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MortyMcFry, do games w Over 500 developers join Unity protest against Runtime Fee policy
@MortyMcFry@aussie.zone avatar

The rest are off learning godot

paulcdb,

This is the problem!

Yes, i’m sure it’s a lot of work to move game engines but time and time again it’s the same story. Closed source anything is free until the easy money has been sucked up so why even bother with anything closed source?

Sooner society stops feeding the greed, hopefully the sooner we get back to a sustainable society!

Sadly i’m not sure it’ll happen in my life! 😞

Piemanding,

Part of the problem are the stockholders who expect the shares to go up in price every time. If it starts dipping down enough a huge portion of them will pull their shares and bankrupt the company. This causes companies to mostly think in the short term cause it’s better to make a bit more money than be bankrupt.

Patches,

So to be clear “part of the problem” is the functional basis for our entire economical system. What exactly is the other part?

halcyoncmdr, do games w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
@halcyoncmdr@lemmy.world avatar

Who is Unity to decide what a charity is? National governments already categorize them.

AntBas, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
ag_roberston_author,
!deleted4201 avatar

It was 2000 shares, he’s already sold like 50k in the last year. Nothing sinister about it.

Truck_kun,

deleted_by_author

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  • Ropianos, (edited )
    @Ropianos@feddit.de avatar

    How else do you want to handle a CEO owning stock? From his perspective: He sees hard times coming for Unity so he sells his stock. At the same time he tries to turn the situation around, uncertain if he will succeed.

    And AFAIK the trades are public so everyone would know that the CEO is sceptical about the company’s future. There are obviously problems with the ToS changes but is the stock selling really all that relevant in this discussion?

    draecas,

    He sees hard times coming for Unity so he sells his stock.

    This is called insider trading, using his inside knowledge of the company to buy/sell shares before material information becomes public.

    Ropianos,
    @Ropianos@feddit.de avatar

    The selling was planned a long time ago right? I think the main problem here is a CEO owning stock in the first place. If he owns stock he will obviously sell it when he no longer thinks it’s a good investment. And if it’s planned some time ahead it’s not exactly inside knowledge. At least I don’t think that this is a bad case of insider trading.

    CaptObvious, do games w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    Unity simply cannot stop shooting themselves in the foot, can they? Bless their hearts. (I’m a Southerner.)

    Comment105, (edited )

    I’ve heard people correct this as “Unity didn’t shoot themselves in the foot, they shot themselves in the chest.”

    And I agree, they didn’t just fuck up and get badly hurt. They’re dead. On life support if they’re lucky.

    Nobody sane will trust this company with their work now.

    CaptObvious,

    Agreed on all counts.

    orrk,

    I don’t care what anyone else says, I think they are a standup company, in their own way. (also a southerner)

    CaptObvious,

    Unity? Or Planned Parenthood?

    orrk,

    Unity of course, planned parenthood actually does decent work.

    elouboub, do games w Devs on Unity Runtime Fee: "The trust is gone forever"
    @elouboub@kbin.social avatar

    "Trust" won't matter if they just continue writing new games in it.

    Hardeehar,

    Who would want to write new games for a company that can just screw you later?

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Not just “can” but, from statements from the CEO, still plan to… just a little later.

    elouboub, (edited )
    @elouboub@kbin.social avatar

    Probably enough people to keep Unity afloat. Let's be honest, who's going to reskill their gamedevs to learn Godot or some other game engine? Decision makers will probably spend more money on trying to find ways around the problem than actually solving it aka using another game engine.
    It's what they do.

    experbia, do games w Devs on Unity Runtime Fee: "The trust is gone forever"
    @experbia@kbin.social avatar

    this is a wake-up call to this industry and any other industry enjoying a glut of "free" (as in beer) proprietary tools owned entirely by private (or worse: public!) organizations.

    this will always be the result. every single time. if you think you and your industry are immune to getting bait & switched, you are very wrong.

    chaining your livelihood to a for-profit organization is begging to eventually be extorted in this manner. greed is inevitable.

    echodot,

    Ok so firstly it’s not free, people pay for it, and secondly you act like there’s an alternative. You use the products that are available, if there isn’t a free product available or the free product that is available isn’t very good you don’t have a choice.

