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Sylvartas, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"

I respect the hustle, but as a professional gameplay programmer : the fuck did you expect ? Piling systems upon systems does indeed increase the game logic’s complexity exponentially. Probably a big reason why there are so few (good) immersive sims even though it’s quite the popular genre.

De_Narm, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

I know multiple people who complain about every release and then buy it, preferably both versions. A few even complaint there’s no third edition to buy anymore.

If anything, GF could reduce their quality even more.

AnagrammadiCodeina,

Then there’s me: not buying the console or the game, playing it emulated at better fps and higher resolution for like 20 minutes just to say “I knew it” and never touching the game again.

Semjaza,

Been clean since Sun/Moon.

I was disappointed with X/Y and gave them one last chance to change course.

The disappointing dungeons of X/Y had been replaced by nothing by straight lines with occasional fancy camera angles. The utter disgrace that was Z Cave as a super (only) dungeon was more than anything Sun/Moon offered.

For a game series meant to be about exploring and discovering monsters to collect, they’ve really let the exploration/discovery side down. Holding my console upside down is cool and all that, but gimmicks to sell strategy guides are no subsidy for actual explorable environments to lead to dynamic, emergent gameplay experiences.

Really want to make my take on a monster capture world explorer. I think there’s a lot of space for a spiritual successor to Pokémon.

finitebanjo, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"

Is it gonna be similar to second life or something?

Chozo,
@Chozo@fedia.io avatar

I believe it's supposed to be more of a spiritual successor to The Sims.

finitebanjo,

Depending on the monetization scheme that might be a nice change of pace.

I wonder which game mechanics of the sims titles are patented as of today.

tonytins,
@tonytins@pawb.social avatar

Seems more like Sims 3-style, but if you cranked up the graphics up to 11.

MrScottyTay,

And that everyone is a kpop star with high fashion.

tonytins,
@tonytins@pawb.social avatar

The Sims 3: K-Pop Stuff Pack.

MITM0, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
@MITM0@lemmy.world avatar

I will still respect him for attempting

echodot, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

I will never understand Nintendo.

They make a console that is underpowered but is still marketable because of its uniqueness, then they make first party games that require better performance than the console can deliver.

SomethingBurger,

Pokémon is not a first party game, it’s developed by Game Freaks. And the Switch isn’t underpowered for this kind of games, there are lots of better looking games on it, such as Breath of the Wild, which is a launch title. Game Freaks is a terrible studio who can’t make a game run smoothly even with GameCube graphics.

CrazyLikeGollum, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Because graphics are the most important part of a game?

If the games are fun to play who cares if the graphics are bad? Scarlet and Violet were the best pokemon games since P:LA and that was the best since Gen 5.

Based on the limited information we’ve gotten about ZA there’s no reason as of yet to doubt that it won’t be comparable to P:LA and S&V in terms of enjoyability.

Complaining about the graphics of pokemon games or the bugginess of pokemon games is like complaining about CoD being an FPS or Assassin’s Creed having traversable terrain or Souls-likes being hard. At this point it’s a staple of the franchise with 40 games between the mainline games and major spinoffs establishing a trend of the games being thoroughly buggy messes and/or having shit graphics. There is absolutely no reason to expect any of that to change and constantly hearing complaints about it with every new game is getting fucking old.

tonytins,
@tonytins@pawb.social avatar

While graphics generally aren’t important, they do become a glaring problem when the engine is poorly written. Pokémon Sword and Shield shed light on this problem because it was designed as an 3D open world game, meaning attention to detail was paramount. It needed to feel lived in, much like Breath of the Wild. Unfortunately, we got a barren and flat landscape that feels like it was ripped straight out of the DS.

CrazyLikeGollum,

I don’t disagree that the graphics could and probably should have been better. I do disagree with the idea that it’s anything more than a minor annoyance with no meaningful impact on the game.

However, regardless of what I think about it, my point was that at this point in the franchise, Gamefreak, the Pokemon Company, and Nintendo have demonstrated repeatedly since the very first game that optimization, stability, graphical fidelity, and any semblance of good development practices are not something they’re willing to commit to. Expecting that to change at this point is unreasonable and continuing to complain about it is demonstrably unproductive and just introduces pointless negativity into the pokemon community.

caseofthematts,

Until Sword and Shield, the games weren’t known to be ugly, buggy messes. People have, and continue to, praise the 2D pixel art of previous generations. Sun and Moon is an odd middle ground as some people started to not like the 3D direction, but thought it’d improve on a more powerful console, like the Switch. I don’t think it’s correct saying this is a staple of pokemon games. It’s a staple of modern pokemon games, which I absolutely disagree about the last 2 entries being the best. Far from it.

