I see you’ve got 007: Nightfire in that list, so let me raise you 007: Agent Under Fire. The single player is not as good as Nightfire, but the multiplayer is spectacular, as it lets you turn on fun modifiers like moon gravity and use gadgets like the Q Claw on any surface instead of just preset spots. They probably toned down the multiplayer in Nightfire because Agent Under Fire’s didn’t feel very Bond-esque, but Bond or not, it was a ton of fun. The multiplayer is up to 4 players split-screen on Gamecube, but I can’t tell if it still retains that on PS2; often times, back then, PS2 games only had 2 player support while Gamecube and Xbox had 4. This was because the PS2 was weaker and also required an extra peripheral called a Multi Tap to hook up more than 2 controllers. Find some friends and play some deathmatch, if you find yourself in a situation where you can dock your Steam Deck or otherwise play on another computer.
There’s also Metal Arms: Glitch in the System, a third person shooter where you play a robot who can take over other robots. It’s quite challenging, it’s got a sense of humor, and it’s probably one of the best games of that era to not get remastered in a modern port. Once again, we’ve got the multiplayer issue rearing its head, but I’d strongly recommend the single player for this one, too. I also played this on Gamecube back in the day, so just play whichever version is rated best for compatibility in your emulator of choice.
You might also want a Burnout game in your library. Most people seem to prefer Burnout 3: Takedown, but my Burnout of choice was Burnout Revenge. Both great. I wish we got more racing games like these today. Local multiplayer is a dying breed in this genre.
You’ve got Tony Hawk’s Underground in that list, but for my money, the best game in the series is Tony Hawk’s Pro Skater 3.
The first three Ratchet & Clank games on PS2 have not been topped by their later entries, as far as I’m concerned. Ever since the fourth game, Deadlocked, the best they’ve been able to do was to remix ideas they’ve already used.
Tony Hawk’s Pro Skater 3 was pretty close to the peak of the series if you ask me, and the PS2 version was the superior one. THPS4 also came out on the Playstation 2. I see you already have Underground on there.
If you’d like something you can handily use to consume the rest of your entire life, Disgaea and/or its sequel will probably do you.
Ico and Shadow of the Colossus are also legendary. I haven’t tried in ages, I have no idea if modern emulators can get the latter to run at a non-crap frame rate. It’d be a lot nicer if so.
Odin Sphere is an often overlooked 2D action sidescrolling fighting thing wherein you Norse In The North and beat the shit out of absolutely everyone. Its sequel, Muramasa: The Demon Blade is much the same thing except therein you Ninja In The Night instead. The latter stayed locked to the Wii to my knowledge but the former was on the PS2.
The PS2’s library is quite vast. I’m not going to go looking this up to prove it right now, but I’m pretty sure it’s got the most titles ever released for a home video game console (i.e. not the PC) in history. Even just trying out unknown games at complete random, it’s likely to be able to keep you entertained in one way or another basically forever.
Metal Gear Solid 2 and 3 (and go back and play 1 first, if you haven’t).
Only other thing that comes to mind is FFX. Just try to resist min/maxing too much. Very unsatisfying to spend tons of hours grinding your characters into unstoppable gods and then go one-shot the final boss.
Only thing I’ve been running personally has been Reno DX, to add HDR while not departing from the original look. Nice to cleanup all the colour banding on the dynamic lights in dark areas, such as the constant spotlight on Hornet. And yes, it works just fine through Proton, although I had to install it with a prepped zip file from some Reddit thread.
Here’s my last judge fight if you want to see the results (note that YT only offers HDR output on HDR compatible displays).
Idk if someone from Bethesda said this or if it was just a Youtuber regarding the stupid ways to level up in Oblivion (like jumping around for hours), but: If that‘s how people enjoy playing the game, then let them. And I agree with this.
Regarding abuse of game mechanics and not just bugs/glitches… I can only think of some Dark Souls bosses that can be baited into killing themselves by fall damage. For some it‘s clearly intentional (Iron Guard thing in Dark Souls 1), for some arguable (Dark Souls 2 the guy in the sunken area), and some clearly rather unintended (first real boss in Dark Souls 1 for example, it‘s really hard to do and when it happens the dude drops like a rocket lol)
The first one has aged a bit, and has a small map. The gameplay however is great and the story too. It aged really well because it has a distinct art style.
