bin.pol.social

OneCardboardBox, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

For any RPG (especially one with multiple characters):

Highly flexible keyboard controls to manage inventory.

I want text-editor levels of search, move, drop, swap, open, and close. Give me regexes, custom filters, and macros. Give me unlimited tags for items, and simple interfaces to manage them (eg: sell all that have a tag, move all items tagged with a characters’s name to their equipment slots).

It doesn’t need emacs keybindings, but that would be a big plus.

Carighan, do games w What's your favorite game through the ears of Original Soundtrack?
@Carighan@lemmy.world avatar

Ouff, that’s a tough one.

But I think Persona 5 wins this one, owing to:

However, I’ve recently finished Cassette Beasts, and it’s a really really strong contender. Imagine creating an OST piece as amazing as Same Old Story, then going back and adding lyrics for it for when you are fused. And then there’s the even more phenomenal Shot in the Dark (only linking the lyrics version here).

nodimetotie, do games w What's your favorite game through the ears of Original Soundtrack?

Deus Ex: Human Revolution. Such an epic soundtrack. Listened to it countless times. Micheal McCann did an amazing job.

hiddengoat, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

Yeah, my thought is that this is a game they'll be supporting for 8-9 years so what the fuck does it matter if it runs like dogshit on day one? Don't fucking buy it until the performance increases and the problems you mentioned are ironed out.

It really is that simple.

Anyone that expected this game to be perfect on launch was clearly not around whenever Cities: Skylines launched. The performance was godawful to the point that I refunded it. A couple of months and a couple of patches later shit was cleared up and I repurchased it. Didn't have an issue after that.

So yeah, the whole "Why doesn't this brand new game not have the same performance and features as a nine year old game with numerous DLCs and mods?" thing is getting fucking tiresome.

Rolder,

I don’t think it’s crazy to expect games to have playable performance levels when they release. Not to mention it’s a sequel so you’d think they would learn some things after fixing the first one.

PupBiru,
@PupBiru@kbin.social avatar

i’m sure they learned plenty of things about the old game engine they built

and now they have a new one… which was the whole point

1simpletailer, (edited )
@1simpletailer@startrek.website avatar

Yeah the fucks up with all the Paradox apologia in this thread? I also remember Cities: Skylines on release It ran fine and my rig was shitty back then. It was a perfectly functional little city builder. People loved it and it was called the new Sim City! “Just wait two years and put down another $50 on dlc bro. Ur dumb for expecting it to be good now.” Nah this shits unacceptable. If a game needs to be supported for years before its considered good then an honest developer would call it an early access game. Ya know, those games that get years of support, updates, and features for free.

nix,

Colossal Order is the dev, Paradox is just the publisher. Paradox deserves crap for their many mistakes, but this one isn’t theirs.

canis_majoris,
@canis_majoris@lemmy.ca avatar

Yeah but it’s Paradox as the publisher who is the one setting the parameters of them having to build a game that is designed to support 10 years of DLC like all of their other products because that’s their monetization strategy.

1simpletailer,
@1simpletailer@startrek.website avatar

Publishers still have a lot of power in a games development. They can set deadlines and dictate the direction they want a games development to take. Seeing as this is a recurring problem with games Paradox both develops and publishes, its easy to see who is to blame here.

bermuda,

DLC part pisses me off also. I know this game isn’t developed by Paradox but it seems to be a trend in Paradox games where you need to spend the base price + an absurd amount of extra money to get the developer’s “true vision” or whatever. It’s really annoying.

To get most of the base game features that are currently present in Crusader Kings III, you would’ve had to spend a sizeable chunk of cash on DLC for Crusader Kings II.

CoderKat,

I completely agree. I think the point of the commenter you’re replying to is that this is the kind of game that will fix these eventually. It’s still disappointing for a launch, but eventually it will probably become better than CS1.

twistedtxb,
@twistedtxb@lemmy.ca avatar

Its not good for the general aura surrounding the release. I don’t follow the game actively but all I hear is negativity.

