A lot is going to vary depending on the exact game you play, strategies and game mechanics can be super different. The best way is to find a character that you really like and focus on having a good time. It’s a genre built off of learning from failure, so you’ve got to try your moves in different situations and see what works. You can practice moves against bots to find what situations they work well in, and plenty of people post combos you can learn online. Just gotta lose a lot.
it’s a different game entirely; just a retelling of the same story. def understandable- I also didn’t like the gameplay but stuck with it to see what the story differences are.
Disgaea 4 has a worse story than D1 and 2, with Valvatorez being pretty much my least favorite of the Overlords (SARDINES! is not funny and never will be) but… is improved in every other way. Sadly it doesn’t carry over Disgaea 3’s “EVERYONE IS HERE!” policy in terms of the post-game/DLC, and neither does anything else…
I hope D8 comes back to that…
I miss Nisa and it’s not like she’s going to be in HD Neptunia anytime soon… not that I’d play HD Neptunia
On the switch you have Skyrim (but I’m assuming you’ve played that)
But also there’s a couple games that could be worth looking into. I have no idea how well they play on the switch or if they would even be your cup of tea, but there’s Dragons Dogma(the first one) and also Outward. Again no idea how they play on switch but they’re both open world rpg type games.
If you’re up for something that is specifically all about exploring, you could try Outer wilds on the switch(this does not have combat FYI) but you get to explore a solar system and unravel a mystery.
I would recommend to play Skyrim on PC though. Even if your computer is old, you should be able to get a much better experience from it than the Switch version.
I mean, I played it on the Xbox 360, and it worked like a charm. On an ancient three-core console with 256 MiB of RAM.
Then I wanted to replay it on the Switch, and was disappointed. There are a lot of physics glitches on the Switch, but what is worse is that the NPC pathfinding takes a lot longer on the Switch, such that NPCs move in nonsensical directions during combat, as they start to follow paths that they would have needed several seconds earlier. Instead of moving near the player to attack, they move near the position where the player had been some time ago. This is particularly bad on the overworld, but also noticeable in dungeons.
Link’s Awakening was my first game on my Gameboy, so will always have a special place in my heart! Ocarina was my first N64 game too, and it blew my mind! Nostalgia plays some part in how I feel about those games, but both are still solid games to this day.
BoTW and ToTK both managed to push the boundaries of gaming, and the sheer joy of discovery in both games makes them stand out. I do also love ALttP though, and in its own time it was just as revolutionary I reckon. I didn’t play it until the 2000s though.
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