bin.pol.social

zzx, do games w What games have you sunk the most time into?

I have nearly 4000 hours in cs

Chanceschaos,

Saw a dude with over 10k hours. Crazy

JimmyMcGill, do games w What games have you sunk the most time into?

2k hours on DotA2. No regrets. It’s an amazing game. I loved “studying” that shit. Optimizing my game.

I was never really that good but that isn’t the point

XeroxCool, do games w What games have you sunk the most time into?

About 1000 hours in Elite:Dangerous, my most-played Steam game. Kinda bums me out that it was all 2020-2022 gameplay for the first 900 hours but I haven’t had time to get back into.

Valheim continues it’s slow burn at about 400 hours since 2020.

No times on Xbox games, at least not from the OS. Fortnite has probably become my top game there. Whatever. It’s not just for my entertainment. Assassin’s Creed Odyssey I think had somewhere over 200 hours in the save file time. I’d love to know how many hours I put into Forza Motorsports 4 when custom paint schemes was a technological feat. Ace Combat 4/5/7 also have a ton of replays for me since the bonus medals are so tangible. Far Cry 2 doesn’t have a ton of hours, but I was definitely infatuated with it circa 2010. That night time desert still calls to me

Sabata11792,

I also put well over 1000 hours in. Real disappointed they seemingly gave up on it. The one thing I wanted was to walk around my anaconda aimlessly while I pass my destination at 20c.

XeroxCool,

The Thargoid war seemed pretty exciting. I did some ground-based ship battles and was decent at it, but I couldn’t commit the time for a space battle, for a titan battle, or for a foot battle. I can’t say I want to walk around my ship, but I’d take it if it meant a more realistic transition between ship and foot, though. I still pop in for quick pirate hunting at nav beacons. I’m always getting fomo about the latest credit farms but have given up on owning a carrier. I appreciate the bio exploration as an expansion on long distance exploration since the payout is comparable to casual combat, at least.

But yeah, ultimately, it’s a fairly empty game. Lots of space, little variation. Obviously I enjoyed it enough to put 1000 hours into. No regrets there. But I was very into the lore and community stuff so it was as much roleplay as it was gameplay

Sabata11792,

I basically dropped it once they stopped doing regular community goals. Those were fun since you ran into a lot of people. One of my best memories of the game is getting to a random small station in a CG and needing to wait in the surprisingly orderly line of ships and BSing for 30 minutes. How mundane sitting in line was while being in a damn space ship lol.

mox, (edited )

They seem to have returned to it recently. Total redesign of power play. Thargoid war with titan battles (basically massive multiplayer raids). New ships. New frame shift drives. Colonisation coming soon.

30p87, do games w What games have you sunk the most time into?
@30p87@feddit.org avatar

On steam, CS:GO with 2k+ hours. CS2 is shit tho.

Other than that, literally countless months in Minecraft.

secret300,

I’ve been saying the same thing! CS2 is the worst update to a game I’ve ever seen

30p87,
@30p87@feddit.org avatar

I, and a lot of other people, have extreme lag (max 40 FPS permanently, 1s+ lag spikes) on Maps like Train and Basalt. I upgraded from a 1070 to a 7800 XT. AND STILL ONLY HAVE MAX 100 FPS INSTEAD OF THE 200+ I USED TO HAVE. The contrast is HORRIBLE. Even CTs in front of a white wall are hard to spot now.
Subtick is ass. Where you were minorly impacted by higher ping in GO, you’re royaly fucked with low ping now.
There are no useful console commands anymore. Want to see clip brushes? Go fuck yourself.
The worst part? There’s no Linux build for the “legacy” GO version!

They still have 1.6 online as seperate game. They still have Source online as seperste game. BUT THEY REPLACED GO. RIGHT OUT OF CLOSED BETA. WHY NOT JUST MAKE IT PUBLIC, SCALE CS:GO SERVERS DOWN AND CS:2 SERVERS UP???

And, of course, way fewer maps and no dangerzone. Valve tests Alpha-Software on us, for years now. That’s fucked up.

FelixMortane, (edited ) do games w What games have you sunk the most time into?

Top hours

imgur.com/a/KRf7o3o

Edit : Apparently I do not know how to embed images

GTA 5 (online side) - 1,622
Oxygen Not Included - 1,308
Path of Exile - 1,251
7 Days to Die - 865
Warframe - 705
Elite Dangerous - 672
Rimworld - 505

camr_on, do games w What games have you sunk the most time into?
@camr_on@lemmy.world avatar

Shout out Planetside. Haven’t logged on in a while, I wonder how many hours I have in it. I’ve got over 2k hours in Civ V, over 1k in xcom 2, csgo, halo mcc. Who knows how many hours in Minecraft and fallout that were never logged

lorty, do games w What games have you sunk the most time into?
@lorty@lemmy.ml avatar

Almost 5k hours of FFXIV, nothing else I can check even comes close (LoL from my teenage years might win, but who knows).

