to undersyand all the differences m.youtube.com/watch?v=1qoHZxn664I
Damage, hp, and drop rarity. It means you can go anywhere in the city at any level (after act 1) and both the challenge and rewards will feel good. It’s also nice because you can grab the iconics you want for your build right away instead of playing half of the game without them.
You still gradually get more powerful as you get more perks. It’s just not as simple as out levelling the enemies anymore.
also heres what one mjnute of modded rebalanced combat looks like
TTK is still pretty high compared to that video, unless you invest heavily in the Cool tree and focus on headshots.
Personally I hate scaling in games. It makes leveling up feel pointless or even punishing. Nothing feels better than returning to the intro area as a god and nuking the npcs from orbit
You know, normally I would agree with you, but this one feels different to me. I think it’s because there’s no endgame, so if I out-level all the enemies then there’s nothing left to play for.
Do they scale? I seemed to have lots of difficulty in levels 1-10, and now my 50+ character obliterates every regular encounter with its pinky finger with no need to take any cover from incoming fire, and even the named enemies are not really a challenge.
I think that’s good though, scaling is a dumb mechanic in a game like this.
it includes how much they spent on making the DLC and marketing for it. Around 2/3rds of the money still went into fixing/reworking the game from what I can tell
Why do you think it didn’t go into devs? Maybe you are being cynical, but managers and CEOs are definitely devs too, they need their extra motivation to convince themselves the game is gooder.
headline number is only the equivalent of ~200-300 tech employee salaries for 3 years, less for junior, more for senior, less for designers, marketers, more for Directors, VPs, Execs…
Marketing isn’t cheap either. Can’t rely on word of mouth when that word is “shite”. Fixing the code would have been relatively cheap compared to fixing their reputation.
They are RPG kings but still haven’t got the nuances of perfecting an FPS down yet.
Cyberpunk is way too noisy in its visuals and sound. Even if you love it you’ll get a headache if you play it more then a couple of hours. Had it been in third person the noise would have probably been more bearable and even a good immersion feature, but in first person it makes you giddy.
They did a pretty good job fixing it up… but it also took like 4-5 years. Some things I’m like “it took at least 5 years for you to think of implementing this??”
Edit: 5 years meaning it should have been added during the initial development.
The sad part is that this sets the standard (again) that companies can market the hell out of an unfinished game, release it buggy as hell, and still make an amazing profit. This doesn’t bode well for the future.
Eh, I dunno about the rest of you, but after 2077 I feel pretty good. Tuned out Starfield and the initial craze and feel…no fomo. I wait for games like BG3 to come out of early access before playing, and only play the games in early access that are actually worth it, like Sons of The Forest, which was pretty decent even at launch (when the fun bugs are still in, and weapons have not been balanced in the slightest!)
I’m hitting the now old classics, Battlefield 1 is excellent, Inscryption is awesome, and the AA and AAA games I do play are quite polished.
If you can count on games just being shitty at launch, you have nothing to worry about. I’ll play the last of us in a few years. I played Days Gone recently and loved it. There’s enough good games these days to have a packed steam library.
I’ve loved the cyberpunk genre since its inception, and loved Witcher 3, but skipped this game because I don’t like vomiting. Some of us just can’t play FPS games without terrible nausea, especially when they have a field of view that can’t be zoomed out very far.
I think it really worked to pull the player in and immerse them into conversations and show off the insane facial animation tech that is JALI, but yeah an option would be nice.
ign.com
Gorące