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boaratio, do games w Today's featured article on Wikipedia: Outer Wilds

When I got echoes of the eye, I was confused as to how to play it. Once I figured it out, my mind was blown for a second time. I wish, as others have said, I could re-experience this game.

domi,
@domi@lemmy.secnd.me avatar

I still remember how confused I was when story DLC was announced for a game which I considered to be complete story wise.

Turns out the story was not complete.

Jinxyface, do gaming w Nomic, one of the best concepts of a game I've seen

That concept immediately makes me think of the card game Fluxx.

Xariphon, (edited )

I learned to play Fluxx from Andy Loony years ago. Awesome guy, funny as hell. Now I wanna find my old decks...

Edit: You ever make any Fluxx Blanks?

Alleywurds, do gaming w Nomic, one of the best concepts of a game I've seen
@Alleywurds@kbin.social avatar

Yeah! Without knowing of Nomic, I designed a TTRPG about gods creating the universe by writing the rules of the game they're playing.

It's kinda like nomic as an RPG. Free here if you'd like to take a peek: https://alleywurds.itch.io/eroding-the-outside-a-game-of-gods

Hadriscus, do games w Today's featured article on Wikipedia: Myst V: End of Ages

If yall like these games there’s a spiritual successor to Riven that just came out, Neyyah -> store.steampowered.com/app/1289720/Neyyah/It was made by a solo developer, looks really beautiful. I haven’t played it yet.

einlander,

Wow Micropose is still around. I’ll ad them Apogee and 3d Realms are still kicking around.

KyuubiNoKitsune,

Holy shit

lime,
@lime@feddit.nu avatar

i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.

so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.

all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.

Hadriscus,

Thanks a lot for the feedback, I was wondering how he’d managed the puzzles

Agent_Karyo, do games w Today's featured article on Wikipedia: Kingdom Hearts: Chain of Memories
@Agent_Karyo@lemmy.world avatar

As someone who doesn’t play on consoles, the first time I encountered Kingdom Hearts, I thought this was a satirical piece. As if the gaming site made up a fake game. Goofy, Donald Duck and the Final Fantasy fellow together sounded like a teen fanfic.

No disrespect intended. I am genuinely happy if KH brings entertainment to people. Just sharing my literal “first impression”.

Khanzarate,

Same. And then when I believed it was real, I still thought it was some throwaway game, because that’s not just a gimmick, it’s a silly one.

I agree that if its fun for people, have fun, but I never could take the game seriously while a bunch of anime characters and freaking Goofy. Couldn’t get into the story.

mic_check_one_two,

It was weird when it was originally announced. It’s even weird today. But the weirdest part about the entire series is that it’s actually really fucking entertaining. There’s a reason so many teenaged nerds in the late 2000’s and early 2010’s adopted KH2 as their entire personality.

Setiyeti93, do games w Today's featured article on Wikipedia: Outer Wilds

My favourite lets player has finally picked this up. I will neverbe able to experience it fresh ever again… So watching others is the closest I’ll ever get.

tekila,

After playing this game I watched so many streams and let’s play of it. I enjoyed seeing how people did it differently than me.

I also convinced my partner to play it on Christmas as my gift for me to watch. (They were instantly hooked)

This is one on my favorite games ever

sylveon,

It’s so much fun to watch other people figure things out. It’s the closest we can get to playing the game again.

Setiyeti93,

My partner tried to play…

But sadly they struggle with that"platforming" mostly Brittle Hollow

tekila,

I personally brute forced it with my space ship!

recursive_recursion, (edited )
@recursive_recursion@programming.dev avatar

vicariously watching others play is our only solution now unfortunately

Coelacanth,
@Coelacanth@feddit.nu avatar

Which Let’s Player? I’m always looking for new ones I’ll like.

Setiyeti93,

A YouTuber by the name of Kikoskia. Just started

I have previously really enjoyed a play through by a YouTuber by the name of Welomz which is long complete.

Let me know if you try either

Coelacanth,
@Coelacanth@feddit.nu avatar

Welonz is one of the best Let’s Players out there so you have good taste. I’ll check out Kikoskia.

bh11235, do gaming w Nomic, one of the best concepts of a game I've seen

Back in high school we played a game of this on the occasional Thursday night, as well as one long term game that took months and had its own dedicated wiki. It got pretty surreal pretty quick. The one set day a month you got penalized for each time you used a foreign loanword was brutal.

