bin.pol.social

callouscomic, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Games that don’t need patches.

arquebus_x,

Welcome back to the 1980s!

GrindingGears,

For real, or at least without forced updates.

My biggest, biggest pet peeve of the PS4/PS5 era, is this. I’m in my 40s, I’m a senior management level professional, I’m on some boards, I’ve got very young kids. The amount of times I get to sit down and just go ahhhhh and fire up the PlayStation, number in the very low single digits each quarter. This means my PlayStation has to update what feels like two hundred thousand things, and I just want to play a god damn game. Nope, I have to update the new system software, have to update the games update, something for the sound, it literally feels like it never ends. So my three free hours turns into me throwing the controller and just moving on to something else more often than not, only for the cycle to repeat. It’s infuriating.

tal,
@tal@lemmy.today avatar

I think that one issue is that – at least with Steam, and I think on consoles, though I haven’t checked the current gen – if there’s an outstanding update for a game, one is required to wait until an update is applied before playing the game.

That often really doesn’t need to happen. One could have a console just let one play what’s already download, and when an update can be done, do it.

This doesn’t solve things for multiplayer games – or, more-generally, games with some level of online functionality. There, updates may require everyone to be running the latest version, or Twitter support may be broken on an older version (come to think of it, I bet that all that Twitter removal of third-party API access probably broke a bunch of games with social media integration).

And sometimes, like with actively-exploited security holes, a developer may really, really not want people to use existing versions.

Maybe let the developer flag an update as “mandatory” and only force updates if the “mandatory” flag is set.

One other thing that might solve your problem – I haven’t looked at current-gen consoles, but at least the last time I looked at an XBox, I believe that there was an option for it to turn itself on nightly, check for updates, and for installed games, download and install any updates. That might address your “I turn on my console about once a year and then it has a huge backlog” issue, if your console has that and you toggle on that nightly update setting.

GrindingGears,

They’ve had that standby mode for a few years for sure (I mostly use PS, but Xbox will have the same). I don’t know why though, for whatever reason after a while it just stops working. Might be the routers cycling or whatever, but it’ll stay on standby forever, but when you login there’s still a sea of updates and most stuff is unable to be played. I hear you on the multiplayer requirements and whatever too, personally I’m never a multiplayer. I’d accept the risks of a game being out of date if it just allowed me to skip updating.

ky56, do games w What's your favorite game through the ears of Original Soundtrack?

Portal 2. I can listen to the soundtrack and visualize my journey through the game. It’s a goddamn masterpiece.

n0xew, do games w What's your favorite game through the ears of Original Soundtrack?

Love it too! One that has been my top listen count for years is The Witcher 3 OST. The use of some slav traditional instruments was nothing I’ve ever heard like before, and it resonated a lot with the story. Special mention to:

  • The Wolf and The Swallow for giving me the chills everytime I listen to it
  • Hail To Caranthir also has something special to it.

Although neither tracks are part of the published albums :/

min_fapper, do games w What's your favorite game through the ears of Original Soundtrack?

Halo!

The CE soundtrack was so distinctive and awesome!

Danthe, do games w What's your favorite game through the ears of Original Soundtrack?

Sword & Sworcery

vagrantprodigy, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

It feels like every Paradox sequel is worse than the previous game lately. CK3 is garbage compared to CK2 for instance, even after years of DLC.

Draedron,

I played both CK2 and CK3 and have to say I love CK3. The create your religion system is so awesome and the events are great. I dont even feel like touching CK2 anymore aside from some mods

nix,

For CK and Vic they changed their design philosophy to be more “sandbox with realistic parameters” vs older games’ “sandbox with prescripted events” to make historical events happen. It’s an ambitious idea but so far the results have been pretty mixed. I’m hopefully they get it right eventually. Stellaris has really only gotten to be as polished as it very recently.

vagrantprodigy,

They also changed their philosophy so fewer and worse DLC, at least for CK. It does not appear that CK3 will ever have feature parity with CK2.

Clav64, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Story mode / Infinite lives / invincibility modes.

Difficulty should not be a barrier for entry. I like how Insomniac games like Ratchet and Clank, and to a lesser extent Spiderman, offer a really easy mode for those who just want to blast away or swing around New York.

jjjalljs,

One of the worst arguments I had online was me saying that’s great in single player but not unilaterally in multiplayer, and people got mad. I still think about it sometimes.

