I thought I didn’t like zombie games until I discovered Days Gone… it’s been really engrossing and has a wonderful plot, great characters and I don’t skip the dialogue, which is quite rare for me. It also looks stunning.
Still playing Final Fantasy XV. I still think it’s weird, but I’m having so much fun! I have found the catboi outfit.
I started playing Star of Providence. What cool shmup roguelite! My hand eye coordination is mediocre, so I predictably suck. There’s so much charm in it that I want to endure though.
Not technically in their bedrooms but made by students - Narbacular Drop. It was the game that spawned Portal. It’s not a great game, per se, but I’ll never forget the paradigm-shifting moment I had when I realized what was happening.
Valve ended up hiring the entire team to work on Portal.
Even Arkane alone at that time wouldn’t be considered indie. They had done a few contract jobs for major releases, like CoD, before developing Dishonored.
I bought Wrestlequest and You Suck at Parking. The former you probably won’t vibe with if you aren’t a big pro wrestling and maybe RPG fan. The latter is fun but at ten bucks on sale still feels a smidge overpriced
I finally got tired of Melvor after like a year and the first DLC. I guess I could see myself going back and doing the 2nd one at some point but my interest hasn’t been there since I put it down some time last year.
Even before that though I think that township thing was a huge misstep. I’m all for trying some new stuff as a dev and not everyone’s going to be happy but cramming some weird town management sim into the incremental rpg genre never really made much sense to me.
Township does seem rather tacked on I agree, outside of the tasks there isn’t much to do and it doesn’t reward you enough to justify the money sink. Quite frankly, there’s a lot in the game that seems rather pointless outside of getting to lvl 99 (120 with DLC), but I guess that’s the point.
I like Honkai Star Rail, it is from the developers of Genshin Impact, but unlike Genshin, it is turned based so the grind is automatic(plus has others quality of life features). So i only have to actively play the actual content.
I think the production values are very high, especially for a mobile game. The story and characters are decent. The english localization(it’s a chinese game) is probably the best there is. And finally the music is insane. Hoyoverse is a music company that just happens to make videogames on the side.
What really blew my mind about Star Rail, was the fight against the final boss of the ice planet(second world, after the tutorial one). That was some anime good shit, definitely one of the hypest gaming moments ever and i have played thousands of games. The music they used and how it synced with the gameplay, perfect, absolutely perfect. You can watch this vod of a giant weeb playing the final fight, if you dont care about spoilers or dont intent do play the game(25mins in starts the hype part, though it is worth watching the entire video for context).
The space china world was kinda mediocre but the new Dream/Inception/Las Vegas world is pretty cool. Here is the trailer for this world(this song would have easily won Eurovision this year)
I guess the most impressive thing about the game is how much content and care has been put into this game. You have pc/console AAA GaS games, which produce very little new seasonal content, no cool trailers, etc. And you have this, till a few years ago random, chinese developer producing high quality content and advertising all the time, they just never miss. And of course now they can do that, they make a billion+ dollars a year but even with Genshin, they are just too good, not just for mobile games but as games.
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