Sivick314,
@Sivick314@universeodon.com avatar

@hiddengoat @theangriestbird How did we get to the point where paying money for a broken, unfinished product was acceptable?

jonne,

It’s not, don’t buy games on day one. Let the other suckers pay to beta test it. Once it’s fixed in a few years, you can buy it for a discount.

nix,

I just bought Fallout 4 GOTY for $5 the other day. Look forward to doing the same in a few years when Cyberpunk 2077 has a final release with everything fixed and polished. There’s so many good old games, why buy anything brand new.

And this doesn’t forgive devs for buggy initial releases either, because I’m not throwing money at something until it’s actually done.

entropicdrift,
!deleted5697 avatar

The base game of 2077 is pretty good now that 2.0 is out. My biggest issie with it at launch was the lack of cyberspace for hacker player characters. Felt like the game was funneling me towards standard FPS gameplay, even if there are a lot of options within that realm

jonne,

Exactly this. No man’s Sky is apparently decent nowadays too.

Part of the issue is that publishers make studies sign contracts with fixed release dates, with heavy penalties for delays (even though basically any software project ends up going over time).

But yeah, just go through the backlog of older games, this way you also don’t need the latest PC either to play on max settings.

jarfil, (edited )

Preorders. It used to be that you had to preorder the LOTR special edition on DVD with figurines to make sure the shop had existences… then Kickstarter bastardized it into “pay to maybe get something”… and Steam jumped onto the bandvagon of “pay hoping it might work some day”.

lud,

Not sure how the point about Kickstarter is relevant but it’s not Steams fault devs are releasing unfinished games.

And I wouldn’t say it went straight to bad digital preorders. I feel like that is a more recent phenomenon and digital preorders were better years ago.

jarfil,

Not wanting to make you feel old, but… No Man’s Sky botched preorder release was 7 years ago (2016).

I mentioned Kickstarter (est. 2009) as a stepping stone in getting people used to pay for not-yet-existing stuff.

saigot,

I’d much rather play the game in its current state than waiting 3 or 4 months, i have a pretty beefy system and i dont mind low framerates in a strategy game. If you don’t feel the same then don’t pick it up, wait the 3 or 4 months and enjoy it then.

Sivick314,
@Sivick314@universeodon.com avatar

@saigot is much rather they release a complete project that works on day 1.

saigot,

It does work I’ve been playing it all day!

shrugal,

The problem is that they don’t communicate this and still ask for the full price.

Imagine I’m a gamer who wants to buy and play a working game today, not in half a year. Nothing on their store page indicates that the game isn’t in a playable state yet, so I’d pay full price for a game I can’t actually play. That’s misleading at best, and a downright fraud at worst.

They could easily fix this by delaying the game or launching it as early access for people who don’t mind playtesting a half-finished game, but they didn’t.

tocopherol,
@tocopherol@lemmy.dbzer0.com avatar

It’s kind of baffling how we accept this as pretty much the standard for major releases these days. Why would we be okay buying anything else like this? If I bought a pair of shoes and they had issues that made them unwearable until I got them repaired I would be irritated as fuck, and obviously this would be unacceptable for a store to sell them like that.

Contend6248,

They did communicate: pcgamer.com/cities-skylines-2-devs-warn-players-o…

These guys are the exception.

ReversalHatchery,

Did they do so on the store page, or the news section connected to it? Or was it only announced on news sites no one reads?

Contend6248,

If you wouldn’t be so lazy you could find it out yourself.

SugarApplePie,
@SugarApplePie@beehaw.org avatar

I doubt the average player looks up whether the devs came out to warn players their game runs like shit before buying it, I think they just buy it. Similar to how people probably don’t check to see if a movie director has mentioned how bad the sound mixing and lighting is in a movie before going to watch it. Might be a crazy take but imo the onus isn’t on the person buying the game to make sure the game is finished, let alone looking up articles on the game to make sure the devs didn’t admit that it runs like ass and isn’t finished. Though with how often it happens and how often there’s people that excuse it maybe that’s where we’re at now, you reap what you sow and whatnot lol

Contend6248,

Anyone buying a full price title without looking it up with a quick Google search or reading reviews on Steam is far gone from my compassion.