But generally yeah, agreed. Caves of Qud added a roleplay mode so dying sends you back to town instead of forcing a new game, and it’s real nice even if it’s not the traditional rogue like.

tal,
@tal@lemmy.today avatar

I think that part of the problem in the case of Caves of Qud is that traditionally, the roguelike genre was aimed at having relatively-quick runs. So losing a run isn’t such a big deal. Your current character is expendable. But many roguelike games – like Caves of Qud – have, as they’ve gotten ever-bigger and gotten ever-more-extensive late games, had much, much longer runs. Cataclysm: Dark Days Ahead can have a character easily last for weeks or even months of real time. If you sink that much time into a character, having them die becomes, I think, less-palatable to most players. So there’s an incentive to shift towards the RPG model of “death is not permanent; it just throws you back to the last save”.

Just as some roguelikes have had longer runs, some games in the genre have intentionally headed in the direction of shorter runs – the “coffee break roguelike”. The problem there is that roguelikes have also historically had a lot of interacting game mechanics in building out a character, and if you put a ten-minute cap or so on a run, that sharply limits the degree of complexity that can come up over any given run for a character.

littlecolt,

I bought FFXVI on launch day and decided to go the story difficulty. Best decision ever, and such an interesting way to do it. You basically get these special rings that make aspects of the game easier, like dodging and attack timing. You can always unequip them if you want to try the game with harder mechanics. The rings also take accessory slots, which you only have 3 of, so you have have to consider things like “Do I want this agility boost? Or my time-stop dodges?” Interesting to trade out game nerfs for stats or other effects.

But yeah. Story modes are great. I played Horizon on easy. Had a blast and didn’t get frustrated.

SgtAStrawberry, do games w What's your favorite game through the ears of Original Soundtrack?

For songs with lyrics, it’s Contrast and Fallout 4. And for songs without lyrics it’s Oblivion and then Minecraft.

lustyargonian, do games w What's your favorite game through the ears of Original Soundtrack?

As an Asian and a fan of Doom Eternal, I really enjoyed Shadow Warrior 3’s soundtrack.

kratoz29, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@kratoz29@lemm.ee avatar

More split screen games, there are gamers that have a SO gamer you know? Or brothers, cousins, neighbors etc.

Only Nintendo keeps this thing alive in a wider scheme.

jjjalljs,

I’m so happy Baldur’s gate 3 does this. I have all the borderlands games and for some awful reason they don’t have local split screen. Just why?

kratoz29,
@kratoz29@lemm.ee avatar

Wait they don’t have it?

Borderlands is the only game I can play with my girlfriend, I have a PS4.

jjjalljs,

Oh I should have specified I meant on PC. It’s especially frustrating when the console version has split screen and the PC version does not.

kratoz29,
@kratoz29@lemm.ee avatar

That is one of the biggest disadvantages of the PC IMHO…

I remember what a pain in the ass is to achieve split screen in the Left 4 Dead game… Is that annoying that I actually got the Xbox 360 version to play with my gf lol.

Sincap, do games w What's your favorite game through the ears of Original Soundtrack?
@Sincap@reddthat.com avatar

My personel favs are : GTA VC, Hades and TLOU. I listen those OSTs for years and they still hit hard.

Donnywholovedbowling, do games w What's your favorite game through the ears of Original Soundtrack?

I can’t believe nobody has said Furi! That game lives through its soundtrack. The game is a series of intense boss fights, but during production they sent concept art and fight details to the artists so the music better matched the scenario, and it all came together beautifully.

Also hotline Miami

relevants, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Here’s a really small and easy to fix pet peeve of mine: graphics options that cycle through the levels of fidelity with inconsistent scales. I like to set my graphics to max, try it out, and then adjust down where needed. It’s very annoying if a game doesn’t stop where the max option is, so if it’s currently at “High” I have no idea if the next option to the right is going to be “Very High” or “Low” again. So I often end up overshooting the highest setting and having to go back one, or purposefully going to the lowest setting and then one further.

nekusoul,
@nekusoul@lemmy.nekusoul.de avatar

Yup. Ideally there should always some kind of indicator, like a bar, that lets you easily see how many steps there are and which one is selected.

Also: If there are graphics presets available, if there’s one that’s called “highest” or “max” then that should actually crank everything to the highest possible setting.

tal, (edited )
@tal@lemmy.today avatar

that should actually crank everything to the highest possible setting.

