I finally finished Pillars of Eternity. I've got lots of criticisms for it, but mostly I really enjoyed it. I do wish there was less combat and that there were more opportunities to talk your way out of combat, for instance. The combat is very good, but there's so much of it that you can easily get decision fatigue. I'm going to take a slight break from Pillars of Eternity before I start the sequel.
So I moved on to replaying Planescape: Torment instead. I last played it about 12 years ago, and there's a good amount of it I've forgotten since then, but at the time I felt it was the best writing I'd seen in games to date. As poorly aged as it was then, even on the enhanced edition now, it's perhaps aged even worse now, so I'm not sure if I'll finish replaying it this time, but we'll see. At least it's not particularly long.
My friends and I are continuing our co-op playthrough of Quake II since we don't live in a timeline where we've got a plethora of modern FPS games to play instead; not the traditional campaign variety, at the very least. The indie scene is mostly replicating Doom/Quake 1 sorts of games, and Quake II is surprisingly much more modern in its design...at least when you use the compass built in to the remaster.
EDIT: Changed my mind. Moved on to Pillars 2. There are already a lot of great improvements.
I had to start Pillars 1 multiple times until it clicked for me and I was able to finish it. It’s a good foundation that Pillars 2 very much improved on. A feature in 2 I absolutely love and wish more party-based games would include is the (albeit rudimentary) editor for the party behavior.
I often struggle controlling multiple units at once so that editor was a godsend for me! Too bad it’s the only game I can think of that has something like this. :(
It exists in at least the enhanced editions of Baldur's Gate 1 and 2, and I'm told the first Dragon Age had this too. Though to be honest, even with the ability to script AI behavior, I'll likely end up just setting tons of conditions for auto-pausing like I usually do in RTWP games so that I can decide what to do for each character whenever some condition in the battle changes.
I know the Enhanced Editions of BG1 and 2 allow you to choose from different scripts and there’s a few On/Off buttons, but nothing like the PoE editor where you could do things like “If 3 enemies stand around you, use this spell” or “If enemy is threatening an ally, use this ability on ally, but only if $resource is higher than x and only once every 30 seconds.”
Diablo 3: Season 30 - Gave up on the new Monk build since it had very precise stats that I'm currently too lazy to works towards. I'm still progressing with my current build, so I'll keep it for now.
Diablo 4: Season 3 - Played around with the Lunar event that started this week. It was surprisingly easy, and I got through all the rewards in a couple nights.
I haven’t tried this, so can’t really compare it myself, but if we are comparing this to Splatoon (which seems reasonable in terms of appeal if not completely in terms of gameplay), I can already see a difference, and in my opinion a huge problem.
Microtransactions. Very bad case of them according to lots of reviews.
I had a bit of an inverse experience between the two. My gut reaction to Wyll was good, but his story made me dislike him, but Gale I disliked off the bat but came to appreciate after a bit of dialogue.
There's just so many characters whose entire presence makes me go "please shut the fuck up" that it's hard to pick just one. Like yeah pretty much anybody would sell Preston Garvey to Satan for half a donut, but there are just so many other annoying characters...
Handler. Everyone’s shovelling coal into the furnace to keep from freezing to death, she’s making roasted yams, and then eats them in front of everyone who is collapsed from exhaustion.
Everytime I kill the monster, she’s like, “Yay! We did it!”
I bought the DLC last week after finally finishing the story, mostly because it’s stated as almost a direct sequel, with a story about as long as the first. It also deals with the consequences of some of your decisions during the main story.
I haven’t played it yet, but I’m excited to jump in.
StarCraft 2. I have too much to think about in real life so I need something that forces me to devote 100% of my attention to it. I don’t particularly care if I lose so I can just queue again and again and come out with my brain reset.
The only time starcraft calms me down is when im doing something brainless like coop or the campaign. At my level of play, it is honestly not very fun on the ladder because I dont really feel like I can still do fun stuff and still win. And being a competitive person doesnt lend itself to being ok losing a lot more because I wanted to do something stupid instead of what works.
I all use a lot of rational thinking daily, so i do like a game that take all of your focus but i’d rather have something brain dead. So in short, rocket league. (Also MHW can be like that sometimes)
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