You can even refund it so easy it’s not even worth the outcry and i don’t even pretend to care about anyone pre-ordering digital downloads.

It’s shitty that these devs have to put the games out too early, but it would save everybody’s money and nerves if you just start to see releases today as early access because that’s what they all are. There are many companies out there which don’t say a peep and i won’t wreck anyone who at least tries to give a heads-up !pre! which anyone who cares could get easily for free.

shrugal,

This is not what I’m talking about, because the vast majority of people buying the game won’t have seen this. It’s not enough that the info is somewhere on the internet, it needs to be front and center when buying the game.

aivoton,

We didn’t have god damn tunnels in CS1 when it was released and people were raging about the city being limited to 9 tiles.

If company admitted performance issues before release is the hill that these people are willing to die on, well go ahead then. Back then the alternative was either cities platinum series or the abomination sim city became and neither of those was any good. At least now you have something more modern than sim city 4 to fall back on if CS2 disappoints.

ReversalHatchery,

The problem is, this sets a precedence in the gaming industry (and in the consumer’s minds too) that it’s fine to consume 16 GB of RAM, not on a late game megacity but on a new save.

saigot,

Games like this are also pretty palatable at low framerates imo, certainly much better than an fps or something. If the gameplay is solid I’ll definitely pick it up. I like to have it as a second monitor game.

1simpletailer, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@1simpletailer@startrek.website avatar

Between this and Star Trek: Infinite seems like Paradox’s new MO is to set unreasonable deadlines and rush games to release. You should basically consider all their games early access at this point, except they’ll charge you for updates. They’ve learned that a buggy half-baked release wont effect their sales, and they can just patch the game and crank out new features as dlc.

hiddengoat,

Find me a performance patch in any Paradox game that requires you to buy a fucking DLC to apply.

Or maybe just quit bullshitting.

FFS, we're talking about a relatively small developer/publisher that continually supports and develops most of their games for the better part of a decade (or more, like EU IV). I thought this shit is what people wanted but what it seems most gamers want is just any excuse to fucking whine.

1simpletailer, (edited )
@1simpletailer@startrek.website avatar

Way to completely misread my post there bud. Its not about the dlc, its about Pdox (who isn’t exactly a small indie publisher anymore) rushing buggy, feature-bare games to release with the intent of abusing their dlc-centric business model. FFS I guess wanting a game that’s complete and works on release is whining.

algorithmae,

“they can just patch the game and crank out new features as dlc” does not have the same meaning as “buy a fucking DLC to apply a performance patch”

lern2reed

shrodes, do games w What's your favorite game through the ears of Original Soundtrack?

Persona 4 / 5. So many bops.

Reminder that every day’s great at your Junes

kratoz29, (edited )
@kratoz29@lemm.ee avatar

No love for Persona 3?

iheartneopets,

Might be a controversial statement, but I love Persona 5’s music and art design way more than I like the actual game, if I’m being honest. The anime tropiness isn’t really my thing and I’m not a huge fan of the writing, but the vibes of that game are immaculate.

Vordus, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

My suspicion is that the game would have been delayed had the new Harebrained Schemes game not just flopped.

Renacles, do games w What's your favorite game through the ears of Original Soundtrack?

Nier: Automata, Guilty Gear and Skyrim have top tier soundtracks.

