Good read, as always. The link to lego island is broken, on my end at least (it redirects to LW).
For copyright reasons I’d rather it be the link to the decompiled/ported source code rather than directly to the game itself. I doubt they got the 3d models IP owner autorisation to use them, thus falling into the no linking to piracy rule.
The game was deemed abandonware years ago now, featuring both on the site myabandonware and on archive.org. There’s no complaints from LEGO itself as a brand since being shared there, but I’ll just remove the link entirely for you since you’re worried!
Honesty I’d agree that it should be allowed, but the EU has a much more strict rules on fair use than most countries has. And as LW is hosted in the EU, that’s the rule we have to follow.
But the jurisprudence made it clear that source code is considered as ok as soon as it does not contain copyrighted materials (original 3d models, music, etc). That why I’d prefer to link directly to the source code.
And if they have a direct link to the playable version of that game on said repository, that’s not our problem anymore 😅.
Hey, don’t worry! Better safe than sorry, this way at least if people reading are curious and want to find it (and play!) they can search it up, I’d assume. No problems!!!
OW2 got way better in the past year that I'd say it's a good f2p game, it deserved all the bashing on launch but once they went back on locking heroes and actually started adding new content it's worth a play. Lemmy hates live service though so nobody is going to let you say it out loud without getting mass downvoted.
This is the kind of fun jank and efficiency I love that you can’t get in whole open world maps. This is they made the map match the game they want the player to experience and not the game that fits on that specific open map.
I learned to speedrun this but stopped from intense wrist/lower arm pain. I wasn’t great but I could do a sub 20 16 star and pull off breezeless occasionally. Never topless.
It’s still fun to play casually. I have an N64 so I’ll go get all 120 stars every couple years.
fair enough lol. i grew up on the 3DS one so it’s probably nostalgia for me too, though i honestly i mostly prefer the graphics just because something about N64 Link’s nose bothers me
Just finished Steamworld Dig 2 for the second time, 100%ing it. Love that game. Started Bloodstained. Its alright, but it gets a little grindy near the mid to late game. I installed a mod that increases drop chances by 10% additive. Makes it less grindy, so I’m enjoying that. Also playing bloons TD 6. For funsies.
SWD2 is so fun, just a nice, breezy lil metroidvania. Does the cool metroidvania thing where the endgame mobility upgrades make you feel like a ninja grappling all over the place.
Only just started Pentiment. And by that I mean I got through the background selection, and I’m now trying to decide if I’m happy with my choices or want to go with something else. The game looks really good so far, I’ve heard good things and I’m excited to see how it plays out.
Finished Xenoblade Chronicles, I’m playing the extra story now. I enjoyed it this time around. It’s nowhere close to a masterpiece, but the setting is pretty unique and the gameplay is rather satisfying. Especially since every character plays differently from the others.
Playing a bit of Mario Kart World. The new systems (rails, wall riding) seem fun, but I’m not a fan of the constant straight roads. Grand Prix is not great and Knockout Tour is fun but is starting to get stale. The most fun I’m having is in Time Trial, as it seems like the best way to play with the new mechanics.
Playing a bit of Mario Kart World. The new systems (rails, wall riding) seem fun, but I’m not a fan of the constant straight roads. Grand Prix is not great and Knockout Tour is fun but is starting to get stale. The most fun I’m having is in Time Trial, as it seems like the best way to play with the new mechanics.
God i’m so jealous of all y’all Switch 2 owners. The trick system seems so cool and satisfying. One of my favorite childhood game experiences was Sonic Adventure 2, and I played a few of the earlier stages over and over again as a kid because I needed to farm rings (money) for the Chao Garden. I got really good at blasting through City Escape and similar levels, knowing the various optional routes and shortcuts, memorizing when exactly I had to hit a button to snap to a grind rail or light dash along a ring lane. Speedrunning those stages gave me a very satisfying feeling.
After watching a lot of gameplay of MKW, I really feel like MKW is the first modern game I’ve seen that recreates that experience, in a way that modern Sonic games could never. Especially the Time Trials mode in this one seems like it would recreate my modern experience of trying to do tricks through a stage to make Sonic and Shadow go even faster. Sonic Team should be taking notes from MKW in my opinion, this kind of “arcade racing + tony hawk tricks” gameplay is exactly what I want out of a Sonic game.
That’s true! I hadn’t though about it, but it does feel a lot like when I tried optimising City Escape in Generations. Probably even faster paced since, you rarely need to slow down when driving.
exactly! I’ve felt for a while now that Sonic games should use driving game controls instead of platformer controls, and MKW shows a way they could do that and still have a platforming game in there!
If I were given carte blanche to redesign 3D Sonic gameplay, making it control like a faster-moving Tony Hawk game seems like the way to go. Sort of the middle ground between conventional platforming and vehicle control.
I also kept the 4:3 ratio, and the original resolution and framerate, too. The game was designed around this and it felt more right to me. But SoH‘s free camera is awesome of course, really freshened up the game.
I’ve only been able to pull it off once but it was so fun watching my friends look confused as i threw myself off the edge only to get a massive jump. Though, i also avoid using exploits too much when playing with them so that probably contributes to my difficulty pulling it off
I was super impressed with the demo from Steam Next Fest last year. It’s definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses “soft” pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
I played around with the pixel settings in the Next Fest demo. It’s honestly more of a curiosity than something that really matters, but I’m glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you’ll find that the backgrounds scroll choppily. I’d imagine it would feel good that way on a smaller screen.
It’s that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello’s default “soft” mode is my sweet spot. Rotated and resized pixels are yucky, but I’m okay with smoother scrolling and sharper text. Celeste is that way as well.
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