Let’s see how many units are sold during holiday season. Also if the new Nintendo console gets out, then the old Switch will get (hopefully) a discount and it sells a lot more. Keep in mind the PS2 and DS sold even after their successor came out. Wikipedia lists the numbers: en.wikipedia.org/…/List_of_best-selling_game_cons…
<span style="color:#323232;">PlayStation 2 Home Sony 2000 >155 million
</span><span style="color:#323232;">Nintendo DS Handheld Nintendo 2004 154.02 million
</span><span style="color:#323232;">Nintendo Switch # Hybrid Nintendo 2017 143.42 million
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And just for fun, people call the Xbox One a failure, but look and compare to some legendary consoles:
<span style="color:#323232;">Xbox One Home Microsoft 2013 ~58 million
</span><span style="color:#323232;">Super Nintendo Home Nintendo 1990 49.1 million
</span><span style="color:#323232;">Nintendo 64 Home Nintendo 1996 32.93 million
</span><span style="color:#323232;">Nintendo GameCube Home Nintendo 2001 21.74 million
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To be fair, the Xbone released after gaming had made its way into the mainstream. Those old Nintendo consoles are from an era when gaming was still considered by most to be a child’s pursuit, so they had much smaller audiences.
I know, but its still funny that the XBOne sold more than iconic N64 and Gamecube combined. I know this has to be seen in context, that’s why I said “just for furn”. Also this brings into perspective how insane the PS2 sold, where gaming was in less mainstream position than today. It was Sony with the PS1 and 2 who made gaming mainstream. The PS3 came out 6 years after the 2, while the Switch has a longer period of time without its successor (currently 7, we enter in 8th) and still could not catch up. It’s crazy how the PS2 sold.
If you factor in every Japanese game in existence this statement will crumble really fast. Your examples are both Nintendo games and they have particularly high quality standards and a focus on fun gameplay (ignore the water temple in Ocarina of Time).
Because the ones that we hear about are the ones that are good enough to have even made it out of Japan. If a game was bad, it wouldn’t be localized to an English-speaking audience, and we wouldn’t even know it exists.
It’s the same sort of thinking as asking why (insert media here) was better in the past. The answer is simple - good songs, games, movies, etc. tend to be more memorable, and so we remember the good ones and forget the bad ones. To put it briefly, there’s survivorship bias.
There are some genres that were effectively created by the Japanese gaming industry (Nintendo and others). Pokemon and monster hunting/battling. Final Fantasy/Dragon Quest and JRPGs. Hell, I’d even say visual novels (like Steins;Gate and others). Japan has been hugely successful at exporting these genres that were already domestically successful. And so they became the reference standards.
But if you were to look at racing games, or flight sims, or dozens (if not hundreds) of other categories, you’d see that they’ve failed to break into these genres with any significant effect. Not because they don’t have the technical skills, but rather, they don’t fall into their niche.
Those are both Nintendo, not merely ‘Japanese’. However you may feel about Nintendo’s legal proclivities, they are a longtime major player in the industry and, despite the gimmicky nature of the last few consoles, produce a very consistent, high quality with a brand perception in the ballpark of Disney. Those two things make them the default choice for any content-conscious parents or grandparents buying for kids, which has historically been the bulk of the market.
//edit: I guess that is half the explanation- the other half is the now large population of gamers with very warm, nostalgic feelings for Nintendo IP after the massive impact it had on their youth.
No fuckin way, been itching to play ds3 ever i beat ds1 for the… 5th time or so 😂 my top 5 must try are: ds3, elden ring, no mans sky, bg3 and maybe ghost of tsushima
Aside from all of the praise that BG3 gets, I haven’t played a linear story-bssed game with such length and depth for YEARS! I got to around 70 hours of game time in my first play through, and I wasn’t remotely bored, ever. For any major game to achieve this almost seemed impossible in this generation.
“Linear” is not a word I would use to describe it, hah. I’m pretty sure you can go back to the start, make different choices, and play another 70+ hours of content you’ve never seen. Which is even more insane.
that’s the thing that set it apart. AAA games don’t do this because it’s a ton of extra work and most players won’t even see it. this is only achievable by a creatively independent studio that respects the medium as an art form. if you think in pure bang-for-buck value, it’s literally insane to even attempt to do what they did.
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Aktywne