There are a few games with killer soundtracks that are overlooked, RuneScape and Pumpkin Jack come to mind.

iheartneopets,

Nier: Automata’s soundtrack can get me emotional just by hearing it

liminalDeluge, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Phobia-friendly settings/modes. There are so many games that I can’t play or have to find a mod for because the fantasy genre is obsessed with giant spiders. The only way I could ever play Skyrim was with the Arachnophobia mod that replaced all spiders with bears. I haven’t played Grounded, but I know it has an arachnophobia setting that can simplify/cartoonify the spiders or replaces them with floating orbs. I’d love to see these types of settings in more games, and ideally similar settings available for other common phobias/triggers besides spiders and blood.

nekohime, (edited )

deleted_by_author

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  • PelicanPersuader,
    @PelicanPersuader@beehaw.org avatar

    Mine (thalasaphobia) would be tough to remove.

    whatwhatwutyut,

    I’ve noticed that at some point since it came out, Horizon: Forbidden West actually added a thalassophobia relief option into the settings! It brightens everything underwater and allows for infinite breath underwater regardless of if you’ve unlocked it in the story or not

    PelicanPersuader,
    @PelicanPersuader@beehaw.org avatar

    That’s really cool! I struggle with some games because of it. Subnautica is an absolute no for me, but even No Man’s Sky and Minecraft can trigger it.

    jaywalker,

    Turn them all into bears! When you cut a bear it bleeds more bears.

    tal,
    @tal@lemmy.today avatar

    Why does the developer hate arkoudaphobics?

    arquebus_x,

    It's fish and children, isn't it?

    tal,
    @tal@lemmy.today avatar

    Just looking at the Man Attacked by Babies sculpture at the Vigeland Sculpture Park sends shivers up and down parent commenter’s spine.

    tal,
    @tal@lemmy.today avatar

    The only way I could ever play Skyrim was with the Arachnophobia mod that replaced all spiders with bears

    I can only imagine this.

    Villager: “Chosen One, you must slay the Queen…”

    Poorly-recorded masculine voice cutting in: “Bear”

    Villager: “…before her egg sacs hatch and all of her…”

    Poorly-recorded masculine voice cutting in: “bear cubs”

    Villager: “…start swarming over the area!”

    liminalDeluge,

    One fun thing about the mod is that it doesn’t disable crawling on the walls/ceiling or descending from a web, so sometimes you’ll wander into a cave and a massive bear will just roar at you as it slowly floats down from the ceiling before it can charge at you properly. All the cobweb/spiders’ eggs items were replaced with “Cave Bear Honeycomb,” too.

    MangoKangaroo,

    One of my all-time favorite games, Barony, just added an option that replaces spiders with isopods. I’m not an arachnophobe, but I thought it was funny and thoughtful that they did that.

    bipmi,

    This starts to devolve as an idea kinda fast because someone out there has a phobia for every single thing. I do agree though on spiders specifically. I do not have arachnophobia but its so common and giant spiders are kinda overplayed in fantasy anyways, that I dont think theyd be missed.

    liminalDeluge,

    Definitely it doesn’t need to exist for every phobia or in every game, but for phobias that really are only present audio-visually (blood splatters, certain noises, monster models, etc) and not narratively (quest-lines and dialogue), I think it is simple enough to have a model-swap setting or similar. I don’t mind the ludo-narrative dissonance of an NPC telling me to go fix their spider infestation in their cellar and then finding a den of cob-web surrounded werebadgers or whatever. Games like Don’t Starve already let the player fully customize the spawn rates of difference monsters, while other games let the player disable their character drowning or burning, for example.

    Trainguyrom,

    When I first played house flipper my apartment was in the middle of a roach infestation. I was very happy to have the option to turn off roaches

    Jako301,

    Satisfactory swaps the giant spiders with cat heads and even with my slight arachnophobia, I still prefer the spiders. The cat head floating towards you are somehow even creepier.

    Cyv_, do games w What's your favorite game through the ears of Original Soundtrack?
    @Cyv_@kbin.social avatar

    My favorites are ffxiv, because the music is very closely woven into the story with motifs and stuff, so it brings me back to it. Its also just pretty as fuck, they do a lot of weaving other songs and musical themes into other songs, so a lot of the time you'll be in a boss fight and recognize a theme from earlier, mixed in with the boss music. Some context is spoilers, so I won't go into it, but the Endwalker final boss has the music shifting from each previous expansions themes, morphing and shifting to fit the overarching boss theme, and its fucking glorious.