    For a long time Unity was basically the only game in town other the Source but that was very old no one really used it.

    dandi8,

    I'm more in favor of Godot, but Unreal/UDK has been a thing for a long while, so it's not true that Unity was 'the only game in town' for a long time.

    elshandra,

    Yeah unreal came out waaaaay before unity. UT lan game nostalgia.

    skulkingaround,

    Unreal was obscenely expensive and way more difficult until UE4 though, long after unity had gained traction.

    echodot, do games w Devs on Unity Runtime Fee: "The trust is gone forever"

    They keep making it worse.

    Every time it looks like it’s starting to calm down the idiot CEO comes out and makes a bunch of inflammatory comments and tells everybody it’s their fault for being confused or somebody actually asks for an exemption and they deny it on made up grounds.

    It would actually be better if they just fired the CEO and try to blame everything on him. That is literally their only move at this point.

    Doorbook, (edited )

    Is he the same guy who trash talk the employee a while back?

    In 2019, he said:

    “Ferrari and some of the other high-end car manufacturers still use clay and carving knives. It’s a very small portion of the gaming industry that works that way, and some of these people are my favourite people in the world to fight with – they’re the most beautiful and pure, brilliant people. They’re also some of the biggest f*cking idiots,” Riccitiello told PG in the interview."

    filcuk,

    I … what? Clay is great for quick and cheap prototyping. What point was he even trying to make?

    commissar_whiskers, do games w Devs on Unity Runtime Fee: "The trust is gone forever"

    Didn’t they see Hasbro trying the same thing? Sure, DnD itself is doing fine, but they lost the trust of third party publishers.

    Gullible,

    Could I get a digestible version of the dnd drama? I could never parse what was happening.

    snooggums,
    @snooggums@kbin.social avatar

    DnD 5e had a license for use that allowed 3rd party companies to make stuff for the game following specific rules, and they did so which of course helped with increasing the popularity of the brand. This license existed due to the backlash from players and 3rd party developers who did not like the 4e licensing which was ridiculously restrictive.

    Then WotC/Hasbro decided they wanted more control and put out a draconian revision and also tried to invalidate the existing license using questionable legal logic that wouldn't stand up in court, but would be cost prohibitive for the 3rd party companies to fight in court. This revision also included licensing costs that would drive 3rd party companies out of business. Then they did a revision that tried to make creating a virtual tabletop that could be used with DnD a violation to try and corner the market for WotC's completely non-existent virtual tabletop.

    Basically they tried to stop doing the thing they had in place for like a decade to milk an unrealistically high amount of money out of companies that were working with them and tried to force this on extremely short notice. So same thing as reddit and now Unity are doing.

    Expect the next version of DnD to be a walled garden again like 4e was and most likely fade out of the public view again.

    AngryCommieKender,

    The true irony here is that TSR went bankrupt because they tried to mess with the community content licenses that were basically gentleman’s agreements at the time, allowing WotC to purchase D&D in the first place with 3rd edition. I hope they sell the property to someone that understands how to run that golden goose, without expecting unlimited growth.

    friek,

    Paizo. Been playing Pathfinder for years.

    AngryCommieKender,

    Paizo wouldn’t exist for over a decade when TSR sold D&D to WotC. Try again.

    commissar_whiskers,

    And it’s not just me right? This is similar. Revising existing licensing to squeeze more money out of people who already use their back end.

    cupcakezealot, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @cupcakezealot@lemmy.blahaj.zone avatar

    Unreal about to have a really good October.

    IntergalacticTowel, do games w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @IntergalacticTowel@lemmy.sdf.org avatar

    Some alternatives to Unity with:

    • Godot - GDScript, C#, 2D/3D
    • Defold - Lua, 2D/3D
    • Stride - C#, 2D/3D
    • Bevy - Rust, 2D/3D
    • Armory 3D - Haxe, C, C++, Rust, WebAssembly, JavaScript, Logic-Nodes, 3D
    • O3DE - Lua, Script Canvas, 3D
    • Flax Engine - C#, C++, Visual Scripting, 3D

    And Unreal, of course, if you trust big corps.

    BradleyUffner,

    MonoGame is pretty good too, if you’re feeling ambitious and really like working in low level code.

    Serdan,

    Some of the best indie games were made in MonoGame.

    www.monogame.net/showcase/

    UnhingedFridge, do games w Devs on Unity Runtime Fee: "The trust is gone forever"
    @UnhingedFridge@lemmy.world avatar

    You know what they say: you can’t un-fuck the Thanksgiving turkey.

