bin.pol.social

Rynelan, do gaming w MMORPG NoIAP either Pay Up Front or a Subscription

Not sure if you’re into this. But Warframe.

It’s free, optional IAP to get stuff faster but not in a P2W way. Everything is possible to get free if you sink in time and/or be social and trade/sell stuff for premium currency so you still can buy stuff you want.

Game is loaded with content. Steep learning curve but when the game ‘clicks’ you’re sucked in. There is a story that will make you go “wtf?” and that part is widely known as the “you completed the 30 hour tutorial. Now the game begins”.

It’s playable solo, recently added cross play which makes playing with others more easy and there are parts that are public where you can interact with everyone there. That makes it feel as an MMO.

The devs are active on Lemmy warframe@dormi.zone is the official Lemmy page since they moved from Reddit.

sabreW4K3,
@sabreW4K3@lemmy.tf avatar

If you’re able to rush stuff, doesn’t it make it pretty p2w? Clash of Clans was p2w for that reason.

Rynelan,

Not really… paid items aren’t stronger than free items.

For example to get a new Warframe (your armor/character with unique abilities)

Free:

  • Find/grind Blueprints for head, chest and legs
  • Find components to build the parts (building takes time like 12h real time, you don’t need to stay online/play the game)
  • build Warframe (takes 24h real time)

Paid:

  • Buy blueprints
  • Find components to build parts
  • Buy away the wait time
  • Build Warframe
  • Buy away the wait time

End result:

Exactly the same Warframe. You only need to grind less and wait less.

Every item/weapon/Warframe needs to be mastered. Either paid or free you’ll need to play missions to level up your gear so you can attach mods to make it stronger. Mods are found in game or can be bought. Mods also need to be levelled up by gameplay to be better.

So in the end you only get the base stuff faster but everyone is required to play to get better.

Als some paid items are simply for more inventory space like extra weapon/Warframe slots. That way you can keep some more stuff instead of dumping/selling it to make room for new stuff.

To level up in Warframe it’s necessary to keep using stuff you haven’t used before. When you stay on your own gear you’ll never really progress. But leveling up with new gear enables you to power up older gear as well.

And since it’s mostly PvE you don’t lose or miss out on paying players. If you solo stuff or are playing with friends then you’re pretty much never in contact with a paid player.

If you play with random players then it is possible to have a higher skilled (either free or paid) player in your team that might make specific missions easier to do. But still that’s totally up to you.

From all the F2P out there I personally believe Warframe to be the best game that handles their premium paid stuff without hurting free players.

The game seems complex, in the beginning it feel overwhelming. But don’t be afraid to ask for help and search the Warframe wiki. The community is very friendly and the Wiki will guide you as well.

sabreW4K3,
@sabreW4K3@lemmy.tf avatar

I don’t consider myself a gamer but I have had a couple long stints in pay to win games and a lot of the things where you say they’re minor, become major as time goes on and since I’m competitive, I’ll likely get sucked all the way in trying to get an advantage.

That said, you’re an absolute legend for the time you’ve taken to write everything out. I cannot thank you enough.

soundasleep, do gaming w Process optimization games?
@soundasleep@kbin.social avatar

I'm trying to make a game in this genre though I describe it as a base-building/simulation/survival game, other favourites include Oxygen Not Included, Timberborn, Factorio and Satisfactory.

pixelscience, do gaming w What game mechanics do you love and hate?

The fear mechanic in games like Diablo is really obnoxious to me. Having my character run halfway across the screen uncontrollably over and over during a fight is super fun!

that_one_guy,

Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.

averyminya,

IMO reversed input is acceptable to me. If you were walking right you’re flee left. If you were fleeing left, you’ll walk right.

Adds fun strategy in multiplayer

jeremy, do piracy w What do you specialize in pirating?

Nice try, FBI

3rd, do gaming w Weekly “What are you playing” Thread || Week of July 30th
@3rd@discuss.tchncs.de avatar

Played Minecraft with a group of friends until 2am, life is good

InFerNo, do gaming w What game mechanics do you love and hate?

I hate quick time events.

muhyb,

Fahrenheit flashbacks… :(

NaoPb,

What I nightmare of a game that was

r1veRRR,

Hey! The first half was actually really good. The second half didn’t happen.

Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.

NaoPb,

I agree. The game starts off really good. Too bad they made it like this.

I will take your example and just pretend the second part didn’t happen.

that_one_guy,

The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.

I_Has_A_Hat,

Ah a cutscene. Let me put my controller down, grab my drink an-

“PUSH ‘A’, MOTHERFUCKER! DO IT NOW! DO IT! Aww, you fucked it up. Way to go idiot! Why did you think you could relax for even a moment?”

neosheo, do gaming w Weekly “What are you playing” Thread || Week of July 30th

I just completed fallout 4 after 4 years!

