bin.pol.social

moist_towelettes, do gaming w What game mechanics do you love and hate?

Love:

  • Base building. Fortifying against enemies and being creative is a blast.
  • Exploration and big worlds. Games like Borderlands, Fallout and Far Cry with unique environments and ambiance.

Hate:

  • Escort missions. After all these years they’re still not fun.
  • Excessive health bars. Having to carry several different kinds of potions, etc. One of my favorite games is Dark Cloud for the PS2, but I think it had health, mana, weapon health, thirst and effects like poison that never cleared until you took a certain potion. I believe I used a GameShark or similar to get rid of thirst and weapon health.
Rozauhtuno, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?
@Rozauhtuno@lemmy.blahaj.zone avatar

God games: the whole genre basically peaked with Populous and B&W and then just went quiet.

Space adventure games like Freelancer or X are also very rare nowadays.

myfavouritename,

I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.

I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.

I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.

What do you think?

Rozauhtuno,
@Rozauhtuno@lemmy.blahaj.zone avatar

Erhh…I guess?

But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.

In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.

Bear,
@Bear@beehaw.org avatar

Rise to Ruins has some god powers on top of the colony sim just as a possible suggestion for people looking for that.

ColdSilenceAtrophies,

Still fairly old, but newer than B&W: From Dust . Replace trainable animals with fluid physics and light hearted songs with didgeridoos, and it’s kind of similar.

Jaccident, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

The First Person Stealth Sim genre (Thief, Dishonored, etc) has been getting very little love in the last few years. Sadly the Arkane games don’t embrace it anymore; while great Prey was borderline as you really couldn’t control the stealth in many sections, and Deathloop and Red Rain are primarily short action games.

bermuda,

Have you played the two most recent deus ex games? HR is my personal favorite but I liked MD more for its atmosphere and level design. Both are primarily 1st person but switch to 3rd person when using cover.

Jaccident,

I have, though even MD is getting on for 7 years old now. I don’t think that the series lived up to it’s roots in either title. I found myself feeling very constrained by them; I don’t necessarily mind if I have to play a character (Corvo is great as a Tabula Rasa) but Adam Jensen and his backstory are so fundamentally unlikeable.

Silverhand,
@Silverhand@beehaw.org avatar

Although they’re somewhat different the modern Hitman trilogy scratches this same itch for me (especially turning some of the guidance in the UI off and exploring the levels yourself, they’re actually designed well for that). Gloomwood is in early access but is shaping up really well and is inspired by classic Thief.

clayalien, do gaming w Weekly “What are you playing” Thread || Week of July 30th

I’ve got a brand new intel nuc 12th gen i7, 4070 graphics, 32 gig ram, Samsung 990 hard drive.

Cost me a pretty penny, and a lot of time to put together. Not to mention all the time spent researching parts and agonising over choices. Then the wait times for deliveries and redeliveris of the orders I messed up (had to return ram twice, once because I accidentally ordered the wrong ones, and once became a stock was faulty).

Eventually have everything set up.

So of course I’m using it to play ksp1.

liminis, do gaming w Weekly “What are you playing” Thread || Week of July 30th

Just finished Yakuza 3, started Yakuza 4. Enjoying the visual bump, and some refreshing changes to the combat, though I loved the story of Y3. Also playing through BotW for the first time (very late to the party).

Trying not to get sucked in too deep by my return to OSRS on top.

ConsciousCode, do gaming w What game mechanics do you love and hate?

Social and conversational engines (think Stardew Valley or Animal Crossing) tend to make me feel a lot lonelier than straight NPC dialogue. I think it’s because NPCs are shallow enough that I don’t see them as people, just people-shaped quest dispensers, but when you add social systems on top they’re inevitably going to fall short and that friend-shape turns into an NPC and my brain realizes I was playing alone the whole time. I’m really looking forward to the integration of language models into games so I can actually socialize with these characters, even when they’re more shallow than real people.

echodot,

What I always hate is when the dialogue option description doesn’t really match the dialogue your character then says.

The Mass Effect games are absolutely notorious for this.

You press the option that says “I am not so sure about that” and you character goes “You are a lying piece of shit!” *Clementine will remember this.

Strawberry,

Life is Strange: True Colors burned me so many times with this

Mot,

I think it’s fun to work down a questline for an NPC, but I agree that attempts to make it more that a simple branching dialogue tend to fall a bit flat. I also tend not to like the gift giving grind a lot of games do. I much prefer to go do things with an NPC and often that forms a better bond than an NPC with more dynamic dialogue.

