“Online games will now be banned from giving players rewards if they log in every day, if they spend on the game for the first time or if they spend several times on the game consecutively. All are common incentive mechanisms in online games.”
Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging...
You have one “frame” where you just do everything: read the player input, do whatever actions, calculate collisions and physics and whatever, and draw everything when all those calculations are done.
Then you move on to the next frame and do everything again. Everything lines up all the time and always happen in the same order. Simple, quick, and consistent.
To decouple calculations and framerate, you don’t know when the game will try to draw something. It might be in the middle of when you’re calculating collisions, or moving the units, or calculating physics. Or you might end up doing multiple calculations while the GPU is slow and can’t draw anything.
So you have to add an extra layer in between, probably saved to some memory somewhere. Now every time the GPU draws something, it has to access that memory. Every time you calculate something, you also access that memory. Let’s hope they DON’T try to read and write on the same spot at the same time, that could cause bugs. And so much memory access, you’ve basically doubled your memory bandwidth requirements.
It’s complicated, more resource intensive, and introduces potential bugs.
What’s hilarious is if you play Wolfenstein 3D, then played the modern Wolfenstein (New Order), it’s so radically different you’d have no idea they were related in any way if they hadn’t stuck the Easter egg levels in there.
What is your most stressful, hectic and panic-inducing base-building game?
There are those that help us relax, chill, and unwind....
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China announces rules to reduce spending on video games (www.reuters.com)
“Online games will now be banned from giving players rewards if they log in every day, if they spend on the game for the first time or if they spend several times on the game consecutively. All are common incentive mechanisms in online games.”
Warcraft 2 / Starcraft type games ( or clones, or engine recreations )
Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.
What game company from your childhood do you remember with fondness?
I was thinking about how I remember Maxis fondly, and I got to wondering what other people’s experiences were like!...
How Spec Ops the Line Condemns the Player: A Timestamped Excerpt from Games as Literature's Analysis (youtu.be) angielski
The whole video is worth watching, but this section in particular makes a better case than I’ve seen in other analyses: that the game condemns player involvement not by simply chastising the player for choosing to continue playing itself (as I’ve seen other analyses argue), but rather for carelessly and uncritically engaging...
Why do video game devs tie game mechanics to framerate? angielski
I recently tried to play Wolfenstein New Order, I realized that unlocking the framerate makes the game break. why? (sorry for bad english)
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