Really none. The game walks you through rolls and what each thing does.
Having a little knowledge of how D&D works only serves to make the leveling up process go quicker since you have ideas on how to allocate stats or what specialties you take without reading through everything.
Yeah I think OP is looking at this from the wrong way. As opposed to a normal game you’ve never played before in which you have to learn the mechanics completely from scratch, with BG3, if you have any knowledge of 5e, you’ll be able to pick it up easier.
Ahhh ok. I’m using a controller at the moment for accessibility reasons, but I’ll definitely look into doing that when I can again! Maybe it’ll show if I just idle a couple seconds over the selection
Right on 🤙🏻 I figured there had to be with how accessible the controller options truly are - I haven’t been able to check since my initial response. I should get to relatively soon though! Option on the controller is: select --> enable help tools
Crank the difficulty and play as a samurai instead of a ninja. Just straight rush every enemy you see. You’ll still probably have problems trying to complete all the assorted landmarks on the map, but the combat is way more fun when you and everyone around you die in 1-2 hits and you’re constantly swapping stances to stay alive.
Honestly, I wouldn’t do a replay, if I were you. I would just get the expansion pack and play that. If you’re really itching for a replay, you can do New Game Plus and at least earn New cosmetics instead of unlocking the same ones again.
my husband and I are playing Diablo 4 still. we made our third each character a few days ago and are enjoying the seasonal content. my best friend and I are currently doing her first playthrough of all the kingdom hearts games. it was my first time beating KH1 myself. i finally made it to a world in kingdom hearts 2 after the endless Roxas prologue. we only get a couple hours every weekend, but it’s been really fun. and in between on my own I’m playing pikmin 4.
First, you won’t spend that money, you can spend that on other things instead.
Second, you can spend the money you have saved this way on products of better companies. For games this may be good indie developers and smaller studios (is that a thing?), but generally for software there is usually a wider range of options, and I mean even actual alternatives.
You could argue that me not paying for youtube premium won’t change a thing. That may sound true, but it isn’t necessarily: if you instead support your creators trough Liberapay or Patreon, then not only Google will get less, but the crearor and toss other platform will get more money, so they can improve their services and keep the lights up. Or like choosing to pay for Cryptpad instead of Google Drive will again besides having Google and their investors getting less, Cryptpad devs (who are very resource constrained, just as mostly any users-first software project because of not being known) will get more.
EA's portfolio has been so thoroughly undiversified that they're looking for a buyer, just like Square Enix, Zenimax, and Activision have been. In that time that EA became enormous, smaller publishers like Embracer, Paradox, Anna Purna, and Devolver have grown as they reached that neglected customer base that EA left behind. Larian has grown by making really good games in a style neglected by EA. EA owns BioWare and got further and further away from making the Baldur's Gate 3 that Larian just made. So yes, it makes a difference.
I really admire your response here as you put my thoughts and feeling about this more eloquently than I could. I really want to incentivize the good work people are doing, and while my dollar going somewhere else might not mean much to EA or Blizzard, it means a lot more to smaller groups who are trying to do the right thing with less resources. It also just feels nice to spend money on something good :)
Baldur’s Gate 3, naturally. I was enjoying it until I reached the zone border and I got a warning I was underleveled. I was like, really, Larian? We’re doing this again?
My biggest complaint with Divinity: Original Sin 2 was that the level differences were so stark and the XP was so tight that it felt like the game was forcing me to comb through the entire map. Absolutely kills replay value, and BG3 is a game I’d really, really like to save something for a replay.
This ended up being a constant issue in D:OS2 but turned out mostly okay in the first D:OS after a really tight first act. I hope this ends up being more like the latter. Or there’s some way to grind this time around.
Im in act 3 and only encountered the “you’re underleveled” message once at that same point. I havent scoured the areas for everything nor speed run the main story. I think act 1 is tight like you said, but it seems to be much looser as you progress.
That’s good to hear, thanks. I’m not gonna say I did a speedrun on the first area but I was definitely skipping around.
I’m going to finish up these two quests and just leave from that point. If it’s too hard, I can always drop down to Explorer difficulty. As much as I’m enjoying the challenge right now, I’d rather do that than stop roleplaying because I’m XP hunting. I felt like I had to do that a lot in D:OS2 and it was one of the few major negatives in the game.
Is taking on encounters while underleveled as much of a death sentence in BG3 as it was in D:OS2?
I’m early still so only got into one such fight at this point where I got the warning message recommending me to flee. I was level 3 versus level 5s, and the encounter was perfectly doable (playing on medium, not Tactician, mind).
Hmm, I haven’t seen that particular message. I’m still early on plus I have little experience with D&D 5e. I suppose it could go either way at higher levels. Right now it feels challenging but doable. Two levels was definitely pushing it in D:OS2.
I’ve been in two encounters with enemies two levels higher and both resulted in a party member death. Not nearly as big a deal as it was in BG2, but not something I’d recommend allowing every fight. Party comp might play a role here: maybe some are better able to handle it than others.
Party member death in BG 1&2 could be pretty rough yeah, especially in 1, and there were plenty of effects that prevented resurrection, even. Plus, characters dropped all items on Death, so picking everything up and re-equipping it after resurrection was punishment itself, haha.
Death is basically a non-threat in D&D 5E, but I haven’t looked into whether Larian has added any house rules to make it more punishing. In general I’m not a huge fan of the 5E ruleset so we’ll see how I feel about BG3 combat as I get further in. So far it seems more like death is handled like it was in Divinity, with plenty of Revivify Scrolls already.
I turned off Karmic Dice on principle, but maybe that was a mistake. So far the biggest challenge has been terrible luck. I’ve missed so many 80%+ attacks, often in a row. Feels very frustrating.
The first time I played I did it with full color and English dub, and it was good, but it kind of suffers from the “Pick the cat turds out of the sandbox” issue that almost every single one of these games do, where eventually you’re just going from POI to POI on the undiscovered portions of the map and everything gets kind of samey after a while.
I don’t know if playing in Kurosawa mode would be a fresh enough experience to hold me through a second playthrough.
Currently playing Nier: Automata. It’s incredibly hard to talk to people about this game without spoilers. It’s all about the story, but the gameplay is pretty good too.
IKR! You do want to recommend the game and talk about it, but you can’t really do so without spoiling it for other people… SkillUp’s review was pretty good in that regard IMO.
Use gluetun, look up how to configure for your provider. Run a 2nd container for your torrent client, using network_mode: “service:gluetun” to run all your traffic though the vpn. Note that if you’re forwarding ports from your client to e.g. access the web UI, you’ll need to forward them from the gluetun container instead.
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