DmMacniel, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Rhythm Games like Guitar Hero, Band Hero and DJ Hero. Those were fun.

columbiatch,

There are still plenty of them: DJMAX, Muse Dash, Spin Rhythm, Hatsune Miku Project Diva, Beatmania. Also there are tons of them on mobile.

Domiku,

Check out Clone Hero! I’m away from my computer, but there are archives that let you import all of the Rock Band and Guitar Hero songs. You can use/mod old controllers or even 3D print your own.

sincle354,

You might be surprised to hear that Konami, famed for focusing casino machines, was actually mistranslated on also focusing on arcade machines. There’s still a whole rhythmgame scene, but unfortunately it’s mostly centered around Japan. That’s where DDR, beatmania, Gitadora (the series Guitar Hero/Rockband ripped off) are, including newer series like DanceRush and Maimai and whatnot. If you ever visit the higherscale independent arcades, you might find some unsanctioned imports with some even emulating the online functionality (with gacha, ofc…). Otherwise, your only hope in the states is Round1, which host official imports, and D&B which only has DDR.

To add on to the other commenter, check out Osu!, ADOFAI, Rhythm Doctor, Hifi Rush, and a whole bunch of apps if you don’t want arcades.

TacoEvent, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

MUDs. Text based (generally RPG) games with incredibly immersive story telling, near infinite levels of character customization, and many even feature ways for players to build on the world itself.

I’m surprised it’s not more popular amongst D&D enthusiasts.

In its hey day, people spent thousands of dollars just to boost their characters on massive for-profit MUDs like those created by Iron Realms. But smaller MUDs like Ancient Anguish were just as quality.

Sadly they’re going extinct. Only a few MUDs are still actively maintained.

Skedaddle,

I started reading Mort (Terry Pratchett) and it reminded me of the Discworld MUD I played with my friends in the 90s, on dial-up, all crowded around a single 13" CRT. I looked it up, and it’s still running!

TacoEvent,

That’s awesome! I’ve noticed it on lists of top voted MUDs for a long time, but never quite got into that particularly flavor.

Stache_,

Huh, that must be where the original name for Runescape (DeviousMUD) came from. Didn’t know it was a whole genre of games

Stache_,

Granted it’s not text based, so I could definitely be wrong.

TacoEvent,

Whoa that’s a nice piece of trivia. Did some googling and it definitely has roots in MUDs, but Andrew obviously had higher ambitions visually. That’s cool.

that_one_guy, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Party-based RPGs like Baldur’s Gate or Pillars of Eternity. I absolutely love this style of game, but it feels like there are precious few titles to choose from. Anyone know of any hidden gems?

ur_dad,

It’s not hidden, but I thoroughly enjoyed divinity original sin II. If you don’t want turn based combat it might be worth checking out the Pathfinder games.

MRPP,

There a youtube channel and a steam curator called Mortismal Gaming who loves CRPGs. Their shtick is also completing games at 100% before popping a review, and they are churning out new material at an amazing pace. Check it out for some decent coverage on the genre.

As for a maybe hidden gem, Age of Decadence looks pretty good. I have not played it yet, but the genre seems to match, and the premise is solid.

Expedition Rome is well appreciated too, even if it leans more toward tactical battles.

DmMacniel,

Have you checked out Pathfinder Kingmaker and Pathfinder Wrath of the Righteous? Those are relatively new.

CallumWells,

Well, you’re in luck; they’re releasing Baldur’s Gate 3 in a few days ;P

ColdSilenceAtrophies,

Solasta is a pretty faithful recreation of dungeons and dragons 5e, although the story/writing is not the best (may have improved in the later dlc, I’ve not gotten around to playing it yet). The combat is fun, though.

fuzzywolf23,

I have just one gripe with Solasta – it’s incredibly slow movement. You have to mod it.

fuzzywolf23,

Tyranny, Kingmaker, Wrath of the Righteous, Tower of Time. Also anything by Spiderweb Software – my favorite is Geneforge

Kikkertje,

Have you checked out Caves of Lore? It’s a great party based rpg with deep lore and created by a single developer. It reminds me of Jeff Vogel’s work a bit.

that_one_guy,

No, I’ve never heard of it. Thanks for the suggestion!

