This is why people really have to start caring about who they work for, and professionally represent. It’s a tough, very unfair lesson to learn unfortunately. But if the company you are working for starts acting unethically, trust me (as someone who has learned the hard way), it’s a slippery slope that quickly has no bottom.
Of course the little guy pays the price here, as usual, and my sincere hope is that they all quickly bounce back into better roles.
I think we need more worker protections. Mandatory severance, can't fire without cause.
A lot of people don't get much choice who they work for. Basic devs and QA and now out of as job and need to scramble to find another job. It's nice some of these are getting severance but it's not mandatory nor the norm in America.
You always have a choice in who you work for. I’m not saying sometimes this choice doesn’t get frustratingly complicated, it does. But you always ultimately have that choice. More worker protections aren’t going to do shit either, too many peeons are brainwashed to ever successfully see it through, and with more regulations come more loopholes.
Nope, the only thing that’s going to work, is if people finally wake the hell up, and grow a pair to collectively do something about it. Might never be possible, but if it isn’t, well stuff like this isn’t ever going to change. What if the entire staff of Epic, in response, just decided to not show up tomorrow onwards? Stood the line through all the threats…Epic would quickly be in very big trouble. The buck would end there, and change would get forced.
While I have no sympathy for the upper management behind this stupidity, I would like to remind people to ensure their fire is focused away from developers and other non-management staff. They generally have no say in these calls.
If you have the connections to pull their staff away into jobs at other companies, please do that instead. It may not feel like it, but it will do more long-term damage if you can extract their senior talent.
Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.
When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.
When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.
When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.
Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.
Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.
I wonder if Microsoft’s shopping spree induced FOMO in Sony and they ended up buying shit. Sony already had the best studios but they chased live service for no reason.
Negative hundreds of millions of dollars. But the point still stands that they believed this was a rational way to make a boatload of money. With hindsight, we’re all geniuses, but yes, this was a stupid move.
i think the funniest part is ontop of bad acquisitions, Microsoft was only able to buy blizzard activision partially because sony had a history of making non PlayStation versions of games inferior to the PlayStation version.
had Sony actually played fair ball, none of this would have probably happened.
I’m over the massive, over-produced games. I looked at the price of the new Indiana Jones game (AUD119), and even though I loved Machine Games’ previous work, I noped out. These days, I’m mostly reverting to simple arcade games more akin to the early era of gaming I grew up on. Shotgun Cop Man, from the people that made My Friend Pedro, just came out. It was $13. Finished it in one sitting, but I’ll probably play it multiple times. Much better investment.
I think Titanfall 2 is still on sale on steam for uh… 5 dollars.
Its got Northstar, a custom client that allows for private multiplayer servers… also works on linux, literally has its own custom proton version.
Oh and there are mods as well, guided installers, mod managers, etc, for windows and linux.
Runs great on a steam deck!
… and looks … basically the same as a shooter from 10 years later, at least at 1280 x 800?
(its built on a custom forked version of the portal 2 source engine, so it actually runs efficiently and looks good =D)
Doesn’t have a huge playerbase, but it is decent enough that you can probably find a few well populated servers, at least in NA region.
… looks like titanfall 3 got turned into an extraction shooter and then cancelled.
So anyway yeah, hilariously its time to return to tradition for enthusiasts of many old school competetive games from before the bullshit of endless battlepasses and MTX kicked into high gear… and as others have pointed out, the indie scene is full of gems.
I just like to add that it has an oft forgotten 4 player PvE coop mode. Also low on players, but not dead, and if you’re lucky enough to have some friends you can guarantee a match. And there are usually populated Northstar servers for it as well. It’s a great mode with progression and the signature combat experience in Titan and as a pilot.
Yeah, but the writing was on the wall when it came to Xbox Game Pass a few months later. If Microsoft deal was better than burning its sales, then that was it.
Also, there was some other rumors that the sequel wasn’t green lit immediately since the sales of the first game didn’t meet EA expectations. Who knows it that can be attributed to missing Halloween and holidays.
I think Dead Space 2 remake will never come. Motive is working on the next BF and the Iron Man game, that look like safer investments than a sequel of a game that failed commercially (in their books).
bloomberg.com
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