Central Hyrule on horseback in BotW was such an amazing feeling. TotK didn’t ever catch that level of action, but everything else was more fun. Plus it has a lot of QoL changes that helped. Opening chests with full inventory comes to mind. I was upset BG3 beat it for game of the year but the competition was really tough.
We're not even through the first half yet, so it's pretty impossible to say, I think. BG3 could be in there, but we could also just be blown away by other things unforeseeable from here/now.
Monster Hunter Rise and Ghost of Tsushima for me! Other than that, there are plenty that I enjoy but most of the wants I full on LOVE are pre-2020 like TitanFall 2, Hyrule Warriors, WarFrame etc. I do live GranBlue Fantasy are link as well but I don’t think that’ll make too many people’s lists, which is a shame because it’s an absolute masterpiece in my eyes. It plays like a 360 era game requiring no online connection, sporting a gorgeous art style and so many campaign moments that made me straight up shout “damn that was awesome”
Genshin has some cool tricks like shell texturing for moss. A very good cell shader and custom vertex normals on the characters, making it a lot of work to recreate. Also it runs on mobile so it is heavily optimised, which also takes more time.
I would put Ori 2 on this list since similar to hades it has a destinct artists style and many 3d layers on top.
But the hardest to recreate by far not just visually but movement wise and ai and procedural animation is Rain world. Just look at the naking of it is insane how much custom tech this game has.
P.S.: Do you agree with me that the art styles of Hades and Genshin Impact are hard to recreate? I may be wrong but since I'm not an artist at all, I may be right too.
I haven’t played Genshin Impact, but from what I recall from trailers, there are many anime game with similar art style. I am currently playing Atelier Ryza, and I believe it has similar art style too.
Even with Hades, I don’t think the art style is difficult, but a lot of effort has gone into visuals of that game. There is lots of detail in everything. So, maybe in that sense it can said to be hard to reproduce.
The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don’t have to look behind you all the time to know if they’re near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just… throwing it at you and letting you experiment
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Aktywne