If you’re looking for something a lil more chill, Tchia is a BoTW-esque game that’s everything you like aside from FPS.
Also, if you want to play something older, check out Fallout 3 and Fallout New Vegas. They are AAA, but they were made back when Bethesda actually had soul and vision.
Since you mention FPS and open world, you could try some of the Far Cry games. AAA but often fall out of public eye fast. They’re all the same but do what they do pretty well.
Another interesting AA is In Sound Mind. Shooter-puzzler about a psychiatrist trapped in the minds of his patients.
I think depending on what type of grip you use on your mouse, it might change what sensitivity you want to use. It’s easy to cover wider distances with your wrist moving left-right, but harder to cover the same distance using your fingers to move up-down.
That’s a really good point. I’m a full-palm-grip sort of mouse user, where I only use the fingers to click, and all the movement come from the arm itself. I suspect that means I’d get less utility out of changing the axis values.
I don’t usually change the Y sensitivity, but I use a grip sort of halfway between a palm and fingertip grip, where I use my fingers for smaller movements, and my wrist for larger ones, so I can definitely see why some would want to.
I love having these as separate options and I use them every time to increase the X axis sensitivity because that’s where I will be moving the most drastically and I don’t need the same rapid acceleration for minor Y axis adjustments.
I’ve never tried it deliberately, but every time I’ve accidentally set the X and Y to different values, it has just destroyed my accuracy and made me motion-sick, into the bargain.
But I guess you could get used to it, and then it could give some kind of objective advantage.
I love mine! The catalog has a ton of awesome community games, itch has hundreds more, and the sdk is really accessible if you ever want to try making something yourself. The season has a lot of variety too, I played through most of it slowly but still have a few of the longer games to finish.
I use a book light at night so don’t have issues with the lack of backlight.
Thanks for the thoughtful reply. I’ll return to this comment when mine arrives to remind myself of the titles you mention. I am very excited to get mine. I’m not a huge retro gamer, but I do love the creativity of constraint. Like setting a movie all in one room. You have to get pretty inventive to pull off an enjoyable experience with so little to work with.
Yes exactly, there should be a community or something. But I am not familiar with creating lemmy communities or moderating online forums so I don’t think I am a good fit.
well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )
street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
for any fighting game the distance that your opponent’s attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don’t understand the +/- etc after a blocked/whiffed attack.
hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too “negative” when it’s blocked. (training mode can show these info) Where the first 23 hit of your combo is safe and once you get better and landing those 23 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can’t even land a 2~3 hit combo on opponent.
punishing specific match up’s bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent’s char can do from their space. If you keep getting beat by opponent’s certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.
It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.
If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.
Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.
if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.
I just beat it yesterday. Took me about 115 hours but I enjoyed most of my time in that except for the last bits of side content which I thought weren’t balanced that well. I think it’s definitely a polarizing game but if you like it then it’s probably the best Final Fantasy game to come out in the past 20 years.
If you’re not enjoying it though then just drop it. It’s just a video game at the end of the day.
I ain’t so far into the game (around 10 hours and arriving in Junon), but I ain’t so fond of the story telling. The characters are clearly caricatures with the silent shy guy (cloud), the nice strong awkward guy (barret), the naive cute lady (aerith) and so on…
I guess the story is also difficult to reinvent and might be a bit stuck in the 90’s. I’m still clearly enjoying the game so far, but storytelling has moved on and it doesn’t come close to a masterpiece like Last Of Us 2 in that regard.
Still the world is enjoyable, the gameplay too (although I preferred the original combat system) and it’s good to play something naive from time to time too.
So IMO nothing has really ever topped the old Asmik Ace/AKI wrestling games from the N64 era. I played a ton of WCW/NWO Revence, and WWF No Mercy is still considered by a lot of people to be the best wrestling game ever made, and apparently still has an active modding scene.
Man, I haven’t played that since it was released, but I remember it being absolutely amazing. I should check it out again, but with the RimWorld release today I think I’ll be busy for a while…
Rimworld the game that I have over 500 hours and still dont know how to play it but I love it. I heard that the minimum amount of hours to get the game is about 1000 (/s).
So that’s why all my mods are out of date! I haven’t played in over a year and today I got a sudden urge to start a game. I thought it was weird that so many mods weren’t compatible but now I know why.
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