CrazyLikeGollum,

I was more thinking of the N64 and GameCube games (Stadium 1&2, Colloseum, and XD Gale of Darkness) when referencing older games with poor graphics specifically. All four of those games were graphically inferior to other titles on the same consoles.

However, every single release has been plagued by bugs that can result in completely corrupted save data, softlocks, and a wide variety of other unexpected behaviors. Major examples being MissingNo and the other glitch pokemon, bad eggs, a wide variety of exploitable, but potentially save corrupting bugs like the infinite item glitches in gens 1-3, and a whole host of bugs that break how moves are supposed to work in battle.

Hell, shinies were originally a graphical bug in gen 2.

Caesium, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Maybe Game Freak shouldn’t be the guys making Pokémon anymore

echodot,

Have they discovered terrain yet, or is the landscape still a flat plane?

Hafty, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

How can Breath of the Wild which was originally a Wii U release looks so much more refined and artistically appealing while running better than anything Gamefreak has made in the last 8 years?

Starayo,

Game freak still has no clue about doing 3D.

Besides BotW, compare the xenoblade games to 3d pokemon. Game freak just cannot make optimal use of the hardware that’s there.

dinckelman,

In comparison to XC2 or 3, the recent pokemon games look like an insult, and a bad joke. I’m still mindblown by that Nintendo greenlit those releases, given how specific they are with other first-party game designs

KingRandomGuy,

IIRC BOTW was built on MonolithSoft’s engine (the devs behind Xenoblade) so in fairness, those games are more-so the same exception rather than the rule. That said, even without the comparison, GameFreak clearly did not properly optimize the Pokemon games on switch, with stuff like loading the whole map’s ocean at any given time.

blackjam_alex,

Why would Game Freak improve their games if they keep selling like hot cakes?

It’s that simple.

Ledericas,

also mr masuda said he was tired of pokemon in general, and will make this slop, this was all the way back sword and shield, when he shocked everyone about the half the dex being left out.

missingno,
@missingno@fedia.io avatar

Zelda also sells like hotcakes, and yet they still put effort into that one.

Kolanaki, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
@Kolanaki@pawb.social avatar

Here’s an idea: Just make Conway’s Game of Life but with absurdly good graphics. 😌

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

I’d buy that.

Ledericas, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

since swsh i havnt even played the console games, i solely play the online card game, even that is getting some fuckery.

Ephera, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Damn, the buildings in that screenshot do look like the terrible assets you got in simulator games ten years ago…

EarlGrey, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

The Switch 2 will finally allow GameFreak to leave behind their terrible N64 visuals and adopt moderate to okay N64 visuals.

Very exciting time.

Lost_My_Mind,

Dammit, I was going to make a joke about how Mario64 is blocky but was revolutionary at the time. Whereas gamefreak games are an inspiration, that ANYONE can make video games. Even if you’re 30 years behind the times.

DoucheBagMcSwag,

I read that last line as Ryan George.

Oh wow wow wow…wow

ILikeBoobies, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam

Nice to see Epic isn’t the only company that cares about games. I might check this out just to learn

gamermanh,

Epic isn’t the only company that cares about games

Bait so low quality it rotted away already

Eyck_of_denesle,

I swear I see most trolls from lemmy. ca and feddit. uk

yeather,

Low bars for entry with high community trustworthiness, you can make a .ca account really easily and most lemmy users have a positive opinion of .ca and its users.

CarbonBasedNPU,

Lemmy trolling sucks.

Actually no trolling in general sucks.

ILikeBoobies,

Are you just unaware of Unreal Engine/Tournament (now Fortnite)?

They are the single biggest contributor to game development

KeenFlame,

Nah you are right but they actually do, but valve has also always done that. Dunno why you are so hated but I think it has to do with epics exclusive deals

captain_aggravated, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam
@captain_aggravated@sh.itjust.works avatar

Valve has made an emasculatingly large amount of money this way. Following in the footsteps of Id Software, Valve has been very open with their development tools. I don’t know about the very earliest copies but the ZOMG GOTY edition of the original Half Life included its SDK on the disc. Counter Strike and Team Fortress started out as mods that Valve just…hired.

Releasing the tools to their customer base and then hiring the cream that rises to the top is a strategy I struggle to get mad at.