ICastFist,
@ICastFist@programming.dev avatar

The one set day a month you got penalized for each time you used a foreign loanword was brutal.

Sounds like the perfect way to get all your friends rippling with muscles

frank, do games w Today's featured article on Wikipedia: Terraria

I’ve had a lot of trouble getting started with this. I have 4 figures of hours into Factorio, I LOVE 2D side scrollers. Any advice? Maybe it’s like starting build problems or something

tray5895,

It is really rough starting without any pointers, since the game does kind of expect you to have a wiki open (imo). You can talk to the guide repeatedly (granted he isn’t dead) and he gives you some of the picture, but not the full picture.

Usually I build houses (check wiki page for details on this since the guide does not explain it well)

-> go caving to get a few heart crystals and silver/gold armor (usually caves are accessible from the surface, break the pots too for money)

-> visit corruption/crimson to bomb 2 demon orbs/heart thingies, then gtfo

-> visit jungle for some better gear (including an ivy whip) (you may die, so put your money in a piggy bank!)

-> build boss arena (just a line or 2 of platforms with a few campfires and sunflowers works wonders) and summon him (or wait for a “you feel an evil presence” night)

-> after that, you have a pretty good basis to explore the different weapon/armor build options, go deeper in the ground, try some different events, find new accessories, etc.

Terraria is all about exploring and the main progression is tied to bosses that may need a specific place to be spawned, or are tied to some other condition. The guide does update his dialogue as time goes on, so you can keep talking to him to figure out what is next slowly. The wiki can point you in the direction of the next armor set to build, or the next accessory/weapon to try to get for your chosen archetype (which is pretty flexible, you are totally free to mix and match your weapons-- like using a summoner weapon on a melee character). And the wiki can tell you about what boss or event you should prompt next. Enjoy!

NuXCOM_90Percent,

Terraria is… basically nothing like a factory game? You can do some crazy stuff with the logic gates but that is mostly a hold over from Terraria being so inspired by Minecraft. But Terraria also had an actual progression system while Minecraft was still almost entirely a sandbox game.

With Terraria? Go look up what defines a “room” (I think the next big patch will have the NPCs help you with that in game) and always have a spare “room” in any housing area. That is where new NPCs will move into.

And then just play the game. Explore caves. Look for loot. Get your poopy pushed in by a boss. Progress will unlock new NPCs who will, in turn, point you towards other activities that will reveal new bosses or encourage you to seek out and build outposts in new biomes and so forth.

Mistic, (edited )

Terraria at it’s core is about boss progression.

Here are the mandatory ones in order of completion:

  1. Wall of flesh (<= after beating it is when the fun part starts, early game is kinda sluggish)
  2. 3 Mechanical bosses
  3. Plantera
  4. Golem
  5. Lunatic Cultist
  6. Moon Lord

The rest is prep work for each one.

  • Collecting NPCs and making housing for them
  • Collecting weapons, armour, accessories
  • Building arenas for bosses
  • Building farming locations
  • Defeating optional bosses for more powerful loot
  • Grinding defeated bosses for specific drops

What I usually do is:

  1. Build starter house
  2. Go mining
  3. Go exploring
  4. Beat corruption/crimson boss
  5. Make housing for NPCs
  6. Make a hellevator
  7. Make wall of flesh arena, beat it with dynamite
  8. Lots and lots of gear grinding
  9. More prep work for mechanical bosses

The last 2 repeat for each boss that’s on the list and often include beating other bosses or events for their loot.

driving_crooner, do gaming w TIL about Bomba Patch, a series of Brazilian mods for Pro Evolution Soccer for the PS2 that, for a number of years, were more popular than the official FIFA games.
@driving_crooner@lemmy.eco.br avatar

In Colombia we had a version of PES that had the colombian teams. It was just the international teams, but with the skin colors of ther uniforms and names of the players changed.

theangriestbird,

I wonder why PES specifically is so popular for this? I think it has something to do with PS2’s being able to play burned discs without needing a hardware mod, but i’m not 100% sure.

driving_crooner,
@driving_crooner@lemmy.eco.br avatar

Playstation gained a lot of popularity on latinamerica for being able to be pirated, and PES and Winning Eleven before it, were way better football games than Fifa. I remember the first time playing them after years of Fifa and feeling the field huge, but then you would back to Fifa to feel like your playing mini football. And that huge field made it more about passing the ball to advance, while in Fifa you could rush from the center of the field and easily took a shoot and mark, more alike a basketball game.

thingsiplay,

They were much more tactical and had better controls too, visually and audio better and just more polished. The PES series (before they renamed it from ISS) were just the better games back then. I started with International Superstar Soccer Deluxe on the SNES and wasn’t even a big sports fan. But got obsessed (well not that extreme maybe) with this game. And then the Nintendo 64 followup International Superstar Soccer 64 was phenomenal! Everyone compared it to FIFA 64 and it was clear and cut which game was better for the majority. I’ve played PES98 on original PSX too.