Mandy, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Games that are made for the sake of making the game insread of being made to squeeze as much retention and money out of you as possible

Now thats a style that is becoming increasingly rare

that_one_guy,

I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.

sincle354,

That or modding. Modded Minecraft is done purely because someone wanted to have the functionality of magic wands or engineering or resource processing in their lego game. It’s completely unmonetized and gets extremely involved very fast. I fondly remember my nuclear reactor exploding and having to work around the irradiated zone. Good times.

Mandy,

the indie scene may be greater for that but is also filled with the same money making trite and on top of that constantly copying each other and barely doing anything new.

Rozauhtuno,
@Rozauhtuno@lemmy.blahaj.zone avatar

Half-assed unoptimized horror game : Find the 8 pages before the tooth fairy jumpscares you!

fuzzywolf23,

Just follow a YouTuber with similar tastes and play the indie games they play. AAA is creatively dead

Mandy,

Thank you but I trust youtubers opinions as much as a gaming “journalist” which is to say, not at all

fuzzywolf23,
  1. Willing to paint an entire swath of people with a broad, negative brush
  2. Unwilling to spend any effort finding media you might actually enjoy.

The problem might not be with the industry.

Mandy,

Youtubers are inheritor by the virtue of their existence just are a little to biased like the gaming magazines, I also find text much easier digestable than 2,5 minutes of invideo ads, sponsors selfplugs, like button smashing.or whatever else they want to subject me to

I spend far more effort trying to find gold than one really should have, there shouldnt be a need to spend so much time

Take a genuine hard look at this industry, an industry full with exploitation, lootboxes, micro and macrotransactions, the same 5 ideas ad naseum, where for every cuphead you have 10 slendermans, (thats just the tip of the iceberg)

you mean to tell me in THAT industry its ne with the problem? Cause thats a fair assassment and ill support whatever conclusion you may or may not draw

fuzzywolf23,

I have hundreds of games in my steam library with no in game purchases or lootboxes which I have enjoyed for between 50 and 2000 hours each. If you really have that much trouble finding games you can enjoy playing, then you need to change your habits.

blindsight,

I think it’s more that, in absence of a gaming social circle, games discovery in the indie scene is hard. So, the easiest way for a lot of us is to find a gaming content creator who played games we like and play whatever they’re playing.

There’s a YouTube streamer I’ve been following for over a decade and every single game he plays is a 5/5 for me. At least ½ of my gaming is just games from his channel. It’s super easy; I don’t even watch him on Twitch much, but I can scan his recent broadcasts for gaming suggestions, and watch him play for like 30 minutes to figure out if it’s for me.

Hipstershy, do gaming w What game mechanics do you love and hate?

I love mystery games, so–

Love: When mystery games actively draw attention to the idea that you need to draw your own conclusions about what you find in the game, and make your own truth, instead of just following a track

Hate: when the above is expressed as a formalized “Mind Palace” mechanic à la the more recent Sherlock Holmes games. That’s just covering the track with a tarp instead of letting you build your own theories. Either let people accuse who they want with the evidence they have (once again I plug Paradise Killer) or acknowledge that there’s only one acceptable answer

I_Has_A_Hat,

Sounds like you’d love and hate Phoenix Wright.

Hipstershy,

I’ve played a little. It’s okay. The one I was playing didn’t do anything approximating the Mind Palace and was very, very linear-- which I think is better than the Sherlock Holmes style games. It was the everything else about it that annoyed me into turning it off!

NaoPb, do gaming w What game mechanics do you love and hate?

I hate stealth. I want to go everywhere guns blazing. This is what ruined the Farcry series for me. Having unskippable stealth sections.

NaoPb, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

I liked the point and click games when they were 2d hand drawn and not (3d) rendered. It seems to be a thing that has now been lost to time.

bermuda,

submachine?

NaoPb,

Interesting! Not exactly what I would think of but this seems right up my alley. Thank you!

Mysteriarch,
@Mysteriarch@slrpnk.net avatar

Are those still playable? Loved those, great vibe!

bermuda,

mateusz has some on his website that you can buy for $25 in the form of the “complete collection.” He is also currently working on “submachine legacy” which combines all games into one and will be released on steam and I’m assuming will be paid.

www.mateuszskutnik.com/shop/index.php?main_page=p…

HidingCat,

Wadjet Eye still makes them, no? There's still a few, they're not totally gone. I always keep an eye out for them on Steam.