While I can understand where you’re coming from, one thing I wonder about – I think that a lot of people want to use the max setting and expect it to work. It’s not unreasonable for a developer to choose ranges such that a max setting doesn’t run reasonably on any current hardware, as doing that may provide for scalability on future hardware. Like, it’s easy for me to make a game that can scale up to future hardware – e.g. try to keep more textures loaded in VRAM than exists on any hardware today, or have shadow resolutions that simply cannot be computed by existing hardware in a reasonable amount of time. But maybe in five years, the hardware can handle it.

If a game developer has the highest-quality across-the-board quality setting not work on any existing system, then I think that you’re going to wind up with people who buy a fancy PC, choose the “max” setting, and then complain “this game isn’t optimized, as I bought expensive hardware and it runs poorly on Ultra/Max/whatever mode”.

But if the game developer doesn’t let the settings go higher, then they’re hamstringing people who might be using the software five or ten years down the line.

I think that one might need a “maximum reasonable on existing hardware” setting or something like that.

I’ve occasionally seen “Insane” with a recommendation that effectively means something like that, “this doesn’t run on any existing hardware well, but down the line, it might”. But I suspect that there are people who are still going to choose that setting and be unhappy if it doesn’t perform well.

jjjalljs,

Maybe they should come up with better names because people aren’t going to get better about this. Instead of high graphics, call it “16vram mode” or something.

Olap, do games w What's your favorite game through the ears of Original Soundtrack?

Doom 2017

Total Annihilation - if you put the CD on a player it played!

Red Alert

GTA 3 Vice City

Mass Effect

Lojcs, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Stopping rendering / game logic / music if you alt tab. And resource management overall. It grinds my gears when games use resources even when there’s nothing happening. (Civ6 for instance constantly uses absurd amounts of cpu just for idling in game and doesn’t use any more when calculating so turns.)

tal, (edited )
@tal@lemmy.today avatar

The question of pause-a-game-when-not-focused is a big question for me. I don’t know if there’s a perfect answer, though I’d at least like a toggle.

I run a Linux environment, with multiple workspaces. I can switch between workspaces by whacking a key combination. So I really, really frequently am swapping between them, even when playing games.

I totally understand how some people might want a game to auto-pause when they switch away from it. I remember once seeing a video recording of some guy who was handling support calls. He was playing video games in between calls, and every time a call came in, he would switch over to his support software and do work. Now, setting aside the question of whether his manager was okay with that, that’s a very legitimate use case where you’d want a game to auto-pause on switch. Otherwise, you have to manually pause and then switch.

On the other hand, I often want to switch away when the game is doing something time-consuming. Starfield can take a while to do a rest, and I’ll often be looking at something on another workspace while resting. I definitely don’t want the game to pause then, else I just have to sit there staring at a screen with a progress bar moving. Same thing with turn-based games that have an AI phase, where the AI is computing something. If a game has any moments with downtime, I’d like to be able to run it in the background without it pausing. It’s really annoying when a game developer tries to “helpfully” auto-pause the game, when I don’t want that. I’d be fine with that as a default, but if there’s no toggle, it’s really irritating (Starfield does have a toggle, albeit one hidden in a config file and without a UI widget for it).

On idles, I agree. Especially for turn-based games like Civilization, it’d be nice to at least have the option to forego idle animations, which would be a big battery usage saver for laptops. The only thing it should need to do, even in the foreground, if you’re not pushing buttons, is be playing music.

I don’t know if you’ve ever seen Unciv, but it’s a full open-source reimplementation of Civilization 5 for Android and desktop OSes, using simple graphics. It really does drive home how much graphical fluff there is in the series – not that that’s necessarily bad, but it really is not necessary to play the game. And for a lot of people, it’d be nice to have battery-friendly games.

vrighter,

there is no such thing as “idling” in a game, when viewed through the lens of software engineering. Even if you aren’t giving the game any new inputs, the game is still doing the work of rendering the screen. Calculating a turn is actually only a small part of the process.

Lojcs, (edited )

Calculating a turn is the most intensive part of the process. I don’t expect it to use no cpu. But Civ6 has no right to use similar cpu power to stelarris running at max speed while just rendering grass. And considering that it continues to use that even if its paused and minimized, I think it’s pretty clear that they just don’t care about power consumption.

saigot,

I generally want the opposite. If I alt tab while waiting for a long operation I want it to keep going while I’m tabbed out, and I especially want the music to continue so I don’t forget I have the game running

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