    Ffxiv examples:
    https://youtu.be/NBIRYjP1NNM?si=YdjJPyqtXYIX1BEE
    https://youtu.be/6ugtWT_iNqw?si=ZbpCcY4ysC_C8Xti

    Also, the ace combat games have the most insane music, its basically a meme that "everyone's a badass until the sky starts singing latin at you" Its this really cool mix of operatic vocals and rock/synth music and its so fucking good.

    Ace combat Examples:
    https://youtu.be/80XAJKqRU9k?si=Iyns3Y8dyGXZbneo
    https://youtu.be/-kVdCaczLE8?si=a6MiBUoXJZffMBVv

    Buffman,

    The Unsung War from Ace Combat V gives me chills every time I listen to it. The gradual build up of the vocal layers, brass, and drums is incredible.

    youtu.be/mjY6awCr2_c?si=Z8O-qOGxvstjWFT2

    lud,

    That song is so good!

    I can’t resist singing in peudo latin.

    BaldProphet, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
    @BaldProphet@kbin.social avatar

    That's disappointing. Some level of unmet expectations are to be, well, expected for a sequel to such a cultural behemoth as Cities: Skylines, but it sounds like Colossal Order made some sacrifices on the release date altar. Such a shame.

    ReversalHatchery,

    I don’t know nothing, but I have a feeling that paradox hurried the release, not necessarily CO

    BaldProphet,
    @BaldProphet@kbin.social avatar

    Yeah, I think it's usually the publisher pushing the release dates on the dev studio.

    scrubbles, (edited ) do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
    !deleted6348 avatar

    I don’t know, this whole 60fps thing is a new demand from gamers. Frankly I don’t care about reviews anymore. Everyone skews negative, and I’m tired of it.

    My hard takes:

    • 60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game.
    • RAM should be used. For gaming it would be wasteful not to use it. If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to … you guessed it, gamers bitching about lag. What are you using that ram for anyway when you’re gaming that’s a higher priority? If you’re watching someone and they’re complaining that a game is using too much ram shut them off. They don’t how computers work. These aren’t the days of 256MB of ram. I have 32 gigs. I want them to use it.
    • Marketers are paid to lie. They don’t understand what the game can do, they’re paid to sell it. Cyberpunk was disappointing for many because they believed marketers running unleashed, saying the game would be a revolution, that it would be gaming evolved. It wasn’t. Instead gamers “only” got a fun open world RPG and they were disappointed by it. (And bugs, they had legit concerns but marketing was stupid around that game and every one of their marketers should have been fired )
    • I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel. If you want to start enjoying games more, stop letting them tell you if you should be disappointed. They’re going for clicks and views, and the rage train gets a lot of them. Just try it and return it if you don’t like it.

    I haven’t watched anything and I’m excited. I’m not “hyped”, I don’t think it will redefine city building forever. I think I will enjoy my time in a game that is by definition an iteration of the franchise. Maybe it’ll be great. Maybe it’ll be worse than the first, but I’m going to decide that myself, not let some reviewer begging me for a subscribe tell me.

    ReversalHatchery,

    60fps doesn’t matter. It’s not a shooter. Even CS1 I could only get 50ish on a new map, and that’s with hardware that’s 6 years newer than the game

    It does not sound like 50 FPS on 6 years old hardware. Maybe half?

    RAM should be used. For gaming it would be wasteful not to use it.

    Don’t be afraid, I do use my RAM. Like, it’s full of other important programs and filesystem cache.
    But the game shouldn’t take it away from other programs, and it should also be aware of the fact that windows starts swapping out programs when RAM usage has reached ~70%. This will significantly affect any programs you run simultaneously, but the game itself tooz because it’s less used memory pages will be swapped out more. Random access for reading back swapped pages is much slower than loading the resources in smaller groups sequentially.

