bin.pol.social

Honeybee, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Left handed mode. I didn’t realise how much I liked it until no man’s sky. It moves the body of the character to the right hand side of the screen. So you can see the character holding the items in the left hand.

Most games just mirror the item into the other hand and that’s it.

EncryptKeeper, do games w What's your favorite game through the ears of Original Soundtrack?

I am absolutely floored that nobody has said any Legend of Zelda games, but Twilight Princess and Ocarina of Time for sure.

A close third would be the first Ace Attorney game. Every song is a banger.

BastingChemina, do games w What's your favorite game through the ears of Original Soundtrack?

Journey !

The soundtrack of the game is amazing !

Stovetop,

When the game’s story is told without words, the soundtrack does a lot of legwork delivering such an emotional impact.

Few games have moved me to tears, but Journey is one of them.

YMS, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@YMS@kbin.social avatar

Not having 60 fps might be an issue for a shooter or anything that is built on fast reactions, but it doesn't really sound like an issue in a city builder.

raktheundead,
@raktheundead@fedia.io avatar

It's still something I'd rather have than not; not having it makes for a less fluid experience.

scrubbles,
!deleted6348 avatar

Exactly. I still don’t get 60fps on the first one, a now 8 year old game on top of the line hardware. I don’t care. People here act like performance optimizing is just turning a knob they forgot, but it’s hours of detailed work finding anything and anything that may be able to shave nanoseconds off.

If the game is playable, I’m happy. It’s not a twitch shooter. It’s a city simulation.

Lojcs,

It’s not a deal breaker, but high fps is always preferable when using anything with a gui

ReversalHatchery,

I don’t get much FPS on CS 1, and it’s not pleasant. It’s probably somewhere between 20-30. But the news above mean that I shouldn’t even dream about running CS 2 with this hardware, because it runs much worse than the first game, but also compared to other games.

Honestly I was expecting that CS 2 would run better than 1. I have a little hope that they will fix their shit, but now I don’t expect significant improvements over the first game’s performance.

TigrisMorte,

"with this hardware", found your problem.

theangriestbird, (edited )

Yep we better all go drop $3k on a new computer so we can get this game to playable fps!

TigrisMorte,

So, exactly as every other resource intensive game released, ever. Weird huh?

dom,

The specs until recently were not as intensive but still pointed to the game not being super optimized.

Minimum was a 780 (3gv)

I expected that buying a 6650 (8gb) would have put me well over the minimum requirements.

MINIMUM:

Requires a 64-bit processor and operating system

OS: Windows® 10 Home 64 Bit

Processor: Intel® Core™ i7-4790K / AMD® Ryzen™ 5 1600X

Memory: 8 GB RAM

Graphics: Nvidia® GeForce™ GTX 780 (3GB) or AMD® Radeon™ RX 470 (4GB)

RECOMMENDED:

Requires a 64-bit processor and operating system

OS: Windows® 10 Home 64 Bit | Windows® 11

Processor: Intel® Core™ i7-9700K | AMD® Ryzen™ 5 5600X

Memory: 16 GB RAM

Graphics: Nvidia® GeForce™ RTX 2080 Ti (11GB) | AMD® Radeon™ RX 6800 XT (16GB)

theangriestbird,

What is your deal? Do you believe that gaming should only be a hobby for the wealthy, or?

TigrisMorte,

It is indeed much easier to argue against things you made up and not what was posted.
Where as I stated no such thing, you already have the answer. But, no, I do not believe the straw man you put forth to claim I intended.

ReversalHatchery,

I see no justification for why CS 2 is this resource intensive.
It’s a heavy city simulation game, so high CPU usage is kind of expected (though I think it could be better), but what about the RAM and GPU requirements and actual usage?

TigrisMorte,

And I said nothing about justification. But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A "heavy city simulation game" is going to have a great many variables and lots of formulae.
The GPU usage is likely to get the picture to be very pretty. But you could argue against it. The RAM, no, it is required by the genre.

ReversalHatchery,

And I said nothing about justification.

You said that it is a resource intensive game, in a tone that implied to me that it’s fine to you.

But, the RAM is easy to figure out as that is where the variables are stored and manipulated. A “heavy city simulation game” is going to have a great many variables and lots of formulae.

But not this much. CS 1, which is also a “heavy city simulation game”, was totally fine with less, and while I agree that because of the new features it is expected that CS 2 uses more RAM, it is not expected to use this much more.

Also, you are talking as if every vehicle, pedestrian, building object each should cost 1 KB of RAM or something like that. Normally that’s not the case.

The GPU usage is likely to get the picture to be very pretty.

Unconditionally loading 8k textures for all the existing models won’t make the game “very pretty”.

As in every sensible game, texture resolution and such should be configurable, and the game should not load textures not in use. At least one of these is very clearly not happening if the game requires multiple gigabytes of VRAM even on a new, basically empty save.

lud,

My fps is also around that in CS 1 and honestly it hasn’t bothered me that much unless I look at the fps counter. While it would be nice to have 60 FPS, I don’t think much about it while actually playing.

Intelligence_Gap,

I’ve gotten so used to 60 fps that if I play below 60 it makes motion sick

saigot,

Yeah I play a lot of rimworkd and dwarffortress and to be honest the only difference between playing it on my of the line pc and my 10yr old laptop is that it takes way longer to do stuff at max speed, which isn’t really how I play games like this. This review kinda sold me on this game.

peter, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@peter@feddit.uk avatar

Game companies get greedier, gamers want bigger and better experiences for less money, investors want higher returns, computers aren’t getting faster at the same rate and the game industry can afford to treat it’s employees like shit because there’s always going to be a constant stream of new people who want to work in it.

