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Dadifer, do games w Unity's self-combustion engine

An incredibly well-written article.

Hiccup, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

I’m fine with corporations/ companies earning less or even going out of business. Fuck this subscription nonsense.

1stTime4MeInMCU, do games w Tencent Games strategic advisor Shawn Layden issues warning about non-endemics breaking into games

Where tf the anti trust at? It’s an easy solution to a trivial problem. How do we stop a few companies from controlling everything??? Uhhh… make it illegal???

saigot, (edited ) do gaming w Starfield review controversy traces game journalism's orbital decay

I don’t understand the purpose of big company reviewers (for subjective stuff like media at least). If I’m watching a smaller reviewer my goal is figure out their tastes so I can ignore the criticisms that I know don’t bother me, and pay very close attention to where their tastes align with mine. Like if dunky calls a game buggy or slow paced, that’s probably more a positive than a negative, but if he says the controls are clunky, I’ll probably agree. ACG tends to like games that are less mechanically adventious and easy compared to what I like, and we have evry different tastes in storylines, but he’s a really good barometer for sound and graphics.

If kotaku or whatever releases a review it’s really hard for me to understand whose voice I’m getting, so the review is pretty useless, how do I know if the guy calling the game a challenge is that infamous cuphead reviewer or a guy that has been beating dark souls since he was 4.

jordanlund,
!deleted7836 avatar

I have a hard time when people complain about loading screens. I’ve been gaming since the 70s guys, let me tell you about load times:

en.m.wikipedia.org/wiki/Commodore_Datasette

en.m.wikipedia.org/wiki/Starpath_Supercharger

You’d start loading a game from tape and then you might as well go have dinner with your family because it would be 30 to 60 minutes before you could play.

Or, it could hit a loading error 5 minutes after you walked away and now you have to start all over again…

Tutunkommon,

Also, the Commodore 1541 floppy drive had a serial transfer rate of 2 bytes per second. Nothing loaded quickly in the 80’s either.

jordanlund,
!deleted7836 avatar

But it was soooo much faster than tape! ;)

Davel23, (edited )

Cool dudes had fastload cartridges.

Neato,
@Neato@kbin.social avatar

I bet you'd complain about your new car having roll up windows or no ac. Times have changed and we can do better. Especially with their budget and 6 years. It's pathetic.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

yeah the half a second to 2 second loading screens are horrible. any game with loading screens i immideately uninstall

Neato,
@Neato@kbin.social avatar

This shows you've missed the point and haven't researched the game.

It's all the animation transitions between space and ground. No Man's Sky had fifteen developers and accomplished this years ago. Bethesda is pathetically incompetent.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

no mans sky had deep quests and deep conversations with unique characters? and they also used creation engine? i had no idea no mans sky was so brilliant! youve changed my mind!

Neato,
@Neato@kbin.social avatar

Bethesda doesn't have deep quests either. The creation engine is a weight around the devs necks. I'm not sure what you're trying to say but you're making my points for me.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

nah they do. and creation engine is why the modding scene is the biggest out of almost any game

rivingtondown,

Same here,

Unfortunately most of the folks in gaming media that I follow don’t write or produce proper “reviews” anymore. Reading a review from IGN or Gamespot… I don’t know anything about the reviewer so I take it with a grain of salt. Like with Starfield, I give the same weight to IGN giving it a 7 as I do with some no-name whatever tiny website I never heard of giving it a 9.5

Just have to read through the reviews. If someone docks the game for not letting you fly manually between solar systems like you do in Elite Dangerous then I just have to write-off the negativity because… of-course fucking not, did anyone expect that? With something like, the repeated knocks against the barren nature of the procedural generation leading to repetitive tedious travel - I take that more seriously, because it was something I was hoping they would have addressed when moving that direction. Something like the story sucking or the NPCs having cringey dialogue is completely subjective and means nothing without knowing the reviewer’s tilt.

ampersandrew,
@ampersandrew@kbin.social avatar

If someone docks the game for not letting you fly manually between solar systems like you do in Elite Dangerous then I just have to write-off the negativity because… of-course fucking not, did anyone expect that?