Today, people can’t understand how good these games were back then compared to any other football/soccer game at that time.

CaptainBasculin,

Many people including me consider PES 2007 as the best football game ever released. Even current new football games doesn’t give the same vibes as playing that game.

CrypticCoffee, (edited )

That era was peak Pro Evo.

lupec,

As a Brazilian who grew up in a not too remote area, modchipped PS2s were everywhere growing up, as it was the only realistic option to game for the vast majority. Things have shifted a bit these days, but it did use to be like that.

As a result, I don’t think I’ve ever seen a legit PS2 game or an og Xbox/GameCube for that matter lol.

PaupersSerenade, do games w Today's featured article on Wikipedia: Outer Wilds
@PaupersSerenade@sh.itjust.works avatar

There’s a really well done VR mod for this game. It’s actually the only way I’ve played it so far. If you can run Steam VR I highly recommend it! I had to do a reinstall of some stuff so haven’t finished the game yet, but it’s been high on my ‘to-do list’.

Wrufieotnak,

Yes it is wonderful, especially floating in space and just drifting. But be aware, certain parts are… intense in VR.

Cocodapuf,

Yeah, I bet there are some fishy sequences.

subignition,
@subignition@piefed.social avatar

Oh shit. I'm bookmarking this. I might have to set up my Vive Pro again after so many years...

ShinkanTrain,

Sounds like the pukiest VR game yet. I’m in.

Carighan, do games w Today's featured article on Wikipedia: Bejeweled
@Carighan@piefed.world avatar

Anyone got a favorite "more involved" version of this?

Or more specifically, how is the new Puzzle Quest, if you've tried it? Is it good, unlike all the mobile-centric later PQ games that came out over the years? Because until now HuniePop/HuniePop2 were still the best Bejeweled variant, IMO, but I've not tried PQ yet.

yermaw,

Might and magic : clash of heroes by far, but the story/overworld bits in between the actual gameplay take too long.

verdantbanana, do games w Today's featured article on Wikipedia: Kingdom Hearts: Chain of Memories
@verdantbanana@lemmy.world avatar

peak of modern gaming

bring back the Gameboy SuperPussies

US$99.99 (equivalent to $171 in 2024)

¥12,500 (equivalent to ¥13,046 in 2019)

€129.99 (equivalent to €197.47 in 2023)

CA$149.95 (equivalent to $229 in 2023)

A$199.99 (equivalent to $322 in 2022)

£89 (equivalent to £178 in 2023)

Sanctus,
@Sanctus@lemmy.world avatar

God damn that shit was expensive no wonder I never got one when I had an advance already.

j0ester,

No wonder why my parents always said they’re poor. It’s because they kept buying me a new Nintendo Console. Heh

mic_check_one_two,

Honestly the most surprising thing in this post is how little yen dealt with inflation over time. I know it’s 2019 vs 2024, but still… Most of the currencies on there had ~75-100% inflation, while Yen is at like 4%.

gandolfini_the_grey, (edited ) do games w The Connectix Virtual Game Station was commercial PS1 emulation software released for Classic Mac OS and Windows in 1999.

Fun fact: Connectix made the first web cam.

Edit: not the first, but “the first widespread commercial” webcam

a_cuddly_fox,

I learned about the Trojan Room coffee cam where they set up a camera next to the coffee pot so others in the building can see if there was any available.

gandolfini_the_grey,

It seems that was the first webcam, while Connectix’s product was the first widely marketed webcam like device.

AceTKen, do games w Today's featured article on Wikipedia: Outer Wilds
@AceTKen@lemmy.ca avatar

It looks like I will be nearly the only dissenter here. I didn’t care for the game.

