bin.pol.social

Apeman42, do games w So is Kingdom Hearts 3 _bad_ or just the normal cringe of Kingdom Hearts?
@Apeman42@lemmy.world avatar

Thanks for the replies, folks. Sounds like it’s mostly pretty garbage, but the large amount of postgame bosses might be kind of fun if I turn off attractions. I do kinda want to try DDD for playing Riku, so I went ahead and got the package as the cheapest option that includes that.

If I still feel like playing 3 when I get there, it sounds like drinking my way through the Disney worlds may not be a bad idea.

kcweller,

The best solution, right there 👍

nebulaone, do games w The Steam controller was ahead of its time
@nebulaone@lemmy.world avatar

It is the best controller ever made by far and I am willing to die on this hill.

Omega_Jimes, do games w The Steam controller was ahead of its time

It’s an outstanding controller for games with mouse input, but it’s less than fantastic for traditional controller games, imo.

It’s also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

Blackmist,

Yeah, I couldn’t get on with it at all. Most games are designed for a right analogue stick, and not having one just kills it.

kn0wmad1c, do games w The Steam controller was ahead of its time
@kn0wmad1c@programming.dev avatar

The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn’t use it for long.

MummysLittleBloodSlut,
4am, do games w The Steam controller was ahead of its time

It’s actually quite comfortable to use, despite it feeling like an Xbox Duke with anaphylaxis and as thin and cheap as the Wii U gamepad without the battery in it. I’m sure that they did much better with the Steam Desk and eventual rumored Steam Controller 2 but they definittknownwhat they’re doing.

ivanafterall, do games w The Steam controller was ahead of its time
@ivanafterall@lemmy.world avatar

I think I have my two around somewhere (as well as my original Steam machine thingy, which was really awesome). I still cherish them and love the idea of them. Nice boxes, too. But I honestly thought the controllers were real turds, especially after so many reviews gurting so much pole slaw over them.

Megaman_EXE, do gaming w What are signs that the game devs aren't gamers themselves?

I’ve been streaming recently, and one thing that stands out to me is when you first boot up a game and it doesn’t have a start menu with settings.

I noticed it before, but now I really notice it. If something is wrong with the settings, sometimes that intro is unplayable or a less than optimal experience. So you have to try and skip, fix the issue, and then restart the game and try again. This seems to be more of a PC issue than a console issue, but even on consoles sometimes you need to adjust things like brightness or add subtitles

RagingRobot, do games w The Steam controller was ahead of its time

I love your passion for this controller. Awesome post.

Paradox, do games w The Steam controller was ahead of its time
@Paradox@lemdro.id avatar

I love mine. Don’t use it for much, but still love it

mohab, do gaming w Weekly “What are you playing” Thread || Week of July 7th

I'm trying Metal Gear Rising one last time and it's just as obnoxious as I remember it. Like, you can do combos, but the game practically pushes you into perfect parries + zandatsu, and I just don't find this fun at all—way too one dimensional and repetitive.

Ima probably give it one more hour and call it quits.

sculd, do gaming w What are signs that the game devs aren't gamers themselves?

The replies here feel more like “list of game features that I do not like”

IAmJacksRage,

It’s interesting to try to separate those two categories. Why else would a dev do those things unless they’re out of touch with actual gaming? I mean, adding a way to skip a cut scene is definitely not a budget issue.

sculd,

Probably priority? They have a tight deadline and skipping cut scenes is not a priority feature.

I have also seen game where dev deliberately ignore call for adding a skip scene button because they want their players to read the story. You can disagree with it but maybe the dev really think their cut scene is worth watching. That doesn’t necessarily mean they don’t play games, its just that they have high pride in their work.

I know the above is a controversial take. But I have no problem watching cut scenes if that is the dev’s intention.

theOneTrueSpoon,

It would be cool if they were smart about it. Like, make you watch a cutscene once, but if, say, the cutscene is just before a tough boss and you saved just before the cutscene, then if you lose to the boss and need to try again, you won’t have to watch the cutscene a second time. Especially if it’s a long one.

There should always be an option to pause a cut scene though.

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Developer ≠ Management/C-Suite forcing implementation
(Does not apply to small-scale indie devs)

Brosplosion, do games w The Steam controller was ahead of its time

I wanted to like it, I really did, but between the buttons being too small and clustered together and accidentally hitting the touch pads it just wasn’t the controller for me. Mostly played Rocket League when I got it and the number of times I’d shitflip or accidentally turn off ballcam was too high

dualpad,

between the buttons being too small and clustered together

For my configs I set up a dpad modeshift with an inverted outer ring on the right touchpad so that clicking up, down, left, right, center is different inputs. So I use that over using the facebuttons and gives me the added benefit of not losing camera or gyro control, since I use the touch activated gyro.

