Just a small thing… I must have played Civ II for hundreds and hundreds of hours as a kid. Then one day a large civilization in civil disorder had its capital taken and one half of the empire seceded as a brand new civilization. I yelped… one of those joyful wtaf moments…
Finishing the Easter egg at the end of origins in black ops 2 zombies after trying all night and seeing the special cut scene with my friends on Xbox 360 has to be up there as core gaming achievement.
Same, but the Easter egg from the moon map on Black Ops 1. Me and my friend played everyday after school for months. It was one of the first that didn’t require a full squad and it was heavily chance based because of the stupid excavators. Finally got all the dominoes to fall in the right order and we got it done, which resulted in us blowing up the Earth. Mission accomplished I guess.
Probably back on dota1 before matchmaking and meta and all that crap, you could play any hero in any role on any lane and everyone was mostly just having fun
Ace Combat 4 and 5 both made me feel awesome, then sad, then vengeful, and then awesome in their campaigns. They start as casual arcade styles, throw in some grief, grow the antagonists’ justification, then the skies start speaking Latin and you systematically destroy some megabase. I was fairly young, so now sad Spanish guitar riffs cause me grief when thinking about Yellow 4 and 13. Is that joy? The memory of a fairly casual arcade game weaving in a heartfelt tragic war story?
At risk of making this my only personality trait, Far Cry 2’s desert at night was a treat for me. I seek out similar experiences in real life now. It didn’t necessarily create that desire, but it was my first open world game, if I remember correctly. It didn’t make me jump for joy, it just made me feel serene.
I’m sure it was driven by the memes, but Portal 1 gave me a great sense of accomplishment. It was mild reaction skill with some decent logic puzzles. The build up, the turn, the fight, the final song. Quite a trip.
Overall most joy might go to Forza Horizon 1. First open world Forza title, first (for me?) open world racing game with decent driving mechanics, excellent variety of cars, hit me at my peak interest in house music and other EDM, showed me Colorado scenery I’d see IRL 10 years later, and the campaign was focused around the Woodstock of a [cars X EDM] festival. I wish that was real and I wish the scene would be respectful. But, unfortunately, you can’t control 300 drivers and prevent them from one-upping each other and making it dangerous and disrespectful. And you gotta pay for parking everywhere nice. See: h2o, ocean city Maryland.
My only obligations are my job, so I can pretty much waste all my time on games if i want to. I play one at a time, maybe add in three rounds of CS2 per week to get the drops. What would really drain time is an mmo but I’ve been clean of that for a while.
I guess games just don’t excite me anymore as they used to so I just pick out the ones that do and stick to them. When there’s nothing on the release horizon, I revert back to city builders or racing games till the next release.
Just one. Playing two at once would be tricky, I’d need like a second computer or something. And switching back and fourth between keyboards really quickly would probably lead to lots of deaths.
Not to be overly negative, but what are fans playing for these days? I only played the original 2 games and the (first?) North American one.
It seems people hate the modern stories, the gameplay is shallow at best and it’s parkour has been far surpassed by many other games by now. The games are very often used as examples of modern AAA studios having no creativity and just churning out the same game over and over. The games look beautiful and I’ve heard the educational versions are pretty useful, but what are the primary draw these days?
Again I don’t want to be a hater, that’s just what I’ve picked up from other people talking about it.
Black Flag was the first one I played. As a result I then played Rogue and 3, then tried 2, which seemed mechanically a bit outdated (might try it again; just wish its health UI were more like Black Flag’s), so played Unity instead. Still have to try Syndicate, which seems to still be mechanically similar enough to the original formula to be interesting.
Played Origins past the first boss fight, but stopped since it no longer felt like an Assassin’s Creed game. Odyssey and Valhalla appear to replicate the Origins formula, so skipped them altogether. Might try Mirage at some point, given its lack of the RPG mechanics of the prior three games, but probably won’t get Shadows due to it seemingly returning in part to the RPG formula.
You’ve basically outlined everything people hate about modern assassin’s creed. It’s generally accepted that the last good ac was origins which came out in 2017, and while I do enjoy it, it was the start of ac becoming the generic open-world cookie-cutter rpg that it is today.
As cool as the upcoming game sounds, being set in Japan which people have been wanting for a very long time, and as much as I want to enjoy every ac game, the past few releases have just been chipping away my hope at getting something good
bin.pol.social
Ważne