“Nie jestem w stanie przekierować swojej petycji do Sejmu RP z racji tego, że wszelkie ustawy obywatelskie wymagają 100.000 podpisów poparcia” - Inicjatywa obywatelska to jednak duży kaliber i w sprawach dość technicznych nawet ktoś o bardzo dużej rozpoznawalności pewnie miałby małe szanse na wytłumaczeniu tylu ludziom o co z tym chodzi i dlaczego to ważne. Ale co stoi na przeszkodzie, że złożyć w sejmie zwykłą petycję www.sejm.gov.pl/sejm10.nsf/page.xsp/schemat ? Też ja muszą rozpatrzyć na otwartym posiedzeniu komisji.
My wife and I were looking at Croc and just talking about getting it for SD. My biggest issue is controls. I would like to know if it is easy/hard to get the controls working. Im tired of spending weekends getting a couple games working not off of steam.
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I have to say for me, I know this won’t be everybody, my favorites are going to be the ones that change the way I felt about gaming, not necessarily ones that I would want to play again.
In fact, I have found that going back to some of the seminal games, or the ones that were most impactful to me, hurt my feelings because they were from a time… Where let’s be real, technical limitations made a lot of very basic quality of life things nearly unavailable.
I think the 1st that changed the way I felt about gaming was Ultima 4 - they had flushed out the systems of the earlier three, which were pretty primitive, and made morality, all kinds of wonderful internal game systems, relationships, secrets, optional paths, total exploration. 5 and 6 were games that I explored and played molecularly because they were just a joy for me as well.
Another one I talk about a lot is a game called Squares Deluxe which the developer thankfully changed as freeware a few years ago. So anybody with DOSBox can download it and play it legally, and in my view, it’s the best shape packing game ever made - there are so many amazing mechanics, and if you play Extreme mode and get a great run going, it can be the most thrilling experience!
How can I forget the very first game I played in arcades which was Atari Warlords at Fiesta Foods! I was bedazzled by the cabinet and I had to have a teenager explain to me what it was! I went flying home and explained what I saw to my mother and she was incredulous, and she took me back to play!
Runestone Keeper. I know that really if you distill it down, you’re kind of playing a probability-based card / slot machine game. But play your choice is broad, and I love the fact that the entire playfield changes with every move potentially. Yes you can get screwed over, yes you can have amazing runs, but it’s that unpredictability that keeps me salivating. I can’t actually recommend anybody play this outside of steam version because the app one keeps changing - I’ve bought it a few times and I keep losing my license/progress when they change publisher agreements, to hell with that noise!
BTW is just a labour of love of IMO a genius game designer FlowerChild (RIP) who out of spite for adding wolves to MC made the best game possible, it’s extremely rewarding, all the small details are thought through. And now the community has taken over the torch and are updating it faithfully further.
Portal is just a gem of the game, already mentioned in the thread so not gonna start another one.
This is really hard. Dungeon Master on the Amiga500 is up there, as is Unlimited Adventures. Today, these don't look so interesting, but man they were great at the time. Amiga also had a neat RPG maker as well whose name I can't recall.
Workers and Resources: Soviet Republic. It’s one of the most complex city builders made, and while the interface isn’t great and there are lots of obscure, weird, and downright unintuitive mechanics, it’s so rewarding to play because you can actually construct your infrastructure with materials and time, and so unlike Cities: Skylines or Transport Fever, the game doesn’t become trivially easy when you get a late game map. Those games you can eventually afford massive bridges and tunnels, but that’s not the case in Workers and Resources, because no matter how much money you have, bridges take time to build, and you’ll have to reroute traffic during construction, so you’ll only use them when you really need them.
Also I love the scaling, things like gas stations only require a single truck very occasionally, shall industries require a few trucks, and only the big industries like steel require trains (and only a reasonable amount too). As opposed to Cities: Skylines or Transport Fever where every industry ends up with a massive number or trucks or a silly number of trains.
I genuinely thought it’s an awful game the first time I tried. Tried it again few months later and fell in love with it.
My only problem with it is how slow everything happens if you play on realism, so I use cheat engine to speed up the game by a factor of 2-10 with hotkeys, otherwhise it sometimes feels like an idle game
This might be a dumb idea, but I may buy this game just to make up for all the baseless hate it’s been hit by. Maybe just to avoid shareholder claims of “See, people prefer historical accuracy. Hence black people are banned in all future games.”
I haven’t really even tracked much of Ubisoft games for a while, and I recognize usually they’re pretty mindless open world fun - personally I’m often fine with that.
The black samurai dude is already prevalent in Japanese pop culture. The folks going around saying that’s the problem are just confused and dumb. There’s no real issue there The issue lies in how things are portrayed that make the game look not distinctly Japanese, but more western “Asia wonderland”. I lived in Japan for over 10 years, I have Japanese family, so I pick up on some of this. It definitely gives the vibe of a Canadian studio did as much “Japan” ™ as they possibly could without having to actually go there or consult genuine professionals on cultural nuance or visual identity.
I say this as someone who has only seen promotional materials and not the game itself, though. So the game itself could prove me wrong. And I don’t care if you enjoy the game or not, I’m just sharing why it kind of turns me off.
Total War: Warhammer 3. I play it more or less exclusively with a buddy in multiplayer. Been playing since part 1 came out. I love how the addition of magic and flying creatures changed the Total War formula up, the immense size of the map, the mixture of races.
Rimworld with a couple of hundert mods is still at the top, although I tend to let it rest for some months before I pick it up again.
Baldurs Gate 3 and Divinity Original Sin 2 are my favourite RPG games.
Used to play Skyrim with a bassilion mods a LOT and love it for the hours of enjoyment, but after so many years I have possibility played enoth of it… But who knows, might feel the itch and spend 48 hours trying to get every mod to run just to stop playing after one hour again at some point.
Loved the Mass Effect Triology. Only did one playtrough, that was intens and great.
Binding of Isaac is still my go to for a quick 30 minutes gaming session when I feel like it. I realy suck at it too, so after 12 years there’s still a lot left to do.
And that’s okay. It’s also not a “pile of shame”. If you’re in the mood to play something and then aren’t, that’s fine. Games are supposed to be fun. Don’t treat it as an obligation. Not every fucking choice in your life needs to be financially efficient.
I don’t think there was a single party I attended in high school where Rock Band or Guitar Hero wasn’t present. Such a great party game for players and spectators alike. The younger generations are really missing out.
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