Thomas was alone.(I recommend this one up there with obra dinn)
Spec ops the line
Dlc quest
Limbo
For something quite a bit different, amnesia the dark decent.
This one might be controversial, but the original BioShock, I played it how I wanted, and >! Got the good ending!< And never felt the desire to pick it up. If you’re a completionist on the first run, and it isn’t very difficult to do (very rewarding I’d say), then there’s 0 reason to pick it up again. I felt the same about replaying BioShock infinite, but more because I just didn’t want to play it again (I felt like it had much more story to offer, and sidequests to do, but I didn’t get any of the same satisfactions from the game, first one was done and wrapped up nicely, third one was barely unraveled and I chose to read other people’s ideas of how it had ended)
I played amnesia exactly once and still haven’t brought myself to replay it. I tried a year ago (originally played in 2012) and, while I admit I didn’t give it much effort to relearn the mazes, I didn’t feel too motivated still remembering most of the plot and of course the finale.
Spec Ops The Line has sadly been delisted and is no longer available for purchase. If you already got it, you’re fine, but the only way to get a copy now is 🏴☠️🏴☠️🏴☠️
I still have fun watching other people discover it.
When people are over at my house and we are just hanging around doing nothing I like to put on a game and toss a controller to someone with no explanation and just let them play while everyone watches. Goose Game, Donut County, ABZU and Journey are always a hit even for people that aren’t normally into video games.
It’s a puzzle game of working out how to complete your to-do list, so that the next area unlocks. Beyond its meme status, I do think it’s a very smartly designed puzzler, with lots of experimentation and observation.
Danganronpa, honestly any of them. Once you know the story, who the killers are, and the twists, it quickly loses it’s charm. The only way afterwards is to watch other people play it for the first time.
Nioh. It might not be what you’re looking for since it’s fantasy but it does mix in some real elements from that period and even has some historical characters. It’s a pretty good game.
Also in the same genre and also fantasy/samurai themed, Sekiro. Not sure about historical accuracy, but you will enjoy the gameplay or die trying. Or both, those aren’t mutually exclusive
Nioh can be best described as “dark souls gameplay with Borderlands itemization” which I personally love. It’s not for everyone. But the folks it is for will love it. You know who you are.
Still waiting for a similar mod to come out for Bannerlord.
Sekiro is also good, but with Japanese myth and fantasy and not, like, based in reality other than the cultural similarities and aesthetics of the world.
Ghosts of Tsushima.
For an older maybe somewhat unheard of game, Way of the Samurai on PS2 was really fun.
I mean there’s games like… Minecraft that I certainly have played many, many times for many hours with lots of different combinations of mods. That’s repayable to the max.
Yes that’s a good point. I don’t have a lot of time to play so I try to stick with shorter games as you said in the post. Even if there is replayability I just drop it after I finish it the first time. For that reason I don’t play stuff like Minecraft and also rarely open worlds, I’ve played a few but try to stick to the main story
I only play games you can’t really finish.
My favorites are Crusader Kings 3, Kerbal Space Program, Rimworld, Dwarf Fortress and Euro Truck Simulator 2.
I struggle to define what “playing it once” would even mean in those games.
For me, it depends how much of the game is story-driven, how long a campaign takes, and how dynamic the gameplay is. I’ve never replayed an assassin’s creed game (from 3 thru Odyssey), but rank them highly. I consider racing/sim games “replayable” in the sense that I never finish the absurd number of championships but will binge them for a while as I buy more dream cars. Similar story for battle Royale/arena/non-story games like rocket league or fortnite. My most-replayed game series is Ace Combat (4-7), but that’s because the campaign is only about 5 hours typically and offers more variation in gameplay along with attainable medals. Puzzle games like Portal 1/2 or The Turing Test offer replayability to me because I never really remember all the tricks to the puzzles, but that’s like 5 years between replays to not spoil the entire story.
This is also driven by having less time available to game. I wish I could learn 2 games every week but a good gaming week has 10 hours of gameplay for me. It’s usually less than 5. So there’s a little more motivation to play something familiar so I can start having fun faster. Ironically, Elite: Dangerous is a comfort game despite the common complaint of its complexity. Some PS2 era games come to mind
I’m not saying it’s the best and definitely isn’t some obscure title, but I really liked Ghosts of Tsushima. The combat is fun, the story is decent, and the graphics are beautiful. Good replayability with the Legends Mode, too.
I’m not saying the combat is straight up bad, but throughout my 6-7hrs with the game (so far), it was definitely its most underwhelming aspect IMO.
I have to give it another go, but Sekiro’s was definitely more fun (or at least rewarding), while Ghost of Tsushima’s felt tedious. Maybe it just didn’t “click” for me though.
they had all the right ingredients but pigeonholed the combat stance mechanics too much. I wish they did the stances more like Nioh 1 & 2, it could have been amazing. Like fuck man I just want to use the wind stance kick on people without being interrupted with a tutorial message that never stops showing up trying to cajole me into using the “right stance”, fucking inane.
It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.
Deathloop’s story basically means that you’re replaying the game because you failed your previous attempt at escaping. You can play it more than once, the game encourages you to, and I kinda want to, but I never did because I already won. In a lot of games replays are basically just “fresh starts” and here, they are part of the story, and ironically, that’s what’s stopping me.
Also… A big part of playing Death Loop was figuring out the proper order to kill everybody. … and sadly, there’s only one order that will work. So once you know the order, a big part of the challenge is eliminated.
It would have been really cool if the game selected a random ordering for your character at new game start and each target’s vulnerable timing changes accordingly. Something similar to how some of Dishonored’s missions could have multiple solutions.
… but I get why they didn’t. Dishonored had mission variants just switch up some text which is relatively cheap compared to having fully different behaviors and speech and so on that would need to be created just for the tiny set of players that not only finish but replay a game.
As someone who played through Dishonored 1,2 and all their respective DLCs multiple times, I was sad that Death Loop didn’t have the same level of repayablity baked into the overarching structure, but I still quite enjoyed the game itself. I just finished it once and moved on.
I don’t mind that there’s only one winning order too much. Could be cool to have more options but I’m okay with that design choice. Like you said, it’s a lot of effort for not a lot of players. I could still vary the gameplay during the missions and that’s good enough. Besides, I enjoyed the world and the characters more than in any other Arkane game, maybe on par with Prey, can’t put one above the other.
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