Something I would quite like are coop games that don’t require anyone else to buy the game. Keep talking and nobody explodes works well for that, can have more people too as most of it is communication rather than control inputs but only 1 person is holding the mouse/controller.
I have a steam controller and can stream my PC to the TV with steam link. Apparently some games can be played with multiple controllers but I don’t have any others and they don’t make steam controllers any more. Not even sure how well that even works on Linux as it is something I have never tried.
The Neo Geo Metal Slug games were extremely fun to play side by side with a friend. Just note Metal Slug 2 has lag problems due to the engine used, but it was later ported to MS3's engine as Metal Slug X.
Also, most versions of the games on PC come with the ROMs, if you'd rather use your own emulator.
Another set of games we also enjoyed a lot were the River City Girls games. Just had to use health cheats on the SNES game repurposed because it was getting too hard for the time we had. "<.<
Same here (edit. I have played modded Sims 4 wicked whims though before) and I have bought now many avn/adult games on gog and steam during sales. I just finished Fetish Locator week 2 and I don’t remember last time when I have laughed so much playing a video game. I would also recommend ”Love & Sex Second Base”, that game has tons of content and plenty of characters and some nice humor as well. And it’s from the same dev as ”Leap of Love”.
If you folks want to have a really hard time find a way to play the NES version of Mike Tyson’s Punch Out on original hardware with a CRT monitor and then play it on any emulator on a modern monitor. You will feel like you’ve aged 80 years.
I was playing punch out on the switch the other day and 100% this. That game was all about proper timing and reaction speed. All the little latencies add up to it being nearly impossible. I never beat the game as a kid, but I could get to the last fighter, Tyson in my version, Mr Dream? In the non Tyson version? Anyway, can’t even beat the Russian dude that laugh taunts me on the switch. I know what to hit, and when to hit it, but HDMI lag, upscaling lag, blue tooth controller lag, all add up to it being nearly impossible to react.
On the one hand, we’re more accustomed to better hardware latency. On the other hand… we played first-person shooters on 56K modems. The lag was legendary
I played using a cell phone connected by USB with a 14k data connection. It was slow af but I got unlimited data for $5 a month and it didn’t tie up the land line.
Wasn’t prediction baked into the netcode very early in the FPS genre? I wasn’t playing multiplayer in the Doom days, but by the late 90s, you wouldn’t have latency so much as you’d have rubberbanding. Games also use very little bandwidth, so 56K was no different than broadband, from my recollection.
First multiplayer FPS I played was Jedi Knight: Dark Forces II (released in '97). In that game, you had to lead your shots to a silly degree to actually hit anyone. But I think you’re right; by then most games weren’t suffering from that problem as much.
Different games (really engines) had different models for it. Some games you would feel things grind to a halt while you waited for a packet. Others you would have rubber banding where the prediction of what your opponent would do was wrong and they teleport 2 meters to the right. And a select few would result in endless double kills as you both killed the predictions.
The big difference was that arena shooters (which DOOM effectively was) tended to have encounters where you might have 3 or 4 players all shooting each other at once with a high enough TTK that it was very easy to lose track of one enemy because you saw a more immediate threat. So it was a lot easier to just assume the rubber banding was a you problem or not notice it at all.
Then we had CoD and it all became about super short TTK and 1on1 fights. And now? Now it was incredibly obvious when someone warped because they were your only concern.
Back in the day, my games were UT (mostly the good one, sometimes 2k4), Jedi Knight 2, Tribes 2, and Operation Flashpoint. I was a cool kid… But even then, it was almost never perceptible in UT even though the Unreal Engine had “the worst netcode”. Also not OFP since your encounter ranges were so long and you were squinting through iron sights so you had no idea if you missed because of lag or what. But JK2 and Tribes 2 were VERY obvious when the network was acting up because you were generally dueling someone or taking out a lone flag carrier while skiing across a field.
There is a giant ass cliff somewhere in the game that seems impossible to climb even when you’re maxed out. But there is a way to get all the way to the top and you will find nothing there unless you finish the entire game like 4 or 5 times. And then… It’s still totally not worth it even though they actually put something there.
Almost thought the pic was a shitpost before I remembered Smash exists (forgive me I hate fighting games). Lovely that we live in a timeline where Shirtless sephiroth, Kirby’s Pokemon cousin, and a gorilla named after another animal, and crossover fighting game characters can all fight each other.
Lol I know what a Thwomp is, I was more so noting the fact that the pic is missing a fourth player, so I just was thinking about fighting game crossovers in general.
“Another fighting game character”, take your pick. Just with non-nintendo IPs at this point it could be Ryu, Ken, Terry Bogard or Kazuya Mishima.
And then you can throw Solid Snake, Pac-Man, Sonic, Mega Man, Simon Belmont, fucking Minecraft Steve and a Mii disguised as Sans from Undertale into the mix.
Fair enough on the fighting games lol. Smash is the only one that i’ve really found stuck to me. It having multiple franchises i think helps (and contributes to how surreal the image is)
Yeah I love watching them and really wanna get into them (P4AU, Guilty Gear, Street Fighter, etc.), plus their soundtracks are banger. But I fucking suck at fighting games and the only one I ever tolerated was the soloplayer Pokken Tournament campaign. I honestly got bored of both 3DS and Wii U smash as a child very quickly, and to this day I feel bad for the money wasted.
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