I think it’s just because it was the dominant monetization scheme when they were introduced, people got used to spending nothing up front on their mobile games. Then there are other barriers. Like why would I pay $15 for Stardew Valley when it probably won’t work with a controller or output comfortably to a TV. You can do some of that stuff sometimes in mobile, but there’s no enforcement of it, so that means you’re getting a lesser version of the game, which drives the price down. I wanted to revisit Planescape: Torment on mobile, but they ported it to Android too long ago, and now it just doesn’t work with modern Android OSes. They’re really teaching me to not treat mobile as a place where people like me should expect to find stuff to play.
(But seriously, what are you asking here? Is it for the same audience? Is it similar enough that if you like one you’ll like the other? Are the gameplay mechanics similar? Your question is not specific enough.)
An excellent philosophical question, that we all ask ourselves at some point - why do we play?
I’ll answer your question with one of my own: what is productive labour for after all? To allow for more productive labour?
I could cite some evolutionary hypotheses about how we came to enjoy play and beauty for their own sake, but that doesn’t tell you what we ought to value.
For my own part I think thoughtfully maximising life’s pleasures is a good goal (though I would rank diminishing pain as higher priority).
True but they didn’t say 2 in the above comment and with 2 years off, it’s easy to not realise the first wasn’t released in the 2020s without checking.
Genshin has some cool tricks like shell texturing for moss. A very good cell shader and custom vertex normals on the characters, making it a lot of work to recreate. Also it runs on mobile so it is heavily optimised, which also takes more time.
I would put Ori 2 on this list since similar to hades it has a destinct artists style and many 3d layers on top.
But the hardest to recreate by far not just visually but movement wise and ai and procedural animation is Rain world. Just look at the naking of it is insane how much custom tech this game has.
P.S.: Do you agree with me that the art styles of Hades and Genshin Impact are hard to recreate? I may be wrong but since I'm not an artist at all, I may be right too.
I haven’t played Genshin Impact, but from what I recall from trailers, there are many anime game with similar art style. I am currently playing Atelier Ryza, and I believe it has similar art style too.
Even with Hades, I don’t think the art style is difficult, but a lot of effort has gone into visuals of that game. There is lots of detail in everything. So, maybe in that sense it can said to be hard to reproduce.
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
fedia.io
Ważne