Maalus, do games w What games have you sunk the most time into?

Fellow gmod player, yay. I think I have most in Warframe, Garrys Mod, CS:GO, 600 - 900hrs each. Then games like TF2, HOI 4, Payday 2, each at around 300hrs. A lot of time in Tabletop Simulator. After that a bunch of games at 200hrs, but too many to list here.

germtm_, do games w What games have you sunk the most time into?

here are my timesinks.

https://lemmy.world/pictrs/image/2dc9927a-3f85-40e8-ab6d-09fde7bf219a.png

there are slight caveats to that data. first of all, i actually have more time spent within Terraria, since i have about 144 hours recorded in tModLoader.

and second of all, i do estimate about 250 hours spent in Fallout: New Vegas as well. but since i own it on GOG and not Steam, i do not know for sure.

inlandempire, do games w What games have you sunk the most time into?
@inlandempire@jlai.lu avatar

This is me, Destiny 2 has about 1000 more from when it was on Battle.Net. I’m planning to completely stop playing DRG once i hit 100 hours as I’ve pretty much finished the game (almost max level on all classes and unlocked every cosmetics).

https://jlai.lu/pictrs/image/bfc7afb8-248f-4093-8e3c-77ec3270512b.png

secret300,

I’ve been keeping deep rock in my wishlist for a while now. Seeing your playtime I think I might finally buy it. It looks like something I’d have fun in

inlandempire,
@inlandempire@jlai.lu avatar

It’s a great game, and very healthy when it comes to fomo (it’s non existent you can pick previous battle passes and make progress on them, there’s many systems for unlocking new stuff…). The only downside of starting “late” is that you have everything to unlock, which may feel overwhelming, while I only had to unlock new cosmetics and gear upgrades as they were introduced over time (been playing since early access).

Also the whole game is designed around coop, anything you do will help your teammates, people are very chill so didn’t be afraid to join random lobbies, but if you’d rather play alone you’ll have a dedicated flying robot to help you out!

Cliff,

Rock and Stone brother!

inlandempire,
@inlandempire@jlai.lu avatar

FOR ROCK AND STONE !

Marty_TF, do games w What games have you sunk the most time into?

team fortress 2, 3100 legion td2, 750 cyberpunk 2077, 680

simple, do games w What games have you sunk the most time into?

Binding of Isaac: Rebirth and Civ 5. Those two took over my life for a while.

DdCno1, do gaming w favourite gameboy family games?

Advance Wars and its sequel, by a country mile. Someone recommended it to me about 20 years ago. Since I didn’t have a GBA, I downloaded a relatively early emulator that barely ran on my PC at the time. It had some sound glitches and performance issues, but otherwise, it worked just fine. I was initially put off by the anime presentation (since I associated it with kids shows back then, I had no love for anime - be kind, I hadn’t seen a single Studio Ghibli film yet) and it didn’t look particularly great blown up on a 17" CRT either, but the outstanding gameplay and fun campaign quickly pulled me in. Who knew war could be this lighthearted and at the same time so devilishly hard? Within ten minutes, I was hooked and it quickly became one of my favorite strategy games of all times, right up there with the likes of Age of Empires II (and the incredibly obscure Blue Empire II - I doubt there’s anyone here who has even heard of it).

Since then I have revisited AW every few years. It was one of my most-played games on my first Android smartphone (2010) and once again, the emulator barely ran on the device. Oh, and that phone didn’t have multitouch yet, which however wasn’t an issue with a turn-based game. A couple of years later, I bought a PSP, relatively late into its lifecycle - and instead of using it for PSP games, it became an emulation machine, by which I mean that I primarily played two games on it: Advance Wars and, for some reason, Activision Tennis for the Atari 2600/VCS from the lovingly made Activision Hits collection. One of the best tennis games of all time, even though it’s what feels like two dozen pixels in total, including animations.

Soon after, I discovered Advance Wars By Web, which is an unauthorized browser-based online multiplayer clone of the entire Advance Wars series that is still around. I have no idea how they have managed to survive Nintendo’s wrath. There are no animations nor sounds, which did put me off though. My old account is still alive, so I might get back to it though.