I think a lot of people expected that. This is the see-that-mountain-you-can-go-there studio.

rivingtondown,

That surprises me… each BGS game is extraordinary iteritive over the previous one ever since Morriwind. They’re like 20 years into iteritive design and arguably each iteration, while doing some interesting new things also takes a step or two back. Very obvious looking back over their history. They’re really a one-note-studio.

To all of a sudden expect Starfield would manage to be that revolutionary (to their formula) seems shortsighted. Even the concept of having a fully-realized BGS RPG with a near infinitely open space exploration system seems like an impossible feat. On a technical level, sure, but the space between planets would be empty and desolate… and even expecting an interesting procedurally generated continent is a big ask today, let alone a planet, let alone a solar system, let alone a quarter of a galaxy.

ampersandrew,
@ampersandrew@kbin.social avatar

I wasn't expecting it to be revolutionary. I expect Bioware RPGs to be on dozens of finite maps, and I expect BGS games, other than interiors, to be seamless maps. I was expecting procedural generation to cover the difference, and I expected that if No Man's Sky could do it with maybe two dozen employees, BGS probably could too, especially given when the game went into full production. I was not, and still am not, expecting the vast majority of their planets to have something interesting on them just due to how many there are.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I can understand the link between seamless exteriors and the equivalent of what that would mean in the context of a space game for Bethesda, but the technological implications of having a galactic system flight mode and seamless planet to space transitions are both completely new ideas to Bethesda and are also technically complex to implement in a game already knee deep in new tech and systems only from what we'd been shown.

There's a reason things like seamless planet transitions are only something you might be able to expect in recent years. While Bethesda could totally make that happen, it's not where I'd expect them to put their money, or they'd have probably dropped a line showing it off in the pre release footage.

At once, I understand why you might've expected that, but expecting anything not explicitly shown is never a good idea when it comes to tempering expectations.

ampersandrew,
@ampersandrew@kbin.social avatar

They showed so much of the game that I was bored before I could sift through anywhere near all of it (not to say I wouldn't enjoy the game, but I know what I'm getting with a Bethesda RPG). I'm not knocking it for having a load screen between space and landing on the planet, but because we've seen that done a handful of times in recent years, as well as expectations set up from their previous games' maps, it makes perfect sense to me to expect that to be in the game.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I think it does make sense to expect that up until you realize how much of a technical undertaking it'd be to do so and whether that payoff seems worth it to them. Seamless transitions seem to me to still be in a category to show off if you have it, so that they didn't should be a red flag, but if you didn't watch all the footage then you wouldn't realize that, which I get, and I dont expect everybody to watch both the showcases like I did, thats probably over an hour of footage.

I can see why you'd expect a similar seamless experience due to their previous maps, but implementing that is completely different due to the style of game and requires new engine features to do so unlike their previous games which were already capable of it since Morrowind. You could expect them to consider doing it, but it wouldn't be a given

averyminya,

Having played the game some last night, the load screens haven’t been what’s bothering me but if I had to complain it’d be for the menu diving. Tab goes back a page and there are 3-4 levels of map, the city you’re in, the planet that’s in, the {system?} that’s in and the galaxy it all resides in. You can travel to any of them so you can directly land in a city on a planet in its galaxy, or just outside one.

For a little while it was telling me to press R to bring up a system map but I think that’s only in certain situations, so I’ve been pressing tab and selecting map (galaxy) or M for local map (then tab to pull back a menu).

So far there have been other little quirks, like F in scan mode prevents M, L, I, (map, quests, inv) it gets tedious but it’s again, trying to nitpick something that stood out as annoying but doesn’t actually matter? Like, it minorly affects me but then I press F and continue on my way lol.

I’d say a much bigger oversight is quest streamlining. Without too much in specifics, I was captured via “trait” (I assume) at level 5 put into a level 12 situation. My ship couldn’t survive the scenario and I had to pull back to the previous auto save (technically it was 2-3 previous, but only because I tried to win). That situation was also made more annoying due to a bad energy distribution and getting attacked pretty immediately jumping out of hyperdrive, if there was a fight advantage number I’d have been at -7 at least lol.

Rolling back the save was fine though, I didn’t continue that quest and will level up some before going back to it. First time I had to do it though and it was a little jarring since you’d expect the game stealing you to put you in relatively level-appropriate scenarios.