    16 GB usage sounds like the game has loaded ALL of its models and resources, even those that are not needed (not in view, and probably not even accessible to the player), and probably has multiple copies of most with different resolution and such.

    Loading to RAM that much data would be fine if they managed it to only be loaded to a cache, that can be released for other programs, but I don’t think you can do that in any other way than using the filesystem cache, at which point the RAM usage does not even count against your process, or as usage at all.

    If you aren’t using all your ram then you’re loading textures, shaders, and everything from disk, which is thousands of times slower and that would lead to .

    Obviously the game does not have to use all the RAM. It only needs to preload textures and models that are useful on your system (based on graphics settings) and are in use right now or can be in use very soon.
    Also, loading from disk is not as slow as you make it seem. Yes it is if your users install games to a drive that’s bad for that purpose (like SMR tech hard drives), or if you haven’t placed the resources strategically, by which I mean grouping resources so that commonly-used-together resources are placed sequentially for a quick and efficient read.
    The first problem shouldn’t be your concern: the player shouldn’t expect top performance from hardware that was designed for a totally opposite task.

    Marketers are paid to lie.

    Yes, but they shouldn’t touch any technical information, including the hardware requirements section. Marketers don’t know shit about the game, just that they want to sell at much licenses as humanly possible.
    The hardware requirements, however, is to be defined by those who know shit about the game. Preferably core developers or performance testers, who have an idea about the game’s inner workings and about how much is it expected to use in average and in the worst case.

    I find that people who watch reviewers are exponentially more disappointed in games because they let reviewers tell them how to feel.

    I can agree with that and your point on Cyberpunk. I haven’t played that game, but not because I’m not interested. It looked fun from content that I have seen.

    But the performance concerns sound like that it’s actually a huge problem.

    I like it that so far it has been described a solid lunch except land leveling and performance, because the first one can probably be addressed in a few months at most if they want it. But even the published hardware requirements were disappointing, and this is a signal that the game will hardly get any better than that, if it can reach it.

    Rentlar,

    Yeah, same, I’ll reserve my judgement for later. If it’s truly awful and unplayable then I’ll have to finish building my RTX 3090 system, lol.

    vanquesse,

    60fps complaints go back to the dark days of 360/ps3 ports where HD resolutions on the consoles meant high framerate was no longer a viable option there. Since AAA games started using console as lead platform pc became saddled with 30fps caps as well. It possibly happened even earlier, but that was the time where I started noticing it.

    Kolanaki, do games w What's your favorite game through the ears of Original Soundtrack?
    !deleted6508 avatar

    Final Fantasy IX

    Melodies of Life is the first time I ever heard an original song with lyrics for a video game

    ParkedInReverse,

    Mines FF VIII. Howdy neighbor!

    claycle, do games w What's your favorite game through the ears of Original Soundtrack?
    @claycle@lemm.ee avatar

    I really dug the music in CP2077 (and, especially, Phantom Liberty). The use of leitmotifs lifted the score. More so than in a similar game (GTA5), I really enjoyed the radio stations, too.

    I also fondly recall the soundtrack of RDR2.

    Does all the great music in Fallout4 count?

    Fisch, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
    @Fisch@lemmy.ml avatar

    3D audio or HTRF or whatever the right term is. Being able to hear what direction a sound comes from makes the game sound so much better. It also kind of sounds clearer imo because you can actually discern the individual sounds and they don’t get “mushed” together.

    HalJor,
    @HalJor@beehaw.org avatar

    I’ve never heard any difference among the 3D audio settings. Even with Pulse headsets on PS5, which are allegedly designed for this sort of thing, all of the settings sound exactly the same.

    Fisch,
    @Fisch@lemmy.ml avatar

    I heard a big difference when I installed the 3D audio mod for Skyrim

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