I finally bought something resembling an actual GBA as my Xmas present to myself, the rather nice Anbernic RG35XXSP emulation console, which is an affordable and completely open copy of the Advance SP - based on an ARM CPU and running Linux. If anyone else is looking for a decent replacement/supplement to their original GBA SP or just a neat little emulation system that fits into a (men’s) pants pocket, one can do much worse, especially given how remarkably good IPS screen, buttons and battery life are. Guess which game I’ve been playing on this device the most? Good guess, but no, it’s a port of 2048, which feels awesome with physical buttons, but Advance Wars will probably take its rightful crown back soon. The one downside of this system I’ve discovered so far is that annoyingly, ROM hacks rarely work, no matter the emulator.

After this needlessly long text on my boring emulation journey with AW, you might be wondering what other Game Boy games managed to pull me in? Barely anything. I’ve tried a few, but none of them got me hooked, with the sole exception of what only called the official demake of Max Payne for the GBA, which is shockingly competent. Who knew that the iconic third person shooter actually works as an isometric title on the GBA of all systems? It’s not some cheap knock-off that has the same title as the big PC and console title, like so many other mobile games over the years, but a truly faithful replica of the PC classic that actually feels like Max Payne, down to the most minute details. Even level design and comic book cutscenes are mostly preserved - with voice acting! The isometric presentation does sometimes result in invisible enemies shooting at you, but that’s pretty much the worst I can say about this title. Here’s a video of it in action.

As for the rest, I was excited for Golden Sun after all of the praise it’s been getting over the years, but so far, the annoying to navigate introduction managed to scare me away every single time - and it’s close to doing the same this time again. Someone please tell me to hang on. I think I tried Metroid: Zero Mission ages ago, but it didn’t click, just like every other Metroid and every other metroidvania, with the sole exception of VVVVVV (PC, but open source), which remains the best metroidvania in my humble opinion, in large part because instead of collecting items that unlock previously inaccessible areas, it’s the player getting better at playing the title that achieves the same thing. I’ve never seen any other game doing it this well. Not a Game Boy title though, so I’ll stop gushing about it.

I randomly tried out Super Mario Land for the original Game Boy yesterday, primarily to toy around with shaders that simulate the handheld’s terrible screen - and surprisingly, I really enjoyed it for a few levels. This is an excellent 2D Mario that feels absolutely perfect to play, despite the limited hardware it was originally developed for. What’s weird is that I don’t actually like 2D Mario games, but this one has somehow managed to endear itself to me. I’ve also played a few minutes of a ROM hack that colorizes Pokémon Red, which is neat, and randomly tried out Baldur’s Gate Dark Alliance for the GBA. This probably forgotten RPG (I’ve only ever heard people talk about the totally different PS2 version, which was a technical marvel) oozes atmosphere, but I can’t tell for how long I’ll play it yet.

ICastFist,
@ICastFist@programming.dev avatar

(and the incredibly obscure Blue Empire II - I doubt there’s anyone here who has even heard of it).

Google only shows Age of Empires 2, trying “blue empire” game gives unrelated results. Couldn’t find anything on Mobygames either. Was that a mod?

DdCno1,

Not a bad guess, but this is actually a freeware turn-based strategy game from ~2004 (at least version 1.1 is from that year, according to file dates).

Essentially a slightly enhanced computer version of Risk, set in Europe and played against three other human or AI players, the former either in local hot seat or e-mail multiplayer. You conquer countries with your troops (there’s only one type of unit). Larger countries provide more funds per round, which are needed to maintain your existing troops (a large army can quickly drain your coffers), train new ones and build factories in countries so that you can troops closer to the front lines. The unique mechanic is that the success of your troops in battle is determined not just by numerical superiority, but also by how much support they are enjoying in the country where the fighting is happening. You start out with 100% support in your starting alliance of countries, but every other country will have 0% support for your noble cause at first, which means your troops will suffer high losses against the entrenched neutral (don’t attack, don’t replenish their troops) and AI players. Only after you have conquered a country (by reducing its defenders to 0), you can slowly increase your popularity through occupation - the more troops there are in the country, the quicker your population will grow. Hearts and minds and all that. What you end up doing is forming chains of troops marching from one country to the next each round (visible as arrows in the screenshots below), because factories are expensive and also because you want to maintain a large number of troops in countries close to the front lines. You’ll primarily produce in your starting factories in the beginning and then send them from e.g. France to Germany, Germany to Poland, Poland to then maybe a few other European countries you’re defending or attacking.

It’s simple, yet addictive. The AI is just competent enough at the highest difficulty to not be a complete pushover. If you’re anything like me or my friends back in the day, you’ll want to play “just one more round” a few times in a row. Blue Empire II was developed by a young brother-sister team. It was only ever available in German (hardly an issue, given how self-explanatory the game is) and primarily distributed as a free bonus on gaming magazine discs - at least that’s how I got it.

