It’s because they want to measure the creative process.
Which is impossible to do before it has happened.
So they try, and try, and try, and end up with a complex system where everything is measured, especially any kind of risk which is promptly eliminated and then the result is an expensive nothingburger they sell with extraordinary publicity budgets.
Some times they get a little bit creative and buys up a studio that has made a hit, but then they only try to capitalise on the brand name, not the creativity, while compressing costs, and monitor and remove the risks and thus the creativity.
Can you believe this headline? I have this weird feeling where the video game industry now only presents itself as former of former of… Everyone is referred to as their past roles, there’s no present or future anymore, just looking back at what we had and pretending to offer something similar
How else can you judge what direction they might go in? If you like the projects they worked on in the past does it not make it more likely that you’ll like their next project? Effectively we are getting a merger of two of the better publishers that are going independent from more corporate overlords? Maybe I’m being overly optimistic…
It’s not you, I’m probably on the opposite spectrum, being overly pessimistic. I’m not criticising this acquisition in particular and you’re right, we can’t know how this will go ; it’s more of a jab at the industry as a whole : a lot of new releases are advertised as being made by ex devs of whatever studio was once praised, and turn out to be ersatz of the original material (Back 4 Blood, Stormgate, Kerbal Space Program…). This kind of marketing is super disingenuous!
Fuck Neil Druckman, Naughty Dog, and Sony, in that order. Amy Hennig carried the whole PlayStation brand identity and got couped over some good ol industry sexism so that N.D. could opine about how hard it is to be a white man
Great article, but a very painful one to read. Mina the Hollower was one of my most anticipated games this year, and it sucked that it got delayed the same month it was supposed to release in.
What was once considered a less ambitious side project is now the company’s largest game ever. “We basically had to redo everything,” D’Angelo says. If they’d all stuck together from the beginning, Gordon says, “we would’ve finished it two to three years ago.”
So it sounds like the game got delayed because they were split into two teams. One was working on a 3D Shovel Knight sequel, and one was working on Mina the Hollower. The person directing the latter was struggling and slowed down the project, so they fired a bunch of people, focused on Mina, and basically restarted its development.
The good news is that if things go to plan, they said they’ll revisit the 3D Shovel Knight game. I’m really looking forward to that.
It’s actually close to around the time Activision releases Call of Duty games, and that year’s CoD will be MW4. I HOPE all the Infinity Ward higher ups are having heart attacks right now, after what they did to the CoD matchmaking they deserve every game of theirs to flop. IW peaked with the original MW series, and maybe the writing team for Infinite Warfare, everything they did after that was abysmal dogshit.
I have a family member who worked for IW on CoD but left shortly after the merger when they saw the writing on the wall. Granted they left for a company just as bad ¯\(ツ)/¯
Definitely, but they (my family member) did well for themselves and their family. They moved between big name studios but have found a comfortable career not tied to any big name studio
I haven’t kept in close contact with them but it’s pretty fun hearing about, or even playing, games they’ve worked on (every once in a while I check up on what they’ve done)
They eventually got into the sound side of things and occasionally would do recordings when family got together. One time in particular I remember, we went on a walk and they brought recording equipment. Recorded the ambient sounds while we were on the trail. Sometimes we’d be talking and other times we were walking in silence. Recording us approaching and departing; the sounds of our footsteps on different terrain: gravel, dirt, grass, pavement. Got some closeups of a small creek that ran next to the trail. Would record the sounds of a field of wild grass, or a stand of trees. I wonder if anything they recorded ended up in some game… That would be pretty dope
Tl;Dr What I can say is, they genuinely loved their job no matter which shitty big name they worked under. And they got to do some genuinely fun things in the pursuit of bettering their work
Sorry for the wall of text, idk I just haven’t really had somewhere to share that. I’ve never heard someone mention infinity ward , like literally ever. Any time I’ve said the name I’ve been met with blanks stares until I say “Call of Duty”
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