PROS:

  • The music and sound design were completely appropriate and fit the world.
  • An initially interesting story setup.
  • Some of the planets have a SUPER cool premise and are a joy to explore.
  • The DLC adds some much-needed (albeit mild) horror elements.

NEUTRALS:

  • Achievements are implemented, but are mostly for irrelevant side activities. Do you like using a guide to figure out how to get all the achievements? Well, you will have to.

CONS:

  • This is not an adventure game, this is a puzzle game first and foremost. If you are not down with figuring out hundreds of vague Dark Souls-style lore blurbs scattered all over in order to work out how to solve environmental puzzles to progress, do not get this game.
  • In the same vein, if you are not down with having a loop end before you’re done exploring an area only to have to trek all the way back there and go through everything all over again in case you missed something, do not get this game. This could be partially solved by having the logs you find on a planet permanently NOT GLOW any more after you had read their chain, or maybe a ship notice letting you know there were undecyphered texts on a planet still. I had to re-tread an astounding amount of ground just to make sure I wasn’t missing something.
  • When your ship directs you to a planet that you need something from, the navigation on some of them is so obtuse that I found several places I could not find again even after dozens of visits to their planets. A map or better signposting would alleviate this.
  • The characters were deeply forgettable, and you are constantly inundated with dozens of gibberish alien names so unless you follow a lore guide or take notes, you’re not going to figure out who did what. And speaking of…
  • The story has a veneer of “pretty good sci-fi” but is told quite poorly. You will beat the game, get the incredibly lacklustre ending that doesn’t close out the story in any way, and watch one of many lore explanation videos that will make things click into place. The fact that the lore videos have SO MANY HITS is endemic of the fact that this is a narrative poorly delivered. You will find the lore in random order. If spread over multiple sessions like I played, this will mean you will not make some absolutely needed connections.
  • Many things do not make sense within the context of the world and there is no reason for them to be happening at the time except for the hand-waving “It’s a video game” excuse, which breaks immersion. Why only now is sand being moved from one planet to another at the beginning of a cycle? Why only now is one planet being broken by lava? These (and other that I can not speak about due to spoilers) are not explained - the systems have existed for ages and would have (and should have given the environments they set up) occurred before this, but because it makes for a more interesting setup, it all happens now.
  • The controls are… an acquired taste at best. Look at many of the negative reviews; many state the controls as an issue. There is a reason for this, even though I did become accustomed to them over time. I swapped to a controller and it was less bad. The keyboard and mouse controls are abysmal.
  • I played the final build after the DLC came out, and even this far in development, I had some severe bugs. Controls would get “stuck” and force a game restart, achievements didn’t unlock correctly, etc.
  • I wound up quitting because I didn’t know what to do next and didn’t care to watch yet another video to figure it out. There were hundreds of text logs that may or may not have been useful, and no idea how to find what was missing to help me progress without consulting guides, and it became too much. I eventually realized that I was just throwing time into a hole with nothing to show for it. It genuinely felt like it wanted me to give up and I couldn’t help but oblige. I just… stopped. I hated it. I kept doing the same thing over and over and eventually felt that I wasn’t enjoying anything. I hate the very concept of repetition as a game mechanic unless executed well; this wasn’t executed well.
  • Despite quitting, I have seen all the endings. The real ending is legitimately nonsense and is basically an appeal to emotion while leaving the reality of the universe behind. It abandons the premise with what can only be described as a narrative hug that does essentially nothing, but presents the veneer of “feel good.” It is nothing. It is empty. Everyone but me loves it for this, and I can’t figure out why.

CONCLUSION: Meh? I really don’t understand the adoration people have for this game. It’s a mediocre non-combat roguelike with about 3 hour of content they’ve spread over 20 hours. It feels very much like a case of style over substance. This game genuinely makes me sad. I really wanted to like it, but… ugh. It feels like work.

homicidalrobot,

The alien names aren’t gibberish - they’re all mineral and plant names. Made it really easy for me to keep track of lore, actually, having something to tie the characters to conceptually. Absolutely true that it’s a puzzle game first and foremost.

recursive_recursion, do games w Today's featured article on Wikipedia: Outer Wilds
@recursive_recursion@programming.dev avatar

one of the best games of all time🙏

if you haven’t played please don’t spoil yourself as The Outer Wilds is an incredible and enjoyable journey that many and I wish to experience for the first time again

this is a game classified in the legendary status

fellow mods; if possible I’d like to personally request a pin for silverchase’s post

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