Limeaide, do gaming w Weekly “What are you playing” Thread || Week of July 30th

I’ve been mostly playing Risk of Rain 2, but over the weekend I finally beat it after about 30 hours lol. I honestly didn’t even try to beat it, I was just having fun killing a bunch of things. I think it’s one of the only games where I don’t feel bad losing a 1hr+ run

After finishing this game, I think I might have the confidence to go back and try to finish Enter the Gungeon. This time I might just look up a guide on how to finish it since I’ve been strictly trying to beat games without outside influence in recent years and I have no idea about anything outside of what I have discovered in the 15+ hours of gameplay I have so far

MerryChyrsler, do gaming w Process optimization games?

I really love Anno for this, 1800 is the only one I have played and I think it’s an amazing game. The base game on its own has tons of content already but the dlc’s add whole new regions and lots of supply chians to the game. It’s a bit of a crossover between a city builder and a supply chain simulator, where the majority of the game is based on providing the needs for your residents. It’s on sale very often, including the dlc’s.

If you were to get it, I recommend getting the dlc’s, maybe after a playthrough of the base game. If you wanna know what dlc’s to get, you can check out these videos:

potterman28wxcv, do gaming w What game mechanics do you love and hate?

I love game mechanics that reward thinking or tactical decisions rather than rewarding how much time you spend grinding this or that. I do like having some kind of character progression - and that usually comes with grinding. But I hate it when the only challenge of a game is just how many hours you can sink into it. I much prefer when there are hard skill walls that you can’t pass until you really got genuinely better at the game.

I hate generic boring quests that feel like they came straight out of a story generator. It’s ok to have a few of them. But a hundred of them… You play one, you played them all… No incentive to do them. I much prefer a game that has only 10 hours of content but very solid content with well- designed narrative and places ; rather than 2 hours of human-made content and 48 hours of generated maps and quests.

One of the best games I have ever played is Dark Messiah of Might & Magic. That game has such an insane combat and a great narrative - I just couldn’t put it down, I finished it in just one or two weeks because it was so good! And at the end I felt an emptiness, like when you’ve just finished watching an excellent serie and wonder what to do next.

kelvinjps, do gaming w What game mechanics do you love and hate?

(hard coded behaviors) Like when you think that you are supposed to died but you can’t, or some character seems like it could die but it can’t. It feels like the devs are playing with you

kelvinjps, do gaming w What game mechanics do you love and hate?

puzzles mechanics in games that are not about them.

Nanokindled,
@Nanokindled@beehaw.org avatar

I’ve been whining to everyone in earshot about all the puzzles in remnant 2 hahaha

SpoopyKing,

Or puzzles that are completely esoteric or unintuitive. Just replayed some of the Myst games, and it’s like “oh ok I was stuck on this for 30min because the lever was on the other side of the map and there was literally no indication that it was related”. That’s just artificially inflating your game’s difficulty, and it’s lazy puzzle making. Boooo

SeaJ,

The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did.

RickRussell_CA,

I’m looking at you, DiMA from Fallout 4 Far Harbor

kelvinjps, do gaming w Pet peeve, games that won't let you save

emulators have this ability

nlm,
!deleted4210 avatar

True but that won’t help with many modern games.

kelvinjps,

I believe steam can also

nlm,
!deleted4210 avatar

Really? Any idea how?

kelvinjps,

I have to test it more but it was just resuming the game on steam

GrayBackgroundMusic, do gaming w What game mechanics do you love and hate?

limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

In some sense that’s correct. You’d have more options, but you wouldn’t take them. Having a limited inventory forces you to make choices. Yes, you can use that scroll/potion/whatever, because you’re gonna run out of room, so feel free. On the other hand, I think that many devs don’t consider inventory management enough! I think that it’s often an afterthought and could use more dev attention.

What game mechanics do you love and hate?

Hate: instakills. Diablo 4 and Risk of Rain 2 are my current games that have this. ROR2 is not as bad, you can prevent this by getting enough defensive items. D4 is worse about this. You can be chewing thru trash mobs just fine but get to a boss and immediately die. There’s no ramp up to this.

potterman28wxcv,

Inventory management is one aspect of Diablo 1 that I liked a lot. If you played MP, you could either transfer your gear to mules… But if you wanted to play “as the game is intended”, you had very limited space to carry between games and had to choose which items you want to carry with you to the next game. I did a playthrough through the 3 difficulties with Warrior a few years ago and I loved having to make these choices.

ArtZuron,
@ArtZuron@beehaw.org avatar

On the topic of instakills, I always mod them out of Fallout 4 and Skyrim, because it’s annoying as hell that I can be instakilled from full HP, when it would otherwise take several hits to even endanger me.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

If you play RoR2 on PC, you owe it to yourself to install some Quality of Life mods, like one that fixes or improves the game’s built in one shot protection. Also, auto sprint.

GrayBackgroundMusic,

I do. Thanks! I didn’t even realize there were mods.

that_one_guy,

There are certainly many games that shouldn’t have limited inventories that have them, but I also think there are many games for which a limited inventory enhance the game. I do enjoy games that make me make decisions about what I want to take with me and budget my inventory space when it makes sense.

Schlock, do gaming w Which Dragon Age games are worth playing?

If you are here for branching stories with a lot of player choice you basically have to start with Origins. The save transfers up to the third game and it has a lot of callbacks that could have played out differently if you picked different things in the first two games. It’s basically the only redeeming quality of DA:Inquisition for me.

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