Only time I watch something is to see how to get past a part or get a tricky achievement. I’d be curious if its a generational thing. I started with the Commodore64 and would rather play the games.
It’s now been eight months since SAG-AFTRA members voted in favour of a strike authorisation in the games industry… While SAG-AFTRA has not moved forward with its strike as of yet…
I wonder if there’s a limit to how long the authorization is valid for?
A strike authorization is a powerful tool that gives your Interactive Media Agreement Negotiating Committee added leverage at the bargaining table by demonstrating to the video game companies that SAG-AFTRA members support their committee and are willing to fight for a fair deal. It does not automatically mean there will be a strike. If 75% or more of eligible members casting ballots vote YES, a strike authorization passes and gives your National Board the authority to call a strike after the contract expires. In the case of SAG-AFTRA’s Interactive Media Agreement, assuming a strike authorization is approved by members, that means the National Board can call a strike anytime after September 26, 2023.
It expires when they ink a new contract, as far as I can tell. I think they hold off on the strike for as long as negotiations are ongoing. I think jumping to a strike can poison the well in negotiations like this, so they try to get as far as they can amicably before going scorched earth.
It grinds my gears that sony software locked the ability to backup saves locally on the PS5 making a PS plus subscription the only way to have a backup of save games. I don’t play multiplayer and don’t play the monthly free games either so I have to pay a premium for the rest of my life to get a basic functionality that was present in ps4 but got nerfed for some dubious reasons in ps5. The recent ps plus price hike was the last straw so I ditched my PS and got into PC gaming and loving it so far.
It never in any way implies that it's transferable or applies to other games.
Right, but the lawsuit is over the fact that it never says otherwise either. Pay to win is neither here nor there. It could be just for cosmetics, and the suit still stands. To be clear, I'm not a lawyer, and I've never played any of the games this is in reference to. Pay to win just doesn't seem to be a part of this at all.
The employees being treated better under MS is probably the only positive about a trillion dollar conglomerate purchasing multiple of the industry's largest third party publishers in the industry's largest purchase ever.
This acquisition doesn't benefit the average gamer in any actually good way
We're not really headed to a subscription-based future. People like Game Pass, but it has no exclusive content. Nintendo's the only one trying to make a catalog of games exclusive to their service, but they're all retro games, and Nintendo can get bent, because we can all pirate and emulate those games better than Nintendo can rent them to us. They could get be getting some revenue from actually selling those old games to customers in the places they want to play those games, but Nintendo isn't interested in that. If this particular situation gets worse, then I might be worried. There's just too much diversity in the game industry for this to be a threat. There's no central cartel or representative group for games the way there is in movies and music to dictate those markets away from what the customer actually wants. In video games, you can switch to Xbox or, more likely, PC when Sony raises prices. PCs have gotten easier, and they've always been more open, and I think the gaming market has demonstrated that they value the openness.
It’s not as much a “feel-good” story as comments who haven’t read beyond the headline might make you believe:
The PIF values its total investments at nearly $1 trillion in assets, but a significant percentage of these are hard-to-sell assets with no public valuation; as a result, the NYT reports that the PIF reps have told international investors that it is “unable to allocate” for the near future.
Despite this, a spokesperson for the PIF, Marwan Bakrali, told the newspaper that it had $60 billion in cash and “similar financial instruments”.
ETA: Its not as though they’ve lost a significant chunk of the fund, but rather that a sizeable portion of it is tied up in illiquid assets that can’t be readily sold, or valued and loaned against.
Though there is some mention of some of their investments being in “distress”, so there is at least some good news?
Tero Virtala has stepped down as Remedy CEO with immediate effect. Virtala, who was appointed CEO in 2016, will continue to work for the developer for an “agreed transition period” while it begins the process of appointing a new leader.
Remedy co-founder and chief product officer Markus Mäki will take on the role of interim CEO, effective as of today (October 22). Mäki has been on the developer’s board of directors since 1995, and is also chairman of the board. As Mäki becomes interim CEO, Henri Österlund will take over Mäki’s previous role as chairman of the board. Österlund has been a board member since 2017.
“I want to thank Tero Virtala for his substantial contribution to the management of Remedy since 2016,” said Mäki. “I personally thank Tero for good cooperation and wish him all the best for the future.”
Last week, Remedy announced it would be adjusting its financial outlook for 2025 following “weak sales” of its first multiplayer title, FBC Firebreak. It recognised a non-cash impairment of €14.9 million, representing the game’s development costs alongside publishing and distribution rights.
Remedy previously forecast both its revenue and operating profit would increase from the previous year. It now estimates a decrease in operating profit as Firebreak did not meet “internal targets.”
gamesindustry.biz
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