    Nibodhika, do games w Devs on Unity Runtime Fee: "The trust is gone forever"

    I’m not a lawyer, but this seems illegal, they can’t retroactively change licenses, imagine Microsoft decides that starting January 1st you need to pay them 20¢ each time you open the file explorer or each time you boot windows. They can’t just decide to change their pricing strategy for an existing product that people have already agreed to. They could make it that starting from version X that would be the price, because people with games already released or in the works can keep the current terms with the downside of not being able to update the engine, or even have a page where people can contact them to tell what is their current project so that projects that started before this date are not affected. But the way it’s being done feels like it should be illegal.

    echodot,

    Somebody’s already asked some lawyers and they’ve already said it is illegal. Now we’re just waiting for somebody to sue them, but it’ll probably take a while because getting all of that paperwork sorted will take some time.

    li10, do games w Devs on Unity Runtime Fee: "The trust is gone forever"

    I said it in another thread, but Unity has truly fucked the vendor-client relationship.

    While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.

    It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.

    dudewitbow,

    Pretty much the biggest mistake made due to greed is the decision to retroactively apply thr deals to already existing titles. Its one thing to neuter titles in the future, but another to fuck over everyone whose already committed to using it on a different TOS

    WalrusDragonOnABike,

    Not a lawyer, but I feel like basing the fee on their internal guess on how many installs seems questionable. Surely some major jurisdictions would take issue with that and counting installs from before the new TOS towards the new threshold. Also their contradictory TOS terms at the very least would probably get them an expensive trial, even if they win it.

    conciselyverbose,

    Yep. The insanity of thinking you could apply it retroactively to already licensed games was absurd.

    If you tied it to a future main version release with features people wanted, you could absolutely get away with some light pushback that's the usual grumbling on price changes, and a lot of developers would suck it up and move to the up to date engine anyways.

    But when you try to pull the rug on people for stuff they've already been developing under previous terms, they're going to seriously reconsider, and on stuff they already published makes it extremely hard to justify working with you again.

    Hazzard, (edited )

    Yeah, that’s what burns the business relationship. Because now it’s not just “oh, Unity might screw me, and I’m investing in learning what could become a dead platform”, it’s “even if Unity doesn’t screw me now, they could randomly decide to screw me 10 years from now and retroactively charge me a king’s ransom”. That’s the stuff that has a permanent chilling effect on the whole platform.

    OscarRobin,

    The reason why Unity refuses to not make it retro-active is because they want money from Genshin Impact etc which already launched. If they don’t make it retroactive then the whole point of the change on their end is gone.

    Jaysyn, do games w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @Jaysyn@kbin.social avatar

    Devs may as well bite the bullet & switch engines mid development now, because I'm not buying any new games made in Unity.

    Chariotwheel,

    Gotta love how they really tried to check every argument against the engine.

    Financially, trustwise, politically. Next would be sexual harassment in the office then.

    r00ty,

    Unity: Hold my beer.

    xkforce,

    It is virtually certain that there is sexual harassment going on.

    Chariotwheel,

    Great, what else then? Child labour?

    sebinspace,

    Hey, those Asian kids learn C# before they even learn to speak, they don’t fuck around.

    Edgelord_Of_Tomorrow,

    “Planned Parenthood is political” = “I own women’s bodies”

    Jaysyn, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @Jaysyn@kbin.social avatar

    Devs may as well bite the bullet & switch engines mid development now, because I'm not buying any new games made in Unity.

    mojo,

    Game’s made in Unity have literally nothing to do with this, that makes no sense

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    Yeah, you’re just being willingly daft. How the bloody hell do you not see the readily apparent connection?

    mojo,

    Because it’s a tool, game development is a huge investment, there’s really not many alternatives, and if you think Godot is an alternative, you have zero gamedev experience. You have to be straight up ignorant to believe that completely unrelated game developers are somehow supporting this, and have zero basis in reality to think they can swap engines on the drop of a hat.