VegaLyrae, do games w What's your favorite game through the ears of Original Soundtrack?

I am floored no one mentioned the original Ratchet and Clank

https://youtube.com/playlist?list=PLwxLlSv5mvIa1WGSK3wH3o2Y9I4D-rqFi

David Bergeaud did such a standout job with it, it's so varied but cohesive, it's engaging and synthy but real and groovy.

It MAKES the environment just as much as graphics.

itsralC, do games w What's your favorite game through the ears of Original Soundtrack?

I’m surprised no one has said Undertale yet, so I will.

TheHotze, do games w What's your favorite game through the ears of Original Soundtrack?

Mine are Subnautica, I’ve put myself in danger in that game just for the music. Honorable mentions include horizon (zero dawn specifically, but I am currently playing through forbidden West for the first time, so I still might prefer it), Halo(CE), and Skyrim for me as well.

n0xew,

+1 on Horizon Zero Dawn! Listening to the album I faved these ones:

  • Aloy’s theme seems pretty obvious
  • Years of Training was really epic and the matching cinematic was awesome to watch, xou really feel empowered
  • Homecoming no spoilers but damn, still giving me goosebumps
TheHotze,

City on the mesa is my personal favorite! Also, looking at the album again, something needs to be said about how big that soundtrack is. It contains eighty songs.

Narrrz, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

I can't say I'm surprised. I was wondering whether I should jump in on day 1, since I played C:S 1 pretty heavily, and want to support the devs, but this definitely means I'll be waiting at least a few patches.

Floey, do games w What's your favorite game through the ears of Original Soundtrack?

Sim City 3000

farcaller, do games w What's your favorite game through the ears of Original Soundtrack?

Unreal Tournament and Deus Ex both come to mind. Alexander Brandon was involved in both and his work is absolutely amazing.

If we talk specific singles, though, it’s Morrowind (Nerevar Rising), Control (Take Control), and, recently, Baldur’s Gate 3 (Raphael’s Final Act). Morrowind’s tune is so ingrained in my mind that it’s my to-go whenever I get my hands on a keyboard.

tuckerm,

Great choices there! the Unreal Tournament and Morrowind soundtracks have been stuck in my head for a long time now. UT in particular -- I listen to the full album about once a week while I'm working.

I never played Deus Ex when it came out, so I don't have the nostalgic attachment for that one, but I just discovered this a few days ago: https://alexanderbrandon.bandcamp.com/album/conspiravision-deus-ex-remixed. I bought it and am giving it a full listen today. Highly recommended; probably that much better if you're a fan of the game.

Argongas, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Unless it's an online multiplayer game, let me pause whenever! Playing Starfield now and it's so annoying that you can't pause during dialogue or ship fight by hitting ESC.

Fisch,
@Fisch@lemmy.ml avatar

You can’t?! I thought this was already a standard thing

giloronfoo,

Some of the dialogue is sort of a cut scene. Pressing escape skips the current statement. This is good for when you’ve already heard it, but bad for pausing in the middle.

Fisch,
@Fisch@lemmy.ml avatar

It seems really stupid that trying to pause will just skip the cutscene and there’s probably no way to watch it again, or is there? They could have just used a different button like the spacebar.

MonkderZweite,

justpause mod in Satisfactory. Agree, should be standard.

Vodik_VDK, do games w What's your favorite game through the ears of Original Soundtrack?
  • Frostpunk (epic)
  • Citizen Sleeper (cozy and heartfelt)
  • Wildermyth (cozy and heartfelt)
  • Borderlands 2 (ambient and intense)
  • Hotline Miami (ambient and intense)
glimse,

I just played Frostpunk recently! Really fun game

ijeff, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.
@ijeff@lemdro.id avatar

Well that’s disappointing. Also noticed this review: www.gamesradar.com/cities-skylines-2-review/

HalJor, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?
@HalJor@beehaw.org avatar
  • Make the story automatically skippable. Every time. Many games explain the mission/objective in a short sentence or in the minimap anyway. Don’t make me watch a long cutscene or press/hold a button to skip the dialog. I’m never going to care.
  • Always have a tutorial or practice area to remind me how to play the game after I put it down for a month or so. Bad enough that the controller map is hidden in the menus (if there even is one). It don’t help much to just say what all 16 +/- buttons do, depending on what mode I’m in. I have to actually use them to get back into the swing of things, and I’d rather not jump right into the action (and potentially lose progress) right away.
TheresNodiee,

As someone who is a little bit more interested in the story, I would love it if games had better story recaps for when you put the game down for extended periods of time too. If it’s a game with player choice track the major choices the player makes as well. I restart games so much because I like to jump around between games and then when I get back to some I can’t remember enough about what was happening to have any investment in the story anymore.

aesopjah,

Witcher 3 was great with this

PelicanPersuader,
@PelicanPersuader@beehaw.org avatar

In the complete opposite direction, “I just want to enjoy the story” mode, which simplifies or removes more mechnically difficult sections of the game. A few games have this and it’s great. I appreciated it in Danganrompa.

Klear,

System Shock had that. Enemies never attacked first and they all died in one hit.

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