When I got echoes of the eye, I was confused as to how to play it. Once I figured it out, my mind was blown for a second time. I wish, as others have said, I could re-experience this game.
If yall like these games there’s a spiritual successor to Riven that just came out, Neyyah -> store.steampowered.com/app/1289720/Neyyah/It was made by a solo developer, looks really beautiful. I haven’t played it yet.
i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.
so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.
all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.
As someone who doesn’t play on consoles, the first time I encountered Kingdom Hearts, I thought this was a satirical piece. As if the gaming site made up a fake game. Goofy, Donald Duck and the Final Fantasy fellow together sounded like a teen fanfic.
No disrespect intended. I am genuinely happy if KH brings entertainment to people. Just sharing my literal “first impression”.
Same. And then when I believed it was real, I still thought it was some throwaway game, because that’s not just a gimmick, it’s a silly one.
I agree that if its fun for people, have fun, but I never could take the game seriously while a bunch of anime characters and freaking Goofy. Couldn’t get into the story.
It was weird when it was originally announced. It’s even weird today. But the weirdest part about the entire series is that it’s actually really fucking entertaining. There’s a reason so many teenaged nerds in the late 2000’s and early 2010’s adopted KH2 as their entire personality.
My favourite lets player has finally picked this up. I will neverbe able to experience it fresh ever again… So watching others is the closest I’ll ever get.
Back in high school we played a game of this on the occasional Thursday night, as well as one long term game that took months and had its own dedicated wiki. It got pretty surreal pretty quick. The one set day a month you got penalized for each time you used a foreign loanword was brutal.
I’ve had a lot of trouble getting started with this. I have 4 figures of hours into Factorio, I LOVE 2D side scrollers. Any advice? Maybe it’s like starting build problems or something
It is really rough starting without any pointers, since the game does kind of expect you to have a wiki open (imo). You can talk to the guide repeatedly (granted he isn’t dead) and he gives you some of the picture, but not the full picture.
Usually I build houses (check wiki page for details on this since the guide does not explain it well)
-> go caving to get a few heart crystals and silver/gold armor (usually caves are accessible from the surface, break the pots too for money)
-> visit corruption/crimson to bomb 2 demon orbs/heart thingies, then gtfo
-> visit jungle for some better gear (including an ivy whip) (you may die, so put your money in a piggy bank!)
-> build boss arena (just a line or 2 of platforms with a few campfires and sunflowers works wonders) and summon him (or wait for a “you feel an evil presence” night)
-> after that, you have a pretty good basis to explore the different weapon/armor build options, go deeper in the ground, try some different events, find new accessories, etc.
Terraria is all about exploring and the main progression is tied to bosses that may need a specific place to be spawned, or are tied to some other condition. The guide does update his dialogue as time goes on, so you can keep talking to him to figure out what is next slowly. The wiki can point you in the direction of the next armor set to build, or the next accessory/weapon to try to get for your chosen archetype (which is pretty flexible, you are totally free to mix and match your weapons-- like using a summoner weapon on a melee character). And the wiki can tell you about what boss or event you should prompt next. Enjoy!
Terraria is… basically nothing like a factory game? You can do some crazy stuff with the logic gates but that is mostly a hold over from Terraria being so inspired by Minecraft. But Terraria also had an actual progression system while Minecraft was still almost entirely a sandbox game.
With Terraria? Go look up what defines a “room” (I think the next big patch will have the NPCs help you with that in game) and always have a spare “room” in any housing area. That is where new NPCs will move into.
And then just play the game. Explore caves. Look for loot. Get your poopy pushed in by a boss. Progress will unlock new NPCs who will, in turn, point you towards other activities that will reveal new bosses or encourage you to seek out and build outposts in new biomes and so forth.
In Colombia we had a version of PES that had the colombian teams. It was just the international teams, but with the skin colors of ther uniforms and names of the players changed.
I wonder why PES specifically is so popular for this? I think it has something to do with PS2’s being able to play burned discs without needing a hardware mod, but i’m not 100% sure.
Playstation gained a lot of popularity on latinamerica for being able to be pirated, and PES and Winning Eleven before it, were way better football games than Fifa. I remember the first time playing them after years of Fifa and feeling the field huge, but then you would back to Fifa to feel like your playing mini football. And that huge field made it more about passing the ball to advance, while in Fifa you could rush from the center of the field and easily took a shoot and mark, more alike a basketball game.
They were much more tactical and had better controls too, visually and audio better and just more polished. The PES series (before they renamed it from ISS) were just the better games back then. I started with International Superstar Soccer Deluxe on the SNES and wasn’t even a big sports fan. But got obsessed (well not that extreme maybe) with this game. And then the Nintendo 64 followup International Superstar Soccer 64 was phenomenal! Everyone compared it to FIFA 64 and it was clear and cut which game was better for the majority. I’ve played PES98 on original PSX too.
Today, people can’t understand how good these games were back then compared to any other football/soccer game at that time.
Many people including me consider PES 2007 as the best football game ever released. Even current new football games doesn’t give the same vibes as playing that game.
As a Brazilian who grew up in a not too remote area, modchipped PS2s were everywhere growing up, as it was the only realistic option to game for the vast majority. Things have shifted a bit these days, but it did use to be like that.