    BleatingZombie,

    I don’t think anybody claimed they could do it “at the drop of a hat”. They’re saying it would be financially beneficial for these game developers to take the financial hit to jump ship from Unity because people will be less likely to buy Unity games

    mojo,

    That’s not any less detached from reality. Like I said, you have no familiarity with these tools if you think it’s a simple choice to just not go with Unity. It’s also rarely obvious what engine a game is actually made in unless it’s a smaller indie game that still has the Unity stuff left in. Also if you think gamers actually have the ability to boycott games, then lol.

    BleatingZombie,

    I’m not going to give any personal information about myself, but you are WAY off with your assumption about my knowledge regarding both the development side and business side of these kind of choices. It’s what I do

    mojo,

    I don’t need to ask your personal info, I just need to ask how many actual medium+ budget (100k+) projects do you seen being worked on/ported into Godot?

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    This is precisely my point, and why the OC resorted to ad hominem almost out of the gate is beyond me. That said, I do have a bit of experience in game development, and I think the short term gains from Unity would be outweighed by the losses incurred through negative PR and Unity’s stunts.

    AdmiralShat,

    The fact that you don’t recognize Godot as a viable alternative just proves you don’t actually have any dev experience yourself

    mojo,

    Uh huh, Godot doesn’t have any texture/mesh/animation/audio streaming, has no access to low level rendering structures, lacks significant optimizations, lacks swarm logic, complete lack of mature tools, no paid asset/extension store, miles behind shader editing and vfx effects. Which part of these are wrong, and do you understand why these things are required for big games?

    AdmiralShat, (edited )

    I didn’t say it was feature parity with Unity, 90% of Unity games don’t require most of the features Unity has that Godot lacks.

    Streaming is not the only solution to efficiently loading assets

    The VFX is not lacking from Unity in anyway other than not having Unity’s specific tools for organizing them, the Shader and VFX graph. It lacks access to the stencil buffer right now, but not much else. You can still make any shader in Godot that you can make in Unity.

    W4 is opening a dedicated paid store.

    Godot can run native C++, making it more optimized than Unity in several areas. DOTS can out do it in some areas, but again native C++ is still faster.

    You have direct access to Godot’s render pipeline code so no idea what you mean by ‘low level’, no idea how’d you get lower level than direct access to the render pipeline itself.

    mojo, (edited )

    Streaming is required for a lot of use cases, it’s probably the most important of everything I listed. Godot is miles behind even Unity in fidelity still. “Opening a paid store” still means it currently does not exist and also means there’s zero assets for actual purchase. Running native c++ has literally nothing to do with Engine optimization lol. That’s also just false, you don’t have access to the rendering server even from gdextension.

    This isn’t coming from me btw, this is coming from the literal creator of Godot, so you’re disagreeing with him here. Really shows you how deep into the circlejerk we are here lol. godotengine.org/…/whats-missing-in-godot-for-aaa/

    edit: nice the guy who calls me cringe blocks me after replying so he can’t be called out for being wrong. Maybe don’t be so argumentative when you reply and don’t know what you’re talking about. How toxic.

    AdmiralShat, (edited )

    Edit, I didn’t block him, he’s being a troll I guess.

    Firstly, I can tell you only skimmed that and haven’t actually read it because it contradicts multiple points you made in this and the previous comment. Like, actually read it before trying to use it as a source.

    “Everyone who disagrees with me is circle jerking”

    Lol, okay buddy. You’re a tad bit cringe

    Like, “As such, this means that low level access to all the rendering server structures needs to be exposed via GDExtension.” Says it right there, in the page you linked. “Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine.” You have to do some of it yourself, which means ITS VIABLE. Again, not on parity, but viable. Again, not feature complete, not as polished, but viable.

    And on streaming “Of the above, most are relatively straightforward to implement”, meaning that users can already do this, the article even mentions how much of the ground work is just handed to you. I’m not arguing the point on if this should be fully implemented by the dev team to come fully prepackaged, im simply telling you that you’re wrong about godot not being viable. It should come by default, but it’s still easy to do. Again, if your point is it should come default, I agree with that.

    I can tell you’re just being argumentive for the sake of it, so I’m just going to ignore you from here on out. You aren’t adding anything constructive and you’re not capable of reading something YOU linked, so you’re not worth the time or effort.

    I remember when I first started using Unity years and years ago and people like you would just talk shit about it non stop. I remember when I started using blender in middle school and people like you should just talk shit about it.

    AdmiralShat,

    I didn’t block you, you’re the one being toxic

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