Overall I’ve been enjoying the game though. These gripes are pretty minor overall and I think just a little more information and distance between jumps and being attacked and it was hardly have been an issue. Oh, last thing about information I do wish the shops and certain trade areas had more labeling for like weight or details, I’ve been making a point to not overloot the raw world but even just enemy encounters fill up your weight fast and sometimes it’s hard to tell exactly what is taking it all up.

I played it for the later half of yesterday, so maybe 4-6 hours or so? The main story is a little silly but it’s a fine premise so far. People calling it absurd or ridiculous, I just don’t see what they’d want instead? The character creator was actually pretty fun with seemingly fairly varied possibilities. One encounter I’ve come across is a religious cult who are known to openly attack. Well, you can trait to be one of them so hopefully the game plays into that. If it does, I’d say the game is actually going to be quite great. If it does not, then I’d say it’s a Bethesda game that could have a little more depth but is also pretty fleshed out for the early game. Like I said, I’m only a few hours in and I’ve not visited many planets. I’ve been pleased with the choices I have available, the options I have to complete them, and the results of them even if it didn’t succeed the way I had hoped lol. I’ll have to see non-settled planets more before I comment on those.

Tl;Dr there’s some flow issues that I’ve encountered, mostly with how many menus and how often, could do with a little more information in some spots and a little less in others but overall it feels like a prettier space Bethesda game and I’ve been more pleasantly surprised. It’s ran well on a 5800x3D and a 10gb 3080 with everything but motion blur on ultra/native with RT/med. Some areas do feel less smooth, but not choppy or anything like that. Just feels like 165hz vs 60+ variable. That said, with the hardware it’d be a shame if it ran poorly.

rivingtondown,

I see what you’re getting at, I could see how someone might assume an seamless outer space based on that. As soon as you realize how much of a technical undertaking that is though, it’s easy to assume they wouldn’t go that route and not have blown that horn 2+ years ago as a huge feature. Something like that combined with a BGS RPG would be massive and I can’t imagine a world where a company like BGS or Microsoft would be wanting to keep that a secret until release.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Expecting anything that particularly in-depth without being shown explicit pre-release footage of it is an expectation trap. Bethesda was never going to make a space sim, any space sim features are a bonus and were far from guaranteed.

maltasoron,

PC Gamer shows clearly who wrote the article, and generally they’ll be clear about what subjective reasons they had for their final verdict.

Personally, I feel they are prone to buying into marketing hype, but at least you can tell when that is the case.

lowleveldata, do gaming w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

What’s the point of PS Plus anyway? What multiplayer games on PS5 cannot be played on PC?

brihuang95,
@brihuang95@sopuli.xyz avatar

Depending on the tier you also get a library of free games which is honestly kinda nice, but that’s pretty much it.

Blackmist, (edited )

The point is to get the GamePass like tier.

For the price of 2 games (or 1 and a half if it goes on sale, and it always did before), you can game all year. I’ve had mine for a year now, and not bought a game for it yet (apart from GoW Ragnarok which came bundled with it, and likely BG3 next week).

The top tier is kind of a bust. I picked it up because I thought I might play those PS1/2 games but I haven’t used that at all. There’s plenty of PS4 and 5 games still to play, and you can emulate up to PS3 on PC quite easily if you want to play old stuff. There’s scant few PS1 games anyway. It’s far from comprehensive. They should have done so much better here.

supercheesecake,
@supercheesecake@aussie.zone avatar

This. And if you have kids that just want a large catalogue of random games, it’s perfect.

Doesn’t seem many people commenting here like the idea. But for me personally, and my family situation, saves me heaps of money.

stsquad,

Yeah my kids don’t have gaming PCs (yet?) but have fun playing through a bunch of the plus stuff when they are not on Minecraft or (shudder) Roblox on their tablets.

SnipingNinja,

I don’t have kids but I still find the random assortment of games a value add as I got a lot of games I would have considered anyway, so this was a much cheaper way of playing those games, best is all the random local multiplayer games that I can install for when I have friends over

De_Narm, do games w New report suggests third-party Switch 2 game sales are "below estimates"

Wouldn’t have expected anything else. The two types of people I’ve mostly seen buying the Switch 2 are those who are really into Mario Kart and those who are into Pokemon, for the extra frame rate.

