Fatal flaw: Versus mode (PvP) with random strangers is almost always awful. Only well-balanced teams of roughly equal skill can have a good time, which is unlikely when playing with randos.
As opposed to the co-op campaigns where it’s OK if some players are better than others because we’re all on the same team and a good player can carry several n00bs.
I’m going through an involuntary gaming “detox” due to hardware issues, and I’ve found myself with the time and motivation to resume some personal projects I had abandoned all together; that kinda gave me a reality check that perhaps I’m taking away a little too much time from other hobbies and interests. I’m glad that you are taking back control of your time, and hopefully you can come back to games with a healthier perspective later. :)
Wow! Thank you so much! Can I ask to leave a Steam review if you haven’t it helps small games to get a bit more visibility! : ) Really grateful for playing it, while making the game, we think no one would ever care when we see someone caring, it’s the best feeling :)
Not for now, but just on the basis that I have been so focused on getting it done, I haven’t really research other platforms. The main wisdom is to put on Steam as most players are there. I will look into other platforms.
Game spoilers and subjective opinions below, be careful.
spoilerI enjoyed all parts of Inscryption, but I think Act 1 was the best part of the game. The gameplay of act 2 wasn’t great and had too many mechanics flying around. Act 3 just felt too sterile and devoid of charm. I get that that was what they were going for, but I think I would have preferred multiple rooms in the shack over multiple chapters. There needs to be more games like Pokemon TCG for the gameboy (which is what Act 2 was referencing) though. With a card game that fits it.
Agree on all points. Act 1 was the best. Your reward for playing all the way through is you get to play Act 1 again, as a full-fledged game of its own.
Yeah. It’s not a perfect game, it has many issues, but it is fun and exciting and it does something very very different, very successfully. I’m reminded of the Zero Punctuation review of Psychonauts basically saying that its number one good point was that it was something genuinely mad and original, in contrast to the sea of imitation that is modern gaming, and for that alone hooray.
Good read, as always. The link to lego island is broken, on my end at least (it redirects to LW).
For copyright reasons I’d rather it be the link to the decompiled/ported source code rather than directly to the game itself. I doubt they got the 3d models IP owner autorisation to use them, thus falling into the no linking to piracy rule.
The game was deemed abandonware years ago now, featuring both on the site myabandonware and on archive.org. There’s no complaints from LEGO itself as a brand since being shared there, but I’ll just remove the link entirely for you since you’re worried!
Honesty I’d agree that it should be allowed, but the EU has a much more strict rules on fair use than most countries has. And as LW is hosted in the EU, that’s the rule we have to follow.
But the jurisprudence made it clear that source code is considered as ok as soon as it does not contain copyrighted materials (original 3d models, music, etc). That why I’d prefer to link directly to the source code.
And if they have a direct link to the playable version of that game on said repository, that’s not our problem anymore 😅.
Hey, don’t worry! Better safe than sorry, this way at least if people reading are curious and want to find it (and play!) they can search it up, I’d assume. No problems!!!
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