Drive it like you stole it. You’re gonna do poorly for a long time until you get your head wrapped around it, so just be curious and see if that thing DOES kill you. Then you know to avoid it. There are some good tutorials on YT that can help. Might be a bit dated, but should get you a decent start. Good luck!
Pseudoregalia is a PS1-eta low-poly aesthetic 3D metroidvania with really, really slick movement mechanics. It’s the kind of game that really could’ve existed back then, had developers just known all the little quality of life design choices we have these days.
Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.
I’m playing through Turbo Overkill right now which has the high-poly model and smooth animations but gritty low-res texture thing going on, and I like it. I’d take stylized textures that are visually interesting over boring photorealistic textures in most cases.
Nightdive’s System Shock remake is probably my favorite example of that same aesthetic.
I think games with sprites are great, but I can't say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character's face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.
There’s a game with pre-rendered backgrounds called Alisa. I always really enjoyed the pre-render look. The excitement of reaching a “cinematic FMV” that moves the story in a PS1 game is very different from standard cutscenes.
I need to mention the Enigma Trilogy here. It uses the retro graphics so well to its advantage to create a strong horror atmosphere that I don’t think could have been done anywhere near as well with high fidelity graphics.
I enjoy games that go for retro graphics, because with today’s technology they can do so much more with less.
As far as suggestions: any boomer shooter (Selaco, Supplice, Incision), others people have already mentioned in this thread like Signalis and Dread Delusion, and more like Tenebris Somnia which mixes 8-bit pixel graphics with live-action cutscenes.
I did see a few low-poly, very PS1 or N64-looking indies recently, even going as far as mimicking the weird texture wobbling from the PS1.
But Penny’s big breakaway is not really low-poly, or something that looks like 5th gen/PS1. Not graphically anyway.
Though it’s mechanically rather retro, with the focus on move combos, scoring and speedrunning. It’s almost more of a linear kind of skate or jet set radio-like game than a platformer.
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