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Gork, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

This is a good way to incentivize game developers to just not use Unity and just some other engine that does this.

Great for short term profits which makes the quarterly statements look good, but bad for long term sustainability.

Skoobie,
@Skoobie@lemmy.film avatar

Short term profits making quarterly reports look better to stakeholders. Isn’t that how 80% of these bigwigs get their job in the first place? We should be calling it the Zaslav Model at this point 😂.

Gork,

Just because it looks better to shareholders now doesn’t make it a good business decision. I swear the majority of CEO types don’t give a damn if the company goes under in a few years because they either:

  1. Have a golden parachute in place by sucking up to the Board.
  2. Will move on to another CEO position at another company before it folds. Bonus points if they golden parachute on the way out.
Jajcus,

Modern corporate management model is just broken.

HBK,
@HBK@lemmy.dbzer0.com avatar

That’s what the golden parachute is supposed to be for: a payout long term so the CEO doesn’t make a short term decision that fucks the company up but pays out big. Ex: offering a stock package that you can’t sell for 5-10years.

A decision like this will pay out HUGE in the short term, but if they don’t change it I doubt many will be using unity in a few years.

commandar,

The CEO of Unity used to the the CEO of EA.

It explains a lot.

BarterClub,

A CEO who can’t manage. Shocker.

chemical_cutthroat, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@chemical_cutthroat@lemmy.world avatar

This is 100% targeted at bleeding indie game developers dry in hopes of taking some of that sweet viral cash from devs like the one who made Vampire Survivors. They see that indie devs are charging $3-5 for their games, and so they aren’t hitting the $200k threshold unless they go viral, so Unity is charging by install, not just by total revenue. I hope that the ESA or other interested groups take legal action against this retroactive greed.

Edgelord_Of_Tomorrow,

Has to be a smarter way than this. This is just going to make devs go back to activation limits.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

After seeing the way WotC handled DnD and MtG, and the way Musk has been dragging Twitter through the shit, I really believe that shareholders are trying to take what they can while they can and peace out. No one is looking at the long term anymore. Everyone just wants theirs, fuck everything else.

LiveLM,

No one is looking at the long term anymore.

It feels like no one has been looking at the long term for ages now, and this is just the natural conclusion

MossBear, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.

Jargus, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Unity has really gone downhill after they got the former EA CEO.

ChaoticEntropy, (edited ) do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@ChaoticEntropy@feddit.uk avatar

It is chargeable if you have made a certain amount of income on the game in the last 12 months, which should hopefully prevent too much impact on existing games.

Not content with their subscriptions, they now want a revenue share.

AlmightySnoo, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

“Runtime fee” is the most idiotic thing I’ve ever heard im the programming world, I think we hit a new record of low

wizardbeard,

Beyond what this means for Unity and the indie gaming scene, I’m concerned about copycats.

With how big Unity is for hobbyists, I’m worried this might have an “Apple” effect, where other runtimes (even non-gaming related) begin to try this.

Natanael,

I’ve heard of proprietary code libraries before with expensive licensing, but still nothing this dumb

Coreidan, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

More enshitification. This is the kind of stuff I’ve grown to expect from tech companies. I wouldn’t be surprised if they are bleeding money due to interest rates and they need any way possible to stay afloat.

AngryAnusHornets,

deleted_by_author

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  • nothingcorporate,

    That’s the definition of capitalism

    orrk,

    line go up or die

    Angius,

    They haven’t been profitable for, like, past half a decade or so. Each year brings bigger and bigger losses.

    Seeing how the CEO sold 50k shares over the last year, and another 2k not long ago, I can see it being the last hail mary to extract as much money as possible and sell the company to Microsoft/Apple/Facebook/Whoever is willing to buy

    TWeaK, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

    This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

    sebinspace, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

    Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!

    hal_5700X, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
    @hal_5700X@lemmy.world avatar

    RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

    MooseBoys, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

    Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count.

    Still shitty, but at least the fee only applies if you’ve already hit the revenue threshold. Maybe this is an ill-conceived effort to raise the floor on game prices (or price out low-cost ones)? A $60 game can afford a 20-cent extra fee a few dozen times. A 99-cent game is a non-starter though.

    BURN,

    That’s exactly what this is. They want to price out the $3-$5 games that unity is primarily used for. They make no revenue from those since the revenue threshold never gets hit.

    They’ll almost certainly lower the revenue threshold next too

    WhoRoger, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
    @WhoRoger@lemmy.world avatar

    Sounds like another problem we have thanks to DRM and telemetry.

    cypher_greyhat, do games w PS5 sales jumped 42% in the UK during August | UK Monthly Charts

    There was a price cut in Europe.

    XPost3000, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

    Common proprietary L

    AndreasChris, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

    Wow that is such a bad idea… I… I’m honestly speechless. Who thought if that? I mean…

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