Those things are complicated as fuck. An arcade cabinet is relatively simple compared to a pinball machine. Even modern ones still need all the moving parts for the board; video game just needs the computer, a controller and a screen.
TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.
I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.
I used to play TF2 a lot in my school years, but today I find it too intimidating. I’ve never been good at competitive games, and I’m even worse in my 30s :D But I like the idea that TF2 is still alive, people are playing, and I could return at some point. Alas, with the alleged development of a new hero shooter by Valve I don’t expect them to pay real attention to TF2.
Played a lot of Wuthering Waves since it launched. It’s a tricky one because it has a lot of flaws and weaknesses, but at the same time the core is actually really solid.
The combat feels amazing, and that really is the big selling point here. Parries and perfect dodges feel great, the bosses have fun movesets and the pace is fast and fluid with lots of tech like animation cancelling and character swapping. The character gameplay design is also excellent, with each character having a unique feel and playstyle, and a unique way of building and using the Forte gauge.
I wish the main story wasn’t complete garbage, but hey ho. At least there is a skip button. Even the good characters (like Aalto and Encore) feel out of place and too goofy in a supposedly post-apocalyptic setting. Funny enough some unvoiced side quests have been better than the main story by a long shot (I’m thinking of Eternal Concert, for example).
Also the localisation is insultingly bad and it definitely seems like Kuro actually disregards the importance of non-chinese regions to the point of not employing a single foreign language speaker even to their localisation team. Even their announcements are worse translations than Google translate, and it’s the same for all languages. You’d think they’d at least care about the JP translation. Puzzling and almost offensive.
Still, the game is mechanically satisfying enough to have me hooked for now. And it’s free (and very F2P friendly at the moment).
Engy is a relaxing class only if you play on Capture the flag. The other modes are pretty stressful lol. But yeah, I usually also go for the Engy. Scout if I feel particularly adventurous, sometimes Sniper on 2Fort. Spy intrigues me but I’m just not able to use it, I’m a disaster.
I also enjoy playing engineer, but I would play as a more aggro engineer with the upgrade for the sentry where it can’t be improved but builds faster and the shotgun where every time the sentry dies you get mini crits.
This is a fun series, but has been getting increasingly bizarre, even by its own standards.
I kinda wish they put a little bit more effort into the anime (overhead wires, signals, correct tracks, etc.) but the fact that it all takes place after the 7G event makes these issues handwaveable.
The Elder Kings 2 mod for Crusader Kings 3 is pretty amazing. It lets you roleplay in the Elder Scrolls universe, but instead of a Skyrim-style rpg, it’s a grand strategy game with intricate political and relationship mechanics.
I really enjoyed The Last Days of the Third Age, a lord of the rings TC for Mount and Blade: Warband.
It takes Warband’s medieval lord sim and focuses hard on the warfare side of things with lots of huge battles on giant maps, but even tiny skirmishes can affect a faction’s strength. (And with so many factions on both sides of the War of the Ring, you need to pick what to focus on)
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