I’ll admit, it’s probably not disingenuous to the original for it to be crammed with minigames, whether or not they changed it up with new ones. When the original was one game, leaving Midgar was very much a moment of freedom they wanted to capitalize on, so it was the perfect checkpoint to start giving the player optional activities.
That said, the “Towers” subject in particular (what I believe prompted the “Ubisoft style” comment) is something I feel like gamers need to cool down on. As much as people habitually throw shade on Ubisoft for starting them, they make sense, and can be done in an interesting way. If you have an open world environment, you want players to rely on the ugly minimap as little as possible; that often means both a focus on vertical movement that allows you chances to see the space in front of you, as well as tall buildings that encourage distant exploration. I really think towers get unfair criticism, even if a few games have done them in less fun ways (I could be biased - I think even in their initial appearances in Far Cry 3, they were actually fun to climb)
Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.
You don’t have to do any of the open world “bloat” if it’s not your thing. I prefer linear games but I don’t mind it here cause it’s allowing a lot of “quiet moments” which I think this game does way better than the original.
Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.
Yes, I know a lot of people who barely touched the open world content and have just been blitzing the story.
I guess my take is that this is all a big step up from the older standard of grinding enemies outside of town for hours just to level up your materia, so I don’t mind the large volume of side objectives to do. Variety is always nice.
That’s an interesting take I hadn’t realised. It’s a different kind of grind, but I think I prefer this kind over just mindlessly fighting over and over.
I feel like if you have the difficulty on easy or normal you could skip most side stuff if not all cause the dynamic difficulty is made more specifically for those that want to do everything and not have it become too easy by the time you’ve done so much side content. But also dynamic might even lower the difficulty too if you’re finding it hard maybe? Don’t know about that though.
Haven’t played rebirth yet, but played original many times. IGN did a play through review vid: youtu.be/5jvBmusBMzo?si=O3qFNeb__PaF7sHl which makes it look both a lot like and very unique from the original at the same time. I dunno how many hours you put in so far, but it looks like there’s easily 35-100 hours worth of content, which is in line with the original. The video I linked makes it look fun, but I’ll reserve judgement until I get a chance to play it!
I’m not even half way and I’m at about 25+ hours at the moment. It’s great. I think I overall prefer the more linearity of remake but I’m still having fun and the all of the towns being as open as they are is the best part of this open world aspect.
I prefer not to devote myself to any one storefront, and while Valve is very altruistic I think healthy competition is one of the things that keeps PC gaming storefronts at their best.
Even on consoles, I prefer to go digital; saves bookcase space.
Some contect, the tractor randomly appeared on an intersection in the middle of the city. My two teammates weren’t able to see it and for them I appeared to be hovering mid air. It’s obviously the rusty tractor, but why is it green? Where did it come from? And why couldn’t my mates see it? We were in an empty lobby by ourselves by the way. gta.fandom.com/wiki/Tractor
OP asked for games that too few people have played, not for hidden gems. That is not the same. For example, compared to the 500.000 reviews Baldurs Gate 3 has on steam, Divinity: Original Sin II, despite also being one of the best rpgs, has only 150.000.
FTL, which is easily in the top 5 of the best roguelites ever made has only 50.000 reviews, which is very little compered to Hades for example, which has 200.000.
Into the breach was never really popular, it has only 15.000 reviews on steam.
If you ask most gamers about those they usually have never heard about them or at least have not played those themselves. I would not call them particularly hidden but I think they deserve to be played by more people and that is what OP asked about.
APE OUT - You’re a gorilla that kills people before they kill you. Music, art style, and gameplay mix very well.
Crab Champions - You’re a crab with a gun facing waves of crabs and other stuff. Things get really insane with all the modifiers you pick up.
Iconoclasts - Beautiful art style from a single developer. Story hits on some heavy topics which may not be for everyone. My only complaint is he really needed a dedicated writer to clean up the story a bit.
Little Inferno - You burn stuff in a fireplace.
Party Hard - You’re just a dude that wants some sleep. So, you become a serial killer.
I do t play games on console all that often so I’d rather the option to pick up a cheap used copy. Plus I could play that game any number of years down the road when the servers are long shut down. But on PC I just want to click the button and the game installs and opens.
bin.pol.social
Najnowsze