Here are two playthroughs, a single- and a multiplayer game, documented on a German Civilization forum (with screenshots):

www.civforum.de/showthread.php?69914-Blue-Empire

www.civforum.de/showthread.php?66664-Blue-Empire-…

I have seen it offered on freeware games sites in its heyday, where it used to occupy top spots with tens of thousands of downloads (the Internet was small back then), but those appear to be all down at this point. Since there are literally no downloads of it available anywhere anymore (the above two playthroughs are the only mention of the game I could find - and not even with all search engines), I’ve decided to uploaded it to the Internet Archive for preservation:

archive.org/details/blue-empire-2

In order for it to run on operating systems newer than Windows XP, enable compatibility mode for Windows XP SP2. Don’t be alerted by your task bar briefly flickering on startup - that’s “normal”. It should work on Linux through Wine, although I haven’t tested it. Inside the zip file, there’s a “spielregeln.htm” file that explains the rules and provides helpful hints. Use a translation service of your choice, if necessary.

ICastFist,
@ICastFist@programming.dev avatar

Awesome work on archiving it! I guess it not having an english version, even if there isn’t much text, makes it significantly harder for non german speakers like myself to have heard of it.

I see that the game was made using Delphi/Pascal, as there’s a number of .bpl files, so maybe it’s possible to attempt a translation using Lazarus. This also probably explains why I could run it straight away on Windows 10, no need to turn on compatibility mode.

DdCno1,

Since my last experience with anything Pascal was decades ago and hardly in-depth, please excuse the noobish question: Would it be as simple as modifying the files with the right IDE or is there more to it? I’d totally be down to translating the game.

ICastFist,
@ICastFist@programming.dev avatar

I’m not the best person to answer, as although I have programmed in Pascal a decade ago, I also never really fiddled with anything outside school. I do have a interest in the language, given it tends to be as fast as C, has object orientation and other goodies, and seems to be able to compile to just about any architecture with minimal fucking around or code wrangling.

Anyway, according to the Freepascal wiki, “The compiled file is called .bpl in Delphi. This is effectively a (special) DLL. In other words its linking is finalized. The needed metadata (.ppu, inline function and weak packaged units (see next point) go into a .dcp file.”

According to Embarcadero Delphi’s help page, the .bpl is a binary file built from source, so it’s probably not a simple matter of just telling Lazarus or Delphi to open it.

Maybe, and this is me being hopeful, using something like this, IDR, will make things simple and straightforward.

DdCno1,

Thanks for your helpful answer. I’ll investigate this further, but it would probably be simpler to remake the game from the ground up. I’m hardly the best programmer in the world, but even I could probably pull this off in a relatively short time - I just need the motivation.

If I do, I’ll send you a copy. Maybe this would be a fun first Godot project. I’ve been meaning to look into this engine for a while now.

ErsatzCoalButter, do gaming w favourite gameboy family games?
  • Avenging Spirit*
  • Dragon Quest Monsters 2
  • Burgertime Deluxe
  • Donkey Kong (an expanded version of the arcade game)
  • Legend of the River King
  • Heroes of Might and Magic

edit: Many people find Avenging Spirit ethically complicated due to its terrifying premise, just be advised it is roughly as dark as The Darkness II or a modern occult crime horror thriller

notnotmike,
@notnotmike@programming.dev avatar
  • on the original D.K. game. It was fun as a kid and it’s fun to see the origins of the characters
brsrklf,

The original Donkey Kong is the arcade game. The NES port came later and was missing one of the four levels the arcade game had.

Strangely enough some licenced ports for the era’s computers were complete arcade ports unlike the in-house NES one.

On the Wii they released a “special edition” of NES Donkey Kong restoring the missing level.

Zedstrian,

The ‘restored’ version is an official ROM hack of the NES version, so it can be played on the NES itself too via a flashcart.

brsrklf,

Yeah, I don’t have a NES anymore but I got that ROM on a hacked NES classic, and it works using the built-in emulator.

Donkey Kong was already in the NES classic, but of course it was the original NES version.

brsrklf,

Note on Donkey Kong game boy, it starts with the 4 arcade levels then adds about a hundred more levels taking advantage of new moves and turning into more of a platform/puzzle kind of game.

This is really the starting point of what became Mario Vs Donkey Kong (which is another good GBA game to recommend, actually).

Pajooonk, do wolnyinternet w Musk twierdzi, że jest "absolutystą" wolności słowa
@Pajooonk@szmer.info avatar

Jak cię złapią za rękę to mów że to nie twoja.

Melon jest znany z cenzury opozycji i ludzi nieprzychylnych reżimom, utrudniania życia mediom którego nie chwalą i robienia chlewu.

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