Yes but a big difference is Call of Duty is an M rated video game whereas Fortnite is rated T. Fortnite doesn’t feature blood, death, or swearing. Does it matter that the same kids probably play both? That’s for the parents to decide
Epic’s official language for the game never features death. Characters are eliminated, you can meet the god of the underworld, but no character ever actually dies. Apparently the ESRB says it’s ok
The language doesn’t matter, you are still reducing people’s health by shooting them, until their health reaches 0 and they cease to exist. Thus, it is death.
The point of the game is to shoot people with actual guns until you’re the only person (or team) left. Is the word “kill” really where ESRB draws the line?? (not that I think fortnite should be rated R)
I imagine Epic cares less about what the ESRB thinks and more about what the CCP thinks, seeing as Tencent has a major stake in Epic. China is generally anti-death in games
I believe the objection is not to Snoop for his gang affiliation, but rather to the dance specifically which is being claimed as a more overt gang symbol, sort of like if they added the blood hand sign.
Of course I don’t think this is even remotely an issue of concern for most of the reasons others have already commented on this post (it’s a pop culture thing now, essentially), but I do think it’s worth acknowledging the distinction between person and symbol here to be able to have honest discussion of the topic.
I mean I think I understand the argument for your distinction. I don’t play either games, I just watched VFX artists reaction and saw Snoop Dogg in it so I was wondering why it’s such a big deal with Tencent. As he does seem to “dance” in CoD: www.youtube.com/watch?v=EdhPvXhXoUM.
I may take slight issue with your last statement. To be clear, I’m not trying to have a “dishonest discussion”, I genuinely don’t understand the distinction and there isn’t really an article or anything here for me to clarify.
Thanks for your reply on it though it does clarify a bit more to me.
I may take slight issue with your last statement. To be clear, I’m not trying to have a “dishonest discussion”, I genuinely don’t understand the distinction and there isn’t really an article or anything here for me to clarify.
I apologize, I sincerely wasn’t trying to imply you were being willfully dishonest or disingenuous, I was just trying to offer the correction to ensure clarity. I promise, I intended no offense and did not mean to imply anything about your character. I hope this clears that up and am legitimately sorry if you felt wronged.
Oh man I’ve been waiting so long for this!! These are the best games I’ve ever played, they just keep getting better, inquisition was a masterpiece and I’m expecting the same with this game!
I’ve been needing a new big game to sink my teeth into, but I haven’t played any of the other Dragon Age games. I watched the glowing euro gamer review for Veilguard and it looks amazing to me (the slightly stylized look doesn’t bother me at all). Do you think I’ll enjoy it without much context? I don’t usually buy full-priced, but I make the occasional exception for games I know I’ll play for a while…Baldurs Gate, for example.
I would definitely recommend inquisition first, sets ip the story and its also a 10/10 game. I dont think you HAVE to play it first but it would help i think.
Thanks! I was afraid you were going to say that…but it makes sense. Think I’ll go for it. Also means I can wait a while to buy Veilguard while I play Inquisition.
When you’re supposed to choose between siding with the Mages and Templar, it tells you to go back to the war room, which I assume should activate some kind of cutscene…but nothing happens. You just get to choose more missions on the map. I can’t tell how far back it bugged out, even if I go back to before starting that questline, I get the same issue.
From the steam forums, it seems like this has been a known bug since at least the original steam release :/
That sucks. The main bug I encountered on the PS4 when I originally played it, was that a line of dialogue would be said and then it would just sit there for like 10 minutes just showing your character and then I would move onto the next character. Then they would say their dialogue And then it would wait another 10 fucking minutes and then this kept happening for hours.
I think the general consesus is that Origins is the way to go with Dragon Age. You’re also more likely to see it go on sale soon now that Vailguard is out.
Understandable. Just to be clear, I wasn’t serious, it is a meme reply. It’s so satisfying if a long awaited game finally comes out. From technical point game seems to be on a good level, without being bug riddled and with good performance. Hopefully it was worth the wait.
Oh! So this actually might be caused by bad net code. I remember years back during horizon 4, or early on when 5 released, people would play online races with friends, and a good portion of the time, the ramming wasn’t actually intentional. Both people would record the race and one friend would see the other randomly stop or go flying and the other person would see their friends’ car send them off course.
The game just thinks the other cars are in different locations than they should be. On the other players’ screen, it’s possible they didn’t even see you next to them. It can appear that you were behind them the whole time.
It’s why I wish they would offer a ghost mode where you can’t ram, but can just race each other. If they can’t make car interaction accurate, then I don’t think they should bother with that feature (or at least make modes where it’s optional)
I feel like it is best, in racing games, if either:
Everyone agrees that racing dirty is okay, like in more combat racing type games.
The game has systems to discourage contact or intentionally ruining others’ races. Some more serious games have safety rating and such.
Otherwise you get some who want to have a fair race and others who think that all racing must be dirty, and it isn’t fun when these collide (literally).
Look, I come from fighting games and not racing games, so this actually looks OK to me. The goal is to win the race by hook or crook, and you are expected to use every means at your disposal to win. It's dirty play, but it isn't against the rules, and you should expect all of your serious opponents to ram you in this situation.
It's like snaking in Mario Kart DS. It's a weird counter-intuitive mechanic that makes you go faster by powersliding constantly, even on straightaways. If you're playing without snaking, you're not really playing Mario Kart DS.
Oh! I didn't know it was actually against the game's code of conduct to ram like this. In that case, ramming is breaking a rule, and the offender should be reported and punished. What is the punishment for ramming like this, anyway? Is this win taken away from them?
If the developers don't want players to ram each other, that rule should be enforced by the game itself. Either don't have realistic collisions between players, or prevent cars from going offroad after a collision, or instantly take away the offender's money or points.
Fighting game tournaments usually allow everything that's possible in the game engine, but there are exceptions like intentionally crashing the game.
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