The Witness has a lot of generative puzzles that I guess technically are replayable, but you can’t go back to before the moments of joy of discovery and that’s the core of what made that game incredible to me
Agreed. By the end, i was just looking up the solutions so i can just figure out what the heck happened on the island, only to be met with the biggest let-down in my personal gaming history. Game went from an 9/10 to a 3/10 just on the ending alone.
A problem with The Witness is that the game’s single biggest excitement comes from a twist that revealing completely spoils
spoilerThe environment puzzles
So it’s stuck in the position of letting 80% of its player base walk right past the best part, or preserving the moment of discovery.
I’m personally grateful it has the integrity to let me find it on my own, but it’s also a bummer since at least two of my friends beat it without ever realizing
Personally, any bigass AAA game that has a million different things to do. Like there’s no way I’m playing the God of War sequel-reboot again even though I enjoyed it. Coming from someone who beat the original trilogy like 3 times each at least
More on topic though: Any adventure game for as long as you remember the solutions
I beat the the main game at one point but was so exhausted with the game I had to take a break. By the time I got back I didn’t remember enough about the main game to play the DLCs, so I keep trying to replay it from the beginning.
I think I’ve made 4 attempts so far and end up stalling out about 10 hours in each time.
It’s going to be hard to come up with a list of things I have forgotten that might be relevant to the DLCs I haven’t played.
That aside, it’s more that I barely remember even many of the main story beats and any characters aside from the top 4.
Edit: Oh, and I remember another thing. My main playthrough was on PC, but I don’t use my PC for gaming so much anymore. I had a decent playthrough on main game on Xbox, but I bought the GOTY edition without realizing that the saves weren’t compatible, or something like that. Hence, my attempts at trying to play through the game.
I would also say that most of the walking simulators that where mentioned here:
My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider "completing" that game.
Well I played it, once, 12 years ago when the graphics were good. I don’t remember them being mind blowing, but I don’t remember them being bad either.
I dont think it really had an “are we the baddies” story, it was a very graphic anti war game for me.
It is one of the better executed anti-war message in games. Nothing I’ve played has come as close to its level of execution. I remember thinking, at the time, that the competitive multi-player really undercut the message of the single player campaign.
It is one of the better executed anti-war message in games.
I felt it was ham fisted. You don’t even get a choice in the most impactful scene of the game, you’re railroaded the whole time. Only choice I can remember was at the bridge and the game returns to normal after 5 seconds.
The graphics are were not good even for the time; contemporary reviews point this out. It looks like a 2007 game but was released in 2012. The guns aren’t good and the cover system is clunky.
I dunno, maybe it was hyped too much for me. I found it forgettable and not worth the 5 hours it took to beat.
Signalis is a 2.5d top down 3rd person single player survival horror title available for switch, it is probably one of the best modern examples of the genera taking clear inspiration from older titles like silent hill and resident evil 2. It’s very story based and currently on sale for the switch, I would highly recommend it.
It is a new game, but it very much has an old school vibe and is clearly leaning strongly on what made older titles great.
If you liked chants of shenaar, check out heaven’s vault. I think it does what chants of shenaar does, but better, and it did it years before. It was a bit strange to me to see chants of shenaar get so much hype, but have heaven’s vault stay slept on.
Funnily enough, what that review said is basically what I said in my review about chants of shenaar, except without the glowing praise. Lots of tedious running across maps and very surface level language-puzzling, whereas I don’t remember any tedium with heaven’s vault at all. I guess different strokes for different folks?
I would say, it’s such a unique and well-executed concept that I would give it a play yourself to see what you think. It’s one of those games I haven’t found a replacement for, even with chants of shenaar.
Well - I played both and I quite enjoyed Heaven’s Vault as well.
I played HV through twice - once for the story and then a second time to see how far I could alter that story with different choices. My wife even played a third time to try for a really particular set of events.
The translation game in HV goes much harder than Chants’. After the first playthrough, you get longer and more challenging texts to decipher.
Also - there’s no backtracking really required. The game is pretty strict about telling you where you can and cannot go and reacting to what you found or didn’t find. You can cut whole plot lines in HV and it’s no problem.
Which makes it one of the better games for replayablity in my mind.