Kikkertje,

Wadjet Eye games are soooo good.

gaytswiftfan, do gaming w What game mechanics do you love and hate?

I hate when games are open world just cause. I only ever enjoy an open world when there’s an insane amount of lore like in Skyrim or Fallout, but in most games I prefer a linear gameplay or semi-open (Mass effect, Dragon Age)

At some point something happened and literally every game has to be open world now 😭

PlantJam,

A Plague Tale is an incredible example of what can be done with a linear design. Both Innocence and Requiem were amazing.

Open world games like the Witcher 3 leave the player with this really weird interaction with plot urgency. I’m looking for someone but just barely missed them? Hurry to the next town so I don’t miss them again? But then zero consequences when I ignore that quest for twenty levels.

Pfnic,

Agreed. Like the original linear Mirror’s Edge is way better than it’s open world prequel. It’s my go-to example for exactly this problem.

echodot,

And that Halo game I can’t remember what it’s called, but there’s an open world Halo game and it’s awful.

The biggest problem in that game, and in general, is the fact that, yeah it’s an open world game, but there isn’t really a lot to do, so you have to run around through the level, which is usually boring, to get to the actual next bit of the game.

It wouldn’t be so bad if they just teleported you to the next bit. Then the open world aspect could be played around with on your terms, but you could also just ignore it if you wanted. But they never do that because they’ve made an open world, and they want you to look at it.

r1veRRR,

While I don’t mind openworld games, they definitely feel off, esp. with regards to the main quest. Can’t save the world, gotta get this granny laid.

One of the only games with a open world that actually REQUIRED it for the game to make sense is Paradise Killers. It’s a detective open world game on an island. The open world makes a lot of sense, because a detective has to find their clues. It’s not a detective game if there’s a counter of “clues found” or there’s a linear progression. The game never tells you that you’re done finding clues. Like a real detective in a real open world, you have to decide whether you’ve seen enough.

Faydaikin,
@Faydaikin@beehaw.org avatar

I mostly dislike open-world games because of the lazy travel systems. Either you have to run everywhere or you free fast-travel from any point, too any point.

There is no middelground.

I miss games like Morrowind, where you not only had to pay for fast-travel, but it functioned more like an actual transportation system. Like, you had to go to this city and take a Strider to that town and then a boat ride to get to your destination.

Giving the world some infrastructur and natural money drainers helps with immersion and facilitates the need to go do some side-quests every now then. You get fast-travel, but you also get to see the world that was build for you. And you don’t run around as the richest douche in the world by level 10 with the best gear available because nothing costs anything.

Bethesda skipped this aspect entirely back in Oblivion and never looked back. Making your characters golden gods from the get-go, with no reason to interact with anyone or do anything except screwing around and collecting trinkets.

There’s more to it, ofcause, but this is the biggest pet-peeve I have.

Bandicoot_Academic, do gaming w What game mechanics do you love and hate?

Like: advanced phisics engines - some of my favourite games are phisics sandboxes

Dislike: equipment durability - it rarely adds any difficultyand is most times an anoyence

deksesuma,

Weapon durability is fine when done well, like the Soulsborne games.

I hate it on Breath of the Wild and Tears of the Kingdom.

EremesZorn,

It’s the primary reason I put down Breath of the Wild. Hit an enemy three times with a basic weapon and it breaks? Nah, I’m good.
I think if I had any sort of fandom towards Legend of Zelda as a series, I may have stuck with it, but that’s just not a series I could get into when it was coming up (Link To The Past, Ocarina, etc.)
Weapon durability in, say, S.T.A.L.K.E.R. is handled way better. Gun starts to slowly become inaccurate and more unreliable (more frequent jamming, which means you have to reload mid-firefight to clear the jam. I actually like that).

deo,

I think it worked really well for TotK. Unlike with BotW, I was actually kinda excited when my weapons broke because by that time, I had some new, better monster part I wanted to fuse to make a new, better weapon. It made it more fun having the weapons break so that I would be more likely to try new combinations.

Mot,

It’s not super painful in Soulsborne games but it’s still enough of an annoyance they got rid of it in Elden Ring.

ConsciousCode,

Weapon durability becomes a lot more bearable when you streamline the decision-making process to “do I want this stick” and “which stick do I want the least to make room for this new stick” and/or treat it as an exercise in zen. Leave your burdens at the shore of the dao, dear Bandicoot.

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