The next ones do everything the first one did, but better. Bigger map, more gadgets, longer story.
If you want to feel like Batman, I highly recommend.
I don’t know if it changed my life, but my god it was cathartic - Celeste. I’ve cried while listening to the soundtrack and I’ve cried while playing it. Like, actual sobbing. Having a positively-represented trans character in media, especially in a game as popular and highly-rated as Celeste, means so much to me.
Hard disagree; Cata was definitely a stumble, but Mists of Pandaria did a lot right, as did Legion. BfA also had its moments, even though it was severely hampered by needlessly obtuse systems.
Yes, I started in Vanilla/BC. Wow isn't for everyone. But right now, between the deluge of content it's built up historically and currently. The current system respects player time and desire much more than any in the past. If you want to just do Battlegrounds and PvP while gearing, you can do that. If you want to do world content while gearing, that's becoming more and more viable as well. Plus you can always do the old path of raiding. And in this next expansion, PvE play and gearing is going to get even better.
Shadowlands was where I finally stopped. Playing since day one I’ll never forget when I decided to stop. I got the the “fairy land” part of the expansion, was running my Orc Hunter through and then I just stopped and asked myself “What are you doing?” It wasn’t fun. It became a chore to get through the content to the eventual gear grind at the end just like ALL the previous expansions.
I quit in bfa when my guild stopped raiding, came back for shadowlands, and while having a miserable time in the middle of a LFR I thought to myself “why am I playing this?” Then quit because it was just a checklist of chores I didn’t really enjoy.
How is thst compared with a regular no Vm gaming rig?
How is the multiuser support on that?
I find the project super interesting and it is under my radar but I don’t know how it will work with multiuser/ multisession and some first hand experience would be appreciated
It’s been shockingly good. If you are at least somewhat proficient with Linux and Docker it’s not too difficult to get going. If the game runs on Linux / SteamOS it should just work on Wolf without issue. I think the project also requires you to have Intel or AMD GPU and I would highly recommend an AMD. I have only run into one game that doesn’t work and that is Doom Dark Ages.
Performance is pretty near native, but that is very much YMMV since you are sharing a single host. My Proxmox has about 20+ LXCs and VMs on it, my biggest contention is GPU Memory. I tend to have transcodes going, Ollama, other light AI stuff, etc. It really leaves about 8-10GB of VRAM from my 16GB card.
Wolf wants to be multiuser by default, and it requires some configuration to do it the other way. Every device you pair via Moonlight gets its own unique “home” directory. So each device is its own copy of Steam, your games, etc. I am the only user on here and wanted to share one profile for my devices. It requires you to edit a config.toml for Wolf and change the profile for each to device to the same string. IE: change the profile of each device to “gamer1” and they get a shared home directory.
More about Moonlight. To get your pin for pairing you will have to log into your Wolf server and look in the docker logs of Wolf, this is the only place the PIN is available. They do have a Web GUI for Wolf but it is very early stages, it works but can be buggy. Once paired the experience is pretty great, when you launch Steam in Moonlight, Wolf will start a containerized version of Steam for you with the display matching what your client requests. This for me is the greatest feature since I have a 165HZ Ultrawide desktop, a 4K TV, a Handheld, etc and it just works.
Besides Doom Dark Ages not running I do have a few other issues. Wolf currently doesn’t support any fancy display features like HDR or 4:4:4 display, so the quality is great but if you’re used to playing native on an HDR display it does feel a tiny bit lacking. Moonlight clients on the Mac and PC are amazing but have been hit or miss on other devices. I have a few Onn Android TV boxes, oddly enough they have really high latency and decode times with H264 and H265 but work amazing with AV1, they also don’t seem to like anything above 1080p. This also requires me to have a card that support AV1 encoding, which luckily I do. I side loaded the Moonlight app on an LG TV and it works great at 1440p with H265 but absolutely falls apart with AV1. Moonlight also does not support microphones. If your game requires in-game voice you are out of luck (IE: REPO, that one got me).
Doom Eternal after completing the game and all the DLC. They put you through HELL (literally) and these levels are a BITCH at the end and the sigh of relief to see this arc of the story finally come to a close is so satisfying.
Doom 2016 was an overall better game from an atmospheric perspective, and it had better direction overall, but Eternal was just fun and hard. If you can bare it on at least ultra-violence the sense of completion at the end of it all is quite gratifying.
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