Neither of these groups is known for buying 3rd party games - at least not the ones I know.

Vipsu,
@Vipsu@lemmy.world avatar

those who are into Pokemon, for the extra frame rate

Not just Pokemon, I am sure there are many who where hoping for Switch Pro before Nintendo crushed their hopes and dreams with Switch OLED. People have been testing Switch 1 games on Switch 2 and most of them seem to run on very stable frame-rate on Switch even without an upgrade pack.

This will lead to stronger console sales but not necessarily to game sales at least not in the short run.

Squizzy,

I have mario games and that is it for switch. Ill wait until the piracy is strong to jump in on swotch two games.

dustyData,

There’s a high proportion of those two groups that plays third party on PC or even a steam deck. The Switch is just the current Nintendo machine.

victorz,

Yup! 🙋‍♂️ I’m only here (having a Switch 2) for the frame rate bump (which I thought I’d get from buying the Switch 2019, or the Switch OLED), as well as the GameCube games and future Mario and Zelda games. Nothing else.

TGhost, do games w New report claims gamers spend more time watching videos about gaming than playing games
@TGhost@lemm.ee avatar

And then gamers talks like “pro” and bullying others, without being able to finish a tutorial.

Flamekebab, do games w In-game audio ad firm Odeeo secures $5m investment
@Flamekebab@piefed.social avatar

The race to the bottom continues.

CosmoNova, do games w NCSoft president: "The games industry's evolution towards acceptance and diversity is ongoing"

The industry’s effort to be more inclusive and diverse mostly comes from indie games, though. Of course AAA has long realized the potential to boost their image by copying some mechanics and ideas but let’s not pretend any of those CEOs on their high horses actually cares about inclusion. They’ll drop any efforts the very moment it doesn’t benefit them directly. But there will always be passionate indie developers pushing boundaries to actually help more people enjoy games.

meant2live218,

I mean, GW2 (by Arenanet, owned by NCSoft) has had a lesbian couple since the first Living World season, and had a non-binary character in the 3rd expansion. They have inclusivity in a way that doesn’t feel hamfisted or marketed; it’s just in there because they feel like their world should have all sorts of people.

lilja, do games w The life and death of E3: The story of the world's most chaotic trade show, told by the people who were there
@lilja@lemmy.ml avatar

I know that the world has changed and these kinds of big conferences aren’t really viable (or necessary) anymore, but my younger self who always wished to go to E3 at some point is sad.

SlothMama,

I feel the exact same way. I know a lot of people who have been, and I never did. I guess I assumed it would be around until I finally went.

I was wrong.

Voytrekk, do games w IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more
@Voytrekk@lemmy.world avatar

Are there any other major publications not part of that group now? Seems like a blatant monopoly.

DebatableRaccoon, do gaming w IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more

At least it’s not Kotaku but all this consolidation is far from good news. Heaven forbid reporters should get to stay independent, let alone being puppeted by a company that’s little more than a meme.

mrfriki, do gaming w Report: 95% of studios are working on or aim to release a live service game

And I’ll be playing 0% of them.

SternburgExport, do gaming w Sony gives Gran Turismo Sport the boot | This Week in Business

Great, now I know what awaits games like GT7 and FM8. What’s the point of buying these games then?

GrindingGears,

Honestly they can just go ahead and turn off FM8. What a piece of shit that game is. It’s so bad. Like how can you literally fuck up a slam dunk that badly? They could have issued a slightly reskinned and updated FM7, and it would have been fine. But no.

GT2 and FM2 (and FM4 I guess too) for the forever win!

jordanlund, do gaming w Fntastic closes days after The Day Before's launches on Early Access
@jordanlund@lemmy.world avatar

Is this the same game that was accused of faking the gameplay video or was that something else?

Skunk,
@Skunk@jlai.lu avatar

It is that game yeah, from a company used to abandon games shortly after releasing them but 4 days is a record.

They were also gloating on a now deleted YouTube video about using unpaid “volunteer” devs that worked only for fame and experience.

NoneYa,

Some exposure that’s going to be for them, yikes.

peter,
@peter@feddit.uk avatar

Aparrently it wasn’t unpaid devs, just unpaid community moderators and translators. Which is pretty common

BruceTwarzen,

That doesn't narrow it down at all

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