As a result, I don’t think I’ve ever seen a legit PS2 game or an og Xbox/GameCube for that matter lol.
There’s a really well done VR mod for this game. It’s actually the only way I’ve played it so far. If you can run Steam VR I highly recommend it! I had to do a reinstall of some stuff so haven’t finished the game yet, but it’s been high on my ‘to-do list’.
Anyone got a favorite "more involved" version of this?
Or more specifically, how is the new Puzzle Quest, if you've tried it? Is it good, unlike all the mobile-centric later PQ games that came out over the years? Because until now HuniePop/HuniePop2 were still the best Bejeweled variant, IMO, but I've not tried PQ yet.
Honestly the most surprising thing in this post is how little yen dealt with inflation over time. I know it’s 2019 vs 2024, but still… Most of the currencies on there had ~75-100% inflation, while Yen is at like 4%.
I learned about the Trojan Room coffee cam where they set up a camera next to the coffee pot so others in the building can see if there was any available.
It looks like I will be nearly the only dissenter here. I didn’t care for the game.
PROS:
The music and sound design were completely appropriate and fit the world.
An initially interesting story setup.
Some of the planets have a SUPER cool premise and are a joy to explore.
The DLC adds some much-needed (albeit mild) horror elements.
NEUTRALS:
Achievements are implemented, but are mostly for irrelevant side activities. Do you like using a guide to figure out how to get all the achievements? Well, you will have to.
CONS:
This is not an adventure game, this is a puzzle game first and foremost. If you are not down with figuring out hundreds of vague Dark Souls-style lore blurbs scattered all over in order to work out how to solve environmental puzzles to progress, do not get this game.
In the same vein, if you are not down with having a loop end before you’re done exploring an area only to have to trek all the way back there and go through everything all over again in case you missed something, do not get this game. This could be partially solved by having the logs you find on a planet permanently NOT GLOW any more after you had read their chain, or maybe a ship notice letting you know there were undecyphered texts on a planet still. I had to re-tread an astounding amount of ground just to make sure I wasn’t missing something.
When your ship directs you to a planet that you need something from, the navigation on some of them is so obtuse that I found several places I could not find again even after dozens of visits to their planets. A map or better signposting would alleviate this.
The characters were deeply forgettable, and you are constantly inundated with dozens of gibberish alien names so unless you follow a lore guide or take notes, you’re not going to figure out who did what. And speaking of…
The story has a veneer of “pretty good sci-fi” but is told quite poorly. You will beat the game, get the incredibly lacklustre ending that doesn’t close out the story in any way, and watch one of many lore explanation videos that will make things click into place. The fact that the lore videos have SO MANY HITS is endemic of the fact that this is a narrative poorly delivered. You will find the lore in random order. If spread over multiple sessions like I played, this will mean you will not make some absolutely needed connections.
Many things do not make sense within the context of the world and there is no reason for them to be happening at the time except for the hand-waving “It’s a video game” excuse, which breaks immersion. Why only now is sand being moved from one planet to another at the beginning of a cycle? Why only now is one planet being broken by lava? These (and other that I can not speak about due to spoilers) are not explained - the systems have existed for ages and would have (and should have given the environments they set up) occurred before this, but because it makes for a more interesting setup, it all happens now.
The controls are… an acquired taste at best. Look at many of the negative reviews; many state the controls as an issue. There is a reason for this, even though I did become accustomed to them over time. I swapped to a controller and it was less bad. The keyboard and mouse controls are abysmal.
I played the final build after the DLC came out, and even this far in development, I had some severe bugs. Controls would get “stuck” and force a game restart, achievements didn’t unlock correctly, etc.
I wound up quitting because I didn’t know what to do next and didn’t care to watch yet another video to figure it out. There were hundreds of text logs that may or may not have been useful, and no idea how to find what was missing to help me progress without consulting guides, and it became too much. I eventually realized that I was just throwing time into a hole with nothing to show for it. It genuinely felt like it wanted me to give up and I couldn’t help but oblige. I just… stopped. I hated it. I kept doing the same thing over and over and eventually felt that I wasn’t enjoying anything. I hate the very concept of repetition as a game mechanic unless executed well; this wasn’t executed well.
Despite quitting, I have seen all the endings. The real ending is legitimately nonsense and is basically an appeal to emotion while leaving the reality of the universe behind. It abandons the premise with what can only be described as a narrative hug that does essentially nothing, but presents the veneer of “feel good.” It is nothing. It is empty. Everyone but me loves it for this, and I can’t figure out why.
CONCLUSION: Meh? I really don’t understand the adoration people have for this game. It’s a mediocre non-combat roguelike with about 3 hour of content they’ve spread over 20 hours. It feels very much like a case of style over substance. This game genuinely makes me sad. I really wanted to like it, but… ugh. It feels like work.
The alien names aren’t gibberish - they’re all mineral and plant names. Made it really easy for me to keep track of lore, actually, having something to tie the characters to conceptually. Absolutely true that it’s a puzzle game first and foremost.
if you haven’t played please don’t spoil yourself as The Outer Wilds is an incredible and enjoyable journey that many and I wish to experience for the first time again
this is a game classified in the legendary status
fellow mods; if possible I’d like to personally request a pin for silverchase’s post
en.wikipedia.org
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