This week I’ve gotten into Shining Force 2. I got a glimpse of it 20 years ago on a friend’s Dreamcast and finally get to dive in.
I have been absolutely itching to play Final Fantasy Tactics again, but it’s difficult to find. SF2 is scratching that itch nicely. Bonus that this cost less than $2 on Steam, and I’m able to fast-forward repetitive battle animations and longer dialogue.
I only played through most of the first one, but really enjoyed it! The second one is firmly on my backlog.
As for FFT (WotL), do you have a Vita lying around? Its around $10 USD on the store iirc. Same on Android, but I’m not sure about gamepad support.
A physical copy shouldn’t be much more, be it for the PSP or PSX versions.
Oh, that could likely be it - you might want to look into replacing the laser as they’re pretty cheap and easy to find (but that’s not really what you’re interested in atm I suppose).
Anyways, the emulator you want to look into is DuckStation. It is pretty much full featured (save states, fast-forward/rewind, etc) and the de-facto PSX emulator to beat.
Most distros are going to run games just fine, but if you want something specifically tuned for games I recommend Nobara Linux. It comes with everything you need out of the box.
I would absolutely to love to have any of those with access to paid gamedev assets, as I’ve not bought any, or acquired any that were temporarily free, and will be relatively poor until after I win the gamedev lottery.
I’m not using Unity tho, so if any of those are vendor-locked to Unity (license or otherwise), maybe the next person should take those.
My engine is homemade, I’m focusing primarily on perfecting networking/server stuff in a way that would make the “what if I lost internet/what if I don’t want to play online every” people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven’t published anything yet, but to oversimplify, pretend that I’m making an Advanced Wars 2 clone.
Maybe because those terms are confusing. Is dark souls an arpg or a jrpg? Or both? I know that jrpg is a specific genre of Japanese games, but it’s still confusing. Are final fantasy games jrpgs? Kingdom hearts? Xenoblade?
It’s just easier to say RPG and not enter in a pedantic war with the community.
I’m just saying thank the gods for Screenshots, ‘Let’s Players’. because labeling everything as just “RPG” is the same as just labeling every type of meat as just “Meat” and graphics cards as just “Graphics Card” in closed packaging with only the companies names to differentiate.
I like specifications on the products I might be buying.
I agree, honestly. I also like specifications, but I don’t like the game to be inaccurately specified. I feel that it’s better if an umbrella term is used in the title instead of a more specific fake one, and then a short description describes how the game is played or what kind of experience I should expect in several words, instead of a single term. That, alongside screenshots, let’s plays, and all sort of resources are plenty help to decide if I should buy a game or not.
RPG is used for games where you take the role of a character, and it should somewhat tell the story of either the character or the world around it. That alone differentiates some games from others like rocket league or fifa, where there’s no story, you don’t take the role of nobody that matters, what matters is the gameplay.
Hack&slash was a term used for games where you killed tons of monsters with weapons, and then Diablo started using the ARPG term to say that besides killing tons of monsters, you also get to enjoy a story in a particular ambiance. Dark Souls games also fit the description where it’s more about the action than reading, but feel like a completely different genre, right? no isometric, itemisation is vastly different, the gameplay loop is completely different… This is why just reading ARPG means nothing to me nowadays, I have to dig into the description anyway.
Another example, is “Ys origins” an ARPG or a JRPG? both? It has fast paced combat where you kill tons of mobs and a story, but it has a very japanese style, however, JRPGs are being known for having to manage a party and usually turn based combat, sooo? idk, a 3 line paragraph and 3 5 second clips would be much better than just a term for me.
Sorry for the late response btw, I just forgot lol.
In between waiting for new games from season one, don’t forget to check out all the cool free games and ports you can sideload from itch.io! I love the port of the original Celeste.
Looks interesting , but it has a $200 price tag and while I love old school games, I can buy a $30 gadget that has hundreds of the old games I used to play.
Also, the crank should be able to charge it, that would help with the price tag, you could throw it in a bug out bag
I have a playdate and have seen this sentiment a lot.
Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.
It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.
$200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.
The playdate is not meant to replace an emulator and buckets of roms. It’s its own game console with lots of great new games made by passionate devs.
I’ve played more of the 24 pack-in games than I’ve ever spent time actually playing with the multiple emulator station consoles I’ve set up over the years. I love seeing what new games devs put out on the catalog, too. No in-app-purchases or any such BS, so devs just have to try and make a game that’s worth your couple bucks up front.
The creative constraints of the 1-bit color and limited inputs push games in fun directions too. The crank is amazing as an analog rotation input, which has been missing from game consoles since the early 80s. Steering and aiming with the crank is so fluid and intuitive that it really adds to immersion.
It’s not the kind of thing everyone’s going to get $200 of value out of, but if it happens to be up your alley its truly incredible.
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