Bejeweled Classic is the app you want, at least on Android. The app itself is free and then you can pay the $3.99 or whatever it is to remove ads permanently.
A few adult games made me realize I like the base concept of the game if it finds a way to feel rewarding and doesn’t ratchet up in difficulty (eg, mechanics that cover half the screen in stones)
Still haven’t really located a game that applies the match 3 formula in a way that makes me want to keep playing. EA’s touch is definitely one of those souring aspects.
Anyone got a favorite "more involved" version of this?
Or more specifically, how is the new Puzzle Quest, if you've tried it? Is it good, unlike all the mobile-centric later PQ games that came out over the years? Because until now HuniePop/HuniePop2 were still the best Bejeweled variant, IMO, but I've not tried PQ yet.
I’ve had a lot of trouble getting started with this. I have 4 figures of hours into Factorio, I LOVE 2D side scrollers. Any advice? Maybe it’s like starting build problems or something
It is really rough starting without any pointers, since the game does kind of expect you to have a wiki open (imo). You can talk to the guide repeatedly (granted he isn’t dead) and he gives you some of the picture, but not the full picture.
Usually I build houses (check wiki page for details on this since the guide does not explain it well)
-> go caving to get a few heart crystals and silver/gold armor (usually caves are accessible from the surface, break the pots too for money)
-> visit corruption/crimson to bomb 2 demon orbs/heart thingies, then gtfo
-> visit jungle for some better gear (including an ivy whip) (you may die, so put your money in a piggy bank!)
-> build boss arena (just a line or 2 of platforms with a few campfires and sunflowers works wonders) and summon him (or wait for a “you feel an evil presence” night)
-> after that, you have a pretty good basis to explore the different weapon/armor build options, go deeper in the ground, try some different events, find new accessories, etc.
Terraria is all about exploring and the main progression is tied to bosses that may need a specific place to be spawned, or are tied to some other condition. The guide does update his dialogue as time goes on, so you can keep talking to him to figure out what is next slowly. The wiki can point you in the direction of the next armor set to build, or the next accessory/weapon to try to get for your chosen archetype (which is pretty flexible, you are totally free to mix and match your weapons-- like using a summoner weapon on a melee character). And the wiki can tell you about what boss or event you should prompt next. Enjoy!
Terraria is… basically nothing like a factory game? You can do some crazy stuff with the logic gates but that is mostly a hold over from Terraria being so inspired by Minecraft. But Terraria also had an actual progression system while Minecraft was still almost entirely a sandbox game.
With Terraria? Go look up what defines a “room” (I think the next big patch will have the NPCs help you with that in game) and always have a spare “room” in any housing area. That is where new NPCs will move into.
And then just play the game. Explore caves. Look for loot. Get your poopy pushed in by a boss. Progress will unlock new NPCs who will, in turn, point you towards other activities that will reveal new bosses or encourage you to seek out and build outposts in new biomes and so forth.
If yall like these games there’s a spiritual successor to Riven that just came out, Neyyah -> store.steampowered.com/app/1289720/Neyyah/It was made by a solo developer, looks really beautiful. I haven’t played it yet.
i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.
so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.
all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.
The remaster of myst 1 is good, the remaster of riven is good.
Must 3-5 felt… Thin. Like, the game was about it being 3d and the tech… Not the puzzles.
I feel a true successor to the myst 1 & 2 games is Quern: Undying Thoughts.
Felt like the original premise, but in a modern game engine.
Another game that gave me the same hook as Myst is Blue Prince. A rogue lite puzzle game that is amazing.
They made the puzzles so fucking tedious. The one that made you cross a loading zone to see if you had flipped the switches correctly nearly made me uninstall the game.
Myst 3 was okay. Balls Age was easily the best. The other two were kinda jank. The ending was INCREDIBLE.
Tap for spoilerSaavedro’s “NOOO NO NO NO NO NOOO” wails of despair are amazingly acted yet they make me crack up every time I watch them. I will never tire of watching him scream.
SPOILERyoutu.be/JSuhE1ndwjcMy wife and I were playing together one night, and both of us went “HOLY SHIT!!” when we turned around and this dude straight murdered us. The thing is, up until that point Myst had been a totally safe place. You walked around knowing that although you might have made a mistake, it could be undone. You just needed to find the right solution. It was warm and comfortable. Even when he ran up the path, we just figured it was the next part of the plot. It was super unsettling to be MURDERED and find out you COULD actually LOSE. Violently. With the dude running straight at you like in a nightmare. It really, really doesn’t help that it is Brad Dourif murdering you.
I hate the changes to Riven. They modified it to cater to VR and it really made me dislike it. I looked forward to the remake since the Starry Expanse project was started, that was like, 2009, and when I played it I felt so disappointed.
Interesting. I played Riven as a kid, and recently played the remake on PC (no VR) and I really enjoyed it. Felt more or less like a faithful recreation, and I didn’t notice anything specifically catering to VR. What parts were disappointing?
They removed all the sound puzzles, where the little wooden balls hidden everywhere made a noise of an animal when turned, and they had a number on the other side. They replaced it with looking through a telescope with a special lense on.
When you start the game and walk over the bridge to the right, through there they changed the entire layout.
They added some extra paths that changed the game around the big dome.
They changed the fire ball puzzle at the top of the big dome, now it’s super simple but more effort (you go into the weird black void and open some valves and press a button.
I hated the existence of this game. Loved KH1 and excited to play KH2 only to not understand anything that’s going on. No idea there was an in between game on an entirely different console, not even a Sony console. Very frustrating as a kid.
I liked it. I played all of KH last year from August until December, I played them for my first time ever, in release order on the original consoles, even watched walkthroughs of the phone games on YouTube.
This one was interesting. While it’s important to understand the story from 1 to 2, the graphics for the GBA were amazing. This game even has FMVs. Gameplay wise it‘s a strategic but hectic card game. Is the remake better? Maybe, I’ll play them all again once KH4 has a release date on PS5.
Story wise it’s the first game, but different. I liked it.
I think the remake has better controls. Like just pressing triangle to add to a sleight for example. But the 3d playing field can make using them sleights a bit more awkward than on the GBA.
As someone who doesn’t play on consoles, the first time I encountered Kingdom Hearts, I thought this was a satirical piece. As if the gaming site made up a fake game. Goofy, Donald Duck and the Final Fantasy fellow together sounded like a teen fanfic.
No disrespect intended. I am genuinely happy if KH brings entertainment to people. Just sharing my literal “first impression”.
Same. And then when I believed it was real, I still thought it was some throwaway game, because that’s not just a gimmick, it’s a silly one.
I agree that if its fun for people, have fun, but I never could take the game seriously while a bunch of anime characters and freaking Goofy. Couldn’t get into the story.
It was weird when it was originally announced. It’s even weird today. But the weirdest part about the entire series is that it’s actually really fucking entertaining. There’s a reason so many teenaged nerds in the late 2000’s and early 2010’s adopted KH2 as their entire personality.
Honestly the most surprising thing in this post is how little yen dealt with inflation over time. I know it’s 2019 vs 2024, but still… Most of the currencies on there had ~75-100% inflation, while Yen is at like 4%.
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