It’s the 2022 expansion for Outer Wilds, which released in 2019. Just as much a masterpiece as the first entry. if you know nothing, you owe it to yourself to play them.
I tried OW and couldn’t stand feeling dumb. I gave up after not figuring out how to advance in the water world with the vortices. This is the same reason I despise most point-&-click adventures; needing to hunt down and trigger the one event that will advance everything is infuriating and shouldn’t be hard.
that’s a shame. i’m not going to force it on you if you don’t enjoy the experience, but i will say that there are no mechanical progress gates at all in Outer Wilds, no intended order to do things in, and multiple interleaving threads to pull on. if you get stuck in one place, going to another may let you learn how to proceed. if it feels like you’re missing something, you probably are, and going somewhere else may help you find it.
it’s been my game of the year five years running, if that means anything. the dlc only cemented that position even more.
I could not figure out how to get off the water world. My spaceship was stuck in the trees and I just spun in water spouts. It was really annoying and not fun at all, so, yes, the fact that I couldn’t get my spaceship back up in the air was definitely a gate. What was I supposed to do in that situation?
explore the island you got stuck on. look around for details. sit down and watch the spectacle until you can continue. there’s no rush, and no such thing as wasted time.
or to be more prosaic, you go back home automatically after a short while anyway. not only that, every island gets thrown around by the storms periodically, launching them clear out of the atmosphere every five minutes or so. it’s just a matter of observing your surroundings, and something will happen.
Elder Scrolls 6 will no doubt be polarizing, with some calling it the game of the decade, and others saying that the TES formula just doesn’t work anymore. (The game might also just suck.)
I think the problem won’t be the formula, it’ll be the progressive dumbing down and simplification that Beth is doing since like forever. It will sell well just because it’s TES, though. Also, if Emil “lol who cares about lore” Pagliarulo is leading the writing and he treats it like he did with FO4…
Monster Hunter Rise and Ghost of Tsushima for me! Other than that, there are plenty that I enjoy but most of the wants I full on LOVE are pre-2020 like TitanFall 2, Hyrule Warriors, WarFrame etc. I do live GranBlue Fantasy are link as well but I don’t think that’ll make too many people’s lists, which is a shame because it’s an absolute masterpiece in my eyes. It plays like a 360 era game requiring no online connection, sporting a gorgeous art style and so many campaign moments that made me straight up shout “damn that was awesome”
True but they didn’t say 2 in the above comment and with 2 years off, it’s easy to not realise the first wasn’t released in the 2020s without checking.
Oh that’s funny, it’s the second time I get ‘caught’ lol
It’s a french punctuation rule (I’m francophone), which differs from the usual english one where no space is needed before the exclamation mark. basically if any symbol takes the full line height, we add spaces before and after. It’s fun to figure out if someone is francophone or not by the way they type.
I just hate its relentless sudden-death format, which kills you from a single misclick. At least Slay the Spire gave you HP and was far more forgiving.
As someone who played each demo version, I was really expecting a different pace in the final game. I was surprised to find that the release version was just as feast-or-famine. Most runs only get a few extra cards or extra stamps unless you get jokers that seriously accelerate the rate. I was expecting the game to have more of an RPG curve to it where I would have more time to shift toward a suit and preferred card quantity.
Genshin has some cool tricks like shell texturing for moss. A very good cell shader and custom vertex normals on the characters, making it a lot of work to recreate. Also it runs on mobile so it is heavily optimised, which also takes more time.
I would put Ori 2 on this list since similar to hades it has a destinct artists style and many 3d layers on top.
But the hardest to recreate by far not just visually but movement wise and ai and procedural animation is Rain world. Just look at the naking of it is insane how much custom tech this game has.
P.S.: Do you agree with me that the art styles of Hades and Genshin Impact are hard to recreate? I may be wrong but since I'm not an artist at all, I may be right too.
I haven’t played Genshin Impact, but from what I recall from trailers, there are many anime game with similar art style. I am currently playing Atelier Ryza, and I believe it has similar art style too.
Even with Hades, I don’t think the art style is difficult, but a lot of effort has gone into visuals of that game. There is lots of detail in everything. So, maybe in that sense it can said to be hard to reproduce.
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
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