I love the reboot franchise. So fascinating to see what the world would look like. The milkshake Nazi level is iconic. Scary and funny at the same time.
If you retire with no SS, medicare, an insurance that is required to cover you, medicaid to keep the doors open for even a retirement home to care for you, and your 401K is destroyed from the plunging depression that’s on the rise… it might be cool to worry a bit.
I dont think i even finished the tutorial for Syndicate, it was so bad. No human being is that fucking spongy and taking 20 something punches to the face, and like you said, why is an assassin punching people!?
i’ve been where you are with the specs (my device was an Acer Aspire with 6GB of RAM, iGPU, and a Duo Core i3). Some of the best games i got to run on there were Emulated Games. Assuming that’s off the table though:
Alan Wake is a decently low speced game and i highly recommend if you want Action and Story Rich (the original one from 2010, not the remaster).
Fallout 3 & New Vegas. I got them to run pretty well out of the box and both i can say meet the Action criteria.
If you want an online game Team Fortress 2 runs on anything really made in the last 10 years assuming you get your settings right.
Continuing with the Valve Train, Portal 1, Portal 2, and Half Life 1 all run pretty well. All 3 can be pretty high action at times (Half Life more so than portal)
Project Zomboid as far as i know is also pretty low spec. It’s a survival game which can be really high action depending on how you play it (you can customize the spawn settings however you like). Story Rich though? It leaves a lot to be desired in that department.
Max Payne is old, but it’s really high action and has a phenomenal story.
My shortlist is probably WipEout Pulse (I love how that entire series feels like a game made out of electronic music, the same way Doom is made out of metal), WipEout 2048 (for the same reason, but I played it even more), Forza Motorsport 2 (cuz it had a huge influence on my taste at a very young age), and then maybe Gran Turismo 5?
Add a Sniper Elite like xray slow mo for when you hit enemies with a long range shot or ricochet so you can appreciate breaking the pelvis of a mentally ill man with a boxing glove arrow after aiming for his balls.
I play FFXIV. I’ll break it down by expansions, but it’s the one that didn’t follow the general downwards trend so much.
1.0 - trash. They couldn’t figure out how to work together. One guy spends forever making the best looking water wheel ever, in the background, that you never interact with. It’s too graphically intensive, and flows the wrong way from the water. It doesn’t match the building it’s attached to. Meanwhile, they forget to add roads towards main cities. It’s an unplayable mess. It’s literally unplayable, as they killed it off to replace it with:
2.0, A Realm Reborn - they really fixed it under one guy’s leadership. It’s playable, and works. It’s outdated somewhat today, but has a lot of moral grey areas and twists. There’s a lot of running around and time wasting, which was common back then.
Heavenward - they made a great story. It’s one of the best expansions. Streamlined and faster. No needless “talk to 5 villagers” quests like previously.
Stormblood - not as great. There’s a lot of setup they use later. The world building is really great, though. Some of the best looking areas.
Shadowbringers - the best expansion they’ve ever made. Perfectly balanced world building and characters, and story. This is peak FF, with the best music as well. Probably because they can ditch much of the old A Realm Reborn story.
Endwalker - ties it all together. The story leads up to “death is inevitable for everything that has ever lived, so just die now” kind of depression hopelessness that you wonder how they’ll get out of it. Well, because it’s Japanese and FF, it’s the power of friendship that saves the day. But, this really feels like the culmination of everything they’ve learned in the previous expansions.
Dawntrail - this is the downward slide. They force you into a role to support someone for ruler that is almost slapstick bad. Characters don’t make logical choices. The theme is all over the place and can’t decide what it wants to be. Many people say to stop at endwalker, but we’ll see how the next expansion goes, which is years away.
There’s plenty to say about the game otherwise, but the general thought is that they’re gradually cutting corners, taking longer, and under delivering as they’re stretched too thin. They’re feeling the same pressure everyone else in the world is - not enough money. Which is crazy, because FFXIV is THE game keeping Square Enix alive.
I don’t really care for them anymore. I think they’re still very well crafted games from a passionate team, but I haven’t really felt great about a FF game since 10. Ignoring the MMOs:
12 was decent but the story was pretty dry in the first half and Vaan was just not a compelling protagonist at all.
13 was reasonably fun to play after finding the “rhythm” I think they intended from the combat, but I never loved the story or any of the characters aside from Sazh.
15 had a lot of potential in the story, I actually liked the “dudes on a road trip” concept, but that awful sword hanging mechanic was always so unreliable that it eventually killed my progress in its tracks.
After that, I skipped 16 entirely.
The 7 sequel was actually really good, but everything I liked about it came directly from the original or built on top of it in a transparent way. The spooky ghosts and action combat were changes I strongly disliked and endured just to see the extended original story, but I thought they were huge steps back. It was a very good game that constantly had me wishing they just stuck to expanding the original story which is plenty convoluted on its own.
I still haven’t played the 7 sequel part 2, but I expect I’ll feel pretty much the same - in awe of the world and expanded story but constantly annoyed by spooky ghosts and mediocre action combat.
I really think the 7 sequels show that the Final Fantasy franchise has a place in the modern JRPG scene, but they would benefit from a return to form. I’d love to see the next FF game sporting a fast paced Persona-style turn based combat system combined with maybe an Akira-style dystopian techno-futuristic setting. All the parts are in there somewhere, they just need to figure out how to put them together in the right order.
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