BeardedGingerWonder,

Thinking back, HL had a ridiculous quantity of high quality mods and TCs back in the day. Hell, Valve have even allowed HL to be remade and sold on steam.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

“We’d prefer you didn’t use the word “Source” in the game title. You wanna sell Black Mesa on Steam?”

KeenFlame,

Only a corporate officer that is fully enslaved by the lawyers of that corpo will not see how it’s good business when humans engage with your product. When gamers play and interact with your code. It’s pure folly to cite some trade war or corporate war with another corpo. No dude. Share with also other devs. Be a fucking human. You are not a corpo slave droid. I am so glad that valve is not publicly traded. Holy shit it must take a lot to be the leading company in this market and not bend to capitalist pressures

RageAgainstTheRich,

I miss The Specialists and Vampire Slayer mods so so much…

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar

Science and industry.

There are some discords where people play HL1 mods once a week.

hypnicjerk,

Specialists mentioned

ZombiFrancis,

Natural Selection was a quality one.

Bubs, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam
@Bubs@lemm.ee avatar

A few takeaways from the move:

  • Any modifications must be released as mods
  • Players downloading the mods must own the base game
  • The mods must be free and no aspect of the mod can be monetized.
  • The mods can now access TF2 steam inventory for cosmetics and weapons (but cannot modify the inventory)
glimse,

Ugh, greedy Valve making you spend $0 to buy the base game

[Edit] ok I read the article after making that joke and I see that it applies to several other valve games, not all of which are free to play

misk, (edited )
@misk@sopuli.xyz avatar

Yeah, as a resident Valve hater I agree it’s a weird thing to get angry over.

If there was anything to get angry over is that I bought this game in a box (stand alone because I was too broke for Orange Box!) with an understanding that it’s an online multiplayer shooter. Meaning, there are servers you join manually from a list, shoot at other guys for a bit and return to that server or not based on how good time it was. This functionality has been ripped out of the game and replaced with some weird algorithm. Before that Valve broke their own design promises of clear silhouettes which made the game less accessible. The game has been dead, riddled with bots farming in-game items that can be traded for real money that Valve added to the game because they could. If it was any other game I wouldn’t care but TF2 started out as an amazing game that was mangled beyond recognition by Valve greed.

They should have released TF2 source code this way 10 years ago. They’re probably doing this now because income from TF2 related items on Marketplace is laughably small compared to their other titles.

2xsaiko,
@2xsaiko@discuss.tchncs.de avatar

The server list is still there fwiw. But yeah the matchmaking update was awful.

Feathercrown,

This functionality has been ripped out of the game

Nope, see the server browser ingame

The game has been dead, riddled with bots

Not anymore!

octopus_ink,

Not anymore!

Oh I gotta fire up TF2! These sorts of shenanigans are the main reason I drifted away years ago.

Feathercrown,

Yeah it was rough for a year or two there… but Valve did a massive banwave and now I’ve only seen a group of bots join my server twice in the last year, and we could kick them easily

verdigris,

Most players are using casual mode which is terrible. The community servers in TF2 are a pale shadow of what they once were.

Feathercrown,

Casual’s fine

verdigris,

Yeah you’d think that if you never played before it ruined the entire game.

Feathercrown,

I’ve played TF2 for years-- only, after Meet Your Match. (Wow this game is old…)

verdigris,

I’m a Valve stan but it’s disgusting how they’ve abused and neglected TF2. It would unironically be significantly better if they just rolled back every change since 2016.

Bubs,
@Bubs@lemm.ee avatar

Lol. It’s so greedy of them!

Jokes aside. It’s an interesting distinction to make. Even though the source code is freely available, it doesn’t mean developers have free reign to do anything they want like they could with open source software. Apart from special circumstances, everything made with the source code will still be mods.

Excrubulent,
@Excrubulent@slrpnk.net avatar

You can’t do whatever you want with open source either. One big stipulation of copyleft licenses is the share-alike clause, which means you can’t make modifications and then decide your program is now closed-source, so it protects the code from being enclosed again.

I mean yes you can make whatever modifications you want, generally, but it’s not totally unrestricted.

CarbonBasedNPU,

Im honestly a really big fan of copyleft. I think that it seems more “fair” in a system that requires sacrifice to make progress.

BeardedGingerWonder,

It does harken back to the original HL mod scene though - some high quality stuff came out of that (and valve picked up the Devs too)

thermal_shock,

Isn’t this how they all are? L4d and l4d2 are the same unless you’re hosting a server with .smx plugins.

Baggie,

Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.

thermal_shock,

Gotcha

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