The spin-off Strikers has the absolutely brain-infecting Love te Wonderland
However, I’ve recently finished Cassette Beasts, and it’s a really really strong contender. Imagine creating an OST piece as amazing as Same Old Story, then going back and adding lyrics for it for when you are fused. And then there’s the even more phenomenal Shot in the Dark (only linking the lyrics version here).
If I had to pick one... Katana ZERO. Nice mix of genres, really emotional soundtrack, lots of synthwave type electronic, all of the artists who contributed songs really put work and passion in there, they work excellently for the game, and are awesome to listen to in their own right outside of the game.
Ray tracing isn’t worth how horrible TAA can make some games look, imo. We’re getting close, but it’s been years of this and I’m so tired of choosing between ghosting and jaggies. Or worse, some games that just force the ghosting TAA onto you anyway (cyberpunk you fuck)
RT being a thing + deferred rendering for larger and more complex scenes pcaused rendering engines to change in ways that make AA work less good
Things like MSAA are now basically worthless due to these rendering changes, leading to TAA proliferation as it’s the best AA for it’s cost in modern engines
MSAA is pretty old at this point and the reason it doesn’t work well anymore is also because there’s now a lot of details in games that doesn’t require more geometry and that’s a good thing. That’s why we now have AA that doesn’t rely on the actual geometry. TAA isn’t the only one though, my favorite is SMAA and FXAA is honestly not bad either (even though it seems to depend a lot on the implementation). Both of these don’t have ghosting and they detect edges that aren’t actual geometry.
Yeah, I’m aware MSAA is old but I’m comparing current AA to that because it was an output that matches what I want from games now in looks, if that makes sense
Those games that allow SMAA or FXAA I will 100% use one of those options, even if the implementation is hot dogshit (I seriously hate ghosting), but so many games either force TAA (again, fucking cyberpunk) or only offer TAA or nothing (or TAA and upscaling, which works but isn’t a great solution, imo)
I wish I didn’t notice this shit, my wife thinks I’m insane for being bothered by them and I’m so jealous of her for it
Or at the very least, the option to choose subtitles right away at the very start of the game.
I fucking hate when games have intro scenes or full chapters where you can’t pause or bring up the menu and you cannot turn on subtitles and I just don’t play games without subtitles (when the game has dialogue).
I don’t like when games just throw you into the action without giving you the chance to tweak settings before (or even until completing the tutorial) in the first place. Like, why?
I mean, if a game publisher wants to try to offset the game price via adding advertisements or to try to market the game via your social network or whatever, fine. I’m not going to try to tell game publishers how to do their business.
However, as a game consumer, I’d like to be informed before I buy a game whether game publishers are doing this in a game before I purchase it, so that I have the opportunity to opt out of buying it. Personally, I’d rather that they at least offer a “premium” version without stuff like this; the mobile video game industry often does an “adware and a premium no-ads” model.
Steam defaults to notifying people on your friends list what games you are playing, though they let you turn it off. I doubt that any user wants that on, all else held equal, other than the specific case of multiplayer games where users play multiplayer games with their friends. It might help a game publisher market their game to other users, but I’d rather just pay whatever extra it takes to make up the difference. I’m not going to say that it’s worth it to every user to pay a little more to maintain game immersion, but it is to me.
I always appreciate when the game allows you to choose how far the camera is from your character, and when they let you pick if you want to play first of third person.
Wildlands is still a great game. It is set in 2019 Bolivia, you work to take down cartels one region at a time. It’s fun both singleplayer and co-op for up to 4 players.
Breakpoint is set on some semi-futuristic Elon Musk type fantasy technology island with drones driving and flying around. The map itself is large and varied, it seems like a South Pacific type environment. Breakpoint initially did a lot of things worse than Wildlands, such as not having AI squadmates and needing to level up your weapons. But since then the game has been updated with a lot of options to fix almost everything, and even add a lot more content. It’s a lot to get used to but ultimately still a lot of fun.
But first play Wildlands, it is fun right away, and more realistic overall.
Does it have to be a JRPG? If you want tactics in your turn-based games I recommend looking into cRPGs as the genre originally started as adaptions of tabletop games and has way deeper tactics compared to most JRPGs. Stuff like the Baldur’s Gate games, Dragon Age, Wasteland, Divinity: Original Sin 1+2 or Arcanum: Of Steamworks and Magick Obscura are all turn-based or real-time with pause which work similar enough to count. As a plus point most of them allow you to be rather creative in the way you play from stuff like talking an opponent into killing themselves to turning opponents into chicken and letting them bleed out with another skill.
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