Oh man I’ve been waiting so long for this!! These are the best games I’ve ever played, they just keep getting better, inquisition was a masterpiece and I’m expecting the same with this game!
Understandable. Just to be clear, I wasn’t serious, it is a meme reply. It’s so satisfying if a long awaited game finally comes out. From technical point game seems to be on a good level, without being bug riddled and with good performance. Hopefully it was worth the wait.
Look, I come from fighting games and not racing games, so this actually looks OK to me. The goal is to win the race by hook or crook, and you are expected to use every means at your disposal to win. It's dirty play, but it isn't against the rules, and you should expect all of your serious opponents to ram you in this situation.
It's like snaking in Mario Kart DS. It's a weird counter-intuitive mechanic that makes you go faster by powersliding constantly, even on straightaways. If you're playing without snaking, you're not really playing Mario Kart DS.
Oh! I didn't know it was actually against the game's code of conduct to ram like this. In that case, ramming is breaking a rule, and the offender should be reported and punished. What is the punishment for ramming like this, anyway? Is this win taken away from them?
If the developers don't want players to ram each other, that rule should be enforced by the game itself. Either don't have realistic collisions between players, or prevent cars from going offroad after a collision, or instantly take away the offender's money or points.
Fighting game tournaments usually allow everything that's possible in the game engine, but there are exceptions like intentionally crashing the game.
Oh! So this actually might be caused by bad net code. I remember years back during horizon 4, or early on when 5 released, people would play online races with friends, and a good portion of the time, the ramming wasn’t actually intentional. Both people would record the race and one friend would see the other randomly stop or go flying and the other person would see their friends’ car send them off course.
The game just thinks the other cars are in different locations than they should be. On the other players’ screen, it’s possible they didn’t even see you next to them. It can appear that you were behind them the whole time.
It’s why I wish they would offer a ghost mode where you can’t ram, but can just race each other. If they can’t make car interaction accurate, then I don’t think they should bother with that feature (or at least make modes where it’s optional)
I feel like it is best, in racing games, if either:
Everyone agrees that racing dirty is okay, like in more combat racing type games.
The game has systems to discourage contact or intentionally ruining others’ races. Some more serious games have safety rating and such.
Otherwise you get some who want to have a fair race and others who think that all racing must be dirty, and it isn’t fun when these collide (literally).
I won’t play forza online anymore, rammers just ruin the entire experience. I understand incidental collisions, but that intential shit just isn’t fun. They really need to implement a system that can track intentional ramming and match those people with each other so they are stuck in a rammer hell, and the rest of us can just enjoy the game. Ideally, the system wouldn’t be visible and account bound so it will follow you in the sequels. This way way the people who get joy out of ruining things for others are only ruining things for other assholes.
For the games you can play on ps5 to get an equivalent PC costs way more. And if you’re someone who prefers single player games, Sony has the most timed exclusives if you want them sooner. Also having a UHD Blu-ray player is great too for those with atmos sound systems.
With the prices of PC parts these days, you’re not wrong. However, my nearly decade old machine that was only around $600 to build at the time is still working strong with modern games. I just don’t have RTX or DLSS because my GPU was made before those existed; and I don’t even use them on my PS5 because I prefer 60+ FPS to graphical fidelity I can’t even see the difference in.
and I don’t even use them on my PS5 because I prefer 60+ FPS to graphical fidelity I can’t even see the difference in.
So the idea of the PS5 Pro is basically to play with the same graphic quality as graphic mode, but with the performance of performance mode.
If you’re saying you don’t even need graphic mode on your PS5, then obviously you don’t need a PS5 Pro. But there are people who want both 4K and 60 FPS. They’re not that many, but they’re vocal, and that’s what the PS5 Pro is trying to sell.
“I don’t even have a bike, so what’s the point of all those bike helmet sales?”
I’ve been playing TotK. (Working on 100%'ing it. I’ve got 52 Korok seeds left to get, and no guides. Probably still have some sidequests to do.)
I miss windbombs so much. The Tulin gust thing is great and all, but it’s really aenemic compared to a good windbomb.
I never got any good at BTBs. Probably why I never tried to speedrun plain old Any%. (I stuck to a couple of individual levels when I was speedrunning. I’m this guy if you’re curious.)
Also, this might be a hot take, but I believe with all my heart that BotW is a “better game” than TotK, but not on purpose. BotW feels kindof unfinished, but I still don’t like TotK anywhere near as much as I like BotW.
I don’t really see myself replaying TotK much. I’ve played BotW like 4 times now (not including speedruns.) And 100%'d it once.
Edit: Oh! Whistle sprinting too! That was the first thing I tried as soon as I started TotK.
It’s definitely speedrun sort of technique. Not in “intended mechanic”, though not technically a “glitch”, arguably. It’s just a consequece of how the physics engine works. It’s also referred to as a “bomb impact launch” or “BIL”.
The short version: You jump off of a ledge, go into bullet time by pulling out your bow, lay one bomb, wait until just the right time, lay your other bomb (both in mid air) just so that your bombs are lined up, detonate the first bomb, pushing the second bomb into Link.
While in bullet time, forces are massively multiplied, so the force of the bomb being pushed into Link exerts a massive amount of force, sending Link flying. It’s a really nice trick for locomoting and widely applicable. But definitely takes a good amount of practice to get decent at.
Oh, also, you can see OP doing a windbomb in the above video. And if you search Youtube, you can find a ton of great guides on how to do windbombs.
There’s something newer called “BLSS” (bomb… link… slide… something… I forget what it stands for, lol) or “Bless” that’s probably a little more powerful/fast. I got out of speedrunning before that was discovered, so I never learned how to do it. I’ll probably learn at some point.
A game called Limbus Company by Project Moon. It’s a gotcha game, so be warned, but imo, the good part is the story mode, not the ultra late game content, which is easily beatable without ever having to buy anything, wait for energy to recharge, etc. The best part is that unless you’re going for a super specific bleed, burn, poison build, the default characters are literally better than the ultra rare drops. So yeah, it’s free and imo is worth checking out if you like the art, because it’s very pretty :)
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