Unless you consider Ace Combat an FPS, the 3DS doesn’t really have any of them that I know of. You’d be better off playing the old DS ones. If you count Homebrew, your options expand a lot. Doom and Quake play wonderfully on the New3DS with the C nub.
As far as my favorite games on it: wow, there are so many. Shin Megami Tensei IV (and Apocalypse), Fire Emblem Birthright, Animal Crossing New Leaf, Pokémon, Monster Hunter 4U. The list goes on.
Metroid Prime: Federation Force.
Moon.
Dementium: The Ward.
Potentially Battlefield 3, though I was finding a lot of conflicting posts/articles. So like 3 FPS games, maybe 4, but again, couldn’t find a CIA/ROM and only saw loads of conflicting info about BF3 on 3ds.
Nice. I forgot about Federation Force (mostly I just remember the controversy with it not being what fans expected or something), but I have never heard of either of the others. I will have to look into them.
The 3DS has such a wide range of genres (although it is heavily biased toward RPGs and Platformers) that I’m not surprised there are more than one FPS for it. Wasn’t there one called Ironfall? Or was that one was 3rd person?
Looking at some screenshots, that may have been Dementium Remastered as mentioned above by SturgiesYrFase. I’m not sure if it got a demo, and I hadn’t heard of it until about an hour ago, but it’s a guess.
They don’t exactly fit with your theme of short mystery and puzzle games, but based on your initial question most JRPGs and most story-focused games came to mind. Let’s go over a few of them I’d recommend to everyone interested in those games:
Persona 5 Royal: It’s about a 100h and very story-heavy. There are some twists and turns which keep you engaged and you build relationships with a wide cast of characters. Besides the story and actual combat, there’s a ton of side activities, all of which you only do a few times. It’s probably my favorite game I’ll never replay, because all these things are an absolute slog to play again. The same goes for Persona 4 and maybe 3, haven’t played that one.
every Etrian Odyssey: They are old-school dungeon crawlers originally released on the 3/DS and got remakes on steam and the Switch. You draw your own maps of every layer the dungeon has, which is a large puzzle in itself. However, once you know the dungeon, there is literally no point in exploring it again. You know every trap, every worthwhile detour and of course the path to take.
Like a dragon 7/8: They combine an open world with lots of mini-games, funny and/or touching side stories and an epic overarching main story to follow. There are tons of interactions with your companions, all of them interesting. It’s just, similarly to Persona 5, all these mini-games and interactions only carry themselves for the short burst you get them in and while they are fresh. Replaying them? It’s an absolute slog. You know every punchline, you have optimized most mini-games and probably remember most of the great backstories each character has - you’d be skipping most of the content and the non-optional combat system isn’t fun enough to carry itself on its own.
Can’t you have fun in dungeon crawlers by trying other party compositions? Or is EO badly balanced where you can only succeed with an specific composition?
You absolutely can! There are classes, subclasses and equipable skills depending on the game. All with different builds. You can win with all of them and swapping around can be fun. However, you can also do this within a single playthrough. At least in my opinion, the dungeon is the main draw here - but of course, as with all games here, there are certainly people who like to replay them.
It’s quite an open question. Most games I play are “one and done” even though I think most people go back to them. Even with replayability it doesn’t mean that you have to and I’m happy to leave things be once the story is over.
Mafia trilogy sticks to the story and will take a decent amount of hours.
2D game yeah ! It’s on PC (mac, linux too) ; Switch ; PS4 ; Xbox One ; and I believe they’re working on an Android port. If you decide to buy it on Steam it’s also “Steam Deck verified” and is rated Platinum (works natively “out of the box”) on ProtonDB ; seeing how other, more ressource-demanding games run on Switch emulators, I think Dead Cells won’t be an issue, it’s very well optimized in my experience !
I want to like this game but I keep making stupid decisions and being so confused at the start that I just gave up. The game is fun but doesn’t do a fantastic job at explaining how to get going.
I would also put Subnautica here - and personally say it is worlds superior to Stranded Deep but of course personal preference can give either hte advantage.
I enjoy replaying it, but the contrast between first time and any repeat is mind-boggling, and nearly enough to say that replaying it isn’t worth it. That first time… wow, it just hit so well.
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