Comes in nice for swapping between weapons in Doom Eternal to bypass reloading without reliance on the weapon wheel, and other games like The Finals for gadget swapping without losing camera or movement control.

stopforgettingit, do games w The Steam controller was ahead of its time

Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.

AeonFelis, do games w The Steam controller was ahead of its time

The entire industry has agreed on a de-facto standard for controllers, which is pretty much the PS1 controller:

  • Two clickable thumbsticks
  • Four face buttons
  • D-pad
  • Four triggers
  • Two menu buttons
  • The only thing the PS1 didn’t have (but games can’t use it, so maybe it doesn’t count?) - a button for showing the platform’s menu

You can add things on top of that (trackpads, gyros, making some of these digital buttons analog), but if you don’t have that - your controller won’t work for games that expect these inputs to be available.

If I had to put a date on when this became the established standard, I’d say 2005 or 2006 - the years when the XBox 360 and the PS3 were released, since both consoles had these capabilities (Nintendo kept doing its own thing, and only supported this standard starting with the Wii U). So when the Steam controller was released in 2015 - this standard was already established, controllers for PC made sure to support it - and even PC games stuck to it.

This is why I think the Steam Controller failed - you had to map it. You couldn’t use it like you would a standard controller even if the game was made for standard controllers.

sugar_in_your_tea,

PS1 controller

The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

you had to map it

Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

I think it wasn’t very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

But even then, I still don’t think it failed on its own merits. I think there wasn’t a compelling reason to get it without a Steam Machine, which flopped because Valve didn’t commit to it.

AeonFelis,

The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony’s design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

sugar_in_your_tea,

Sure.

It’s important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

Xbox’s main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

But yeah, design stagnated a bit after the PS1 controller.

Almacca,
@Almacca@aussie.zone avatar

I find I keep accidentally clicking the thumbstick buttons, and I have the same problem with clicking the trackpads on the stream controllers. When the game gets tense I tend to increase my grip causing the clicks.

AeonFelis,

I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

Weren’t the black and white buttons replaced by triggers? The joystick buttons already existed in the first XBox.

sugar_in_your_tea,

Sort of, but the functions changed a bit. For example, in Halo, the black button changed the type of grenade and the white button triggered the flashlight, both of which weren’t really needed frequently. On the XBox 360, it changed to:

  • throw grenades - B - used to be melee attack (which switched to a bumper button)
  • flashlight - D-pad - replaced the “lower weapon” action, which was no longer available (was moved to a bumper button in one other game, and removed from others)

Both control schemes are fine, but I honestly thought the black/white buttons were decent. Having some buttons you rarely push but can is nice.

NotASharkInAManSuit, (edited ) do games w So is Kingdom Hearts 3 _bad_ or just the normal cringe of Kingdom Hearts?

I’m currently doing a replay of the series and am in the middle of 3, and while 2 is definitely better in a lot of ways, I am still enjoying three, but it does have some issues. The difficulty is not to par, would be my biggest gripe, there really hasn’t been any level of challenge playing on proud mode, but the gameplay holds up in my opinion. The worlds are bigger and have a better layout than in 2, but the world stories are pretty lame for the most part and don’t really have anything to do with the plot, you’re just kind of there during the events of the movies for the most part, and a lot of times it’s just kind of “and Sora and the gang were there, too!”

If you haven’t played the side games to know the full story then things feel like a bit of a mess and they don’t really go over much from those games, which all have very important plot elements happening.

As a part of the whole story, I think it’s worth playing, but not really until near the end of the game. If you’re into the games for the combat mechanics then I’d say it’s worth it, I really like the gameplay. If you haven’t played the side games and are playing for the story then it’s going to be rough.

All in all, I enjoy it for a lot of reasons, though it has some issues, but that’s sort of the deal with all of the games. If you play Dream Drop Distance first I feel it adds a lot to KH3, but had I not played that first I’m not sure I would have enjoyed KH3 as much as I have, since it is a huge part of the story setup for what is happening in the third game, and if you go from KH2 directly to KH3 you’ll be missing a shit ton of what is going on with the story, why the power of waking is so relevant, and what happened with Sora and Riku’s mark of mastery exam.

So, not the best of the series, but I think it’s worth the time to play if you’re invested in the story or gameplay.

Edit: They also completely reworked the gummi ship stuff, in my opinion, for the better. You actually get to fly it around in space in an interactive world map deal that you can explore as it’s own thing, and you actually have to navigate to new worlds. It’s polarizing, and I can see why some wouldn’t like it, but I think it’s a huge improvement to that part of the games.

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