D2:R is such an interesting technical showpiece. I love that the new graphics are like an interpreted realtime overlay. That the regular game is running right behind all that. Such a cool thing to see. It would be awesome even if it wasn’t still fun to play, but it also is.
Not the same but StarCraft 2 is available on Macs and runs acceptably on my M1 Air. It probably runs quite well on M2 Max. Even though it’s seen as predominantly multiplayer game it has a very nice single player campaign with tech tree upgrades between missions.
I know there are many Total War and Paradox games on Macs but they don’t run well for me through Rosetta. Might be worth a try in your case.
So, I’ll just go through my Steam favourites and list the ones that fit the bill.
I recently played I Am Your Beast and absolutely loved it. Not really a story focused game, but it’s it has some of it, the voice actors are better than you would expect and the gameplay is top notch.
Pretty much all Call of Juarez games (well, maybe not The Cartel), but start with Gunslinger. The others are old and clunky, but Gunslinger still holds up and is one of my favourite arcady shooters.
Mirror’s Edge is a classic, if you haven’t played it, you definitely should. You can skip the sequel, Catalyst. That one added open world and was mediocre at best anyway.
Speaking of classics, Dishonored is probably one of the best stealth games out there, in my opinion at least. I would consider the first one fairly linear, altho the game does expect you to explore the individual levels quite a bit.
Mafia 2 (I honestly recommend you play the classic edition, you get it when you buy the definitive. It just runs better and isn’t as buggy. The remaster barely improves anything anyway) and the remake of Mafia 1. Yes, they are open world, but only by technicality. The story is very linear and you barely need to interact with said open world. The games never expect you to explore or collect stuff and there’s fuckall to do on the map besides drive around anyway.
If you like Ace combat, Project Wingman would be right up your alley. I’m not sure if I would call it simple per se, but it’s linear, level based and great.
Tactical Breach Wizards is another recent favourite of mine. It’s slightly x-com-y altho more of a puzzle than a strategy game with some pretty decent humour.
Gunpoint is another indie puzzle game with great humour. It’s by the same guy as Tactical Breach Wizards.
Since you said you like Uncharted, I imagine you might enjoy the older Tomb Raider games, before the 2013 reboot when they went open world. Legend is my favourite of them altho I know it’s a bit clunky by modern standards.
Last but not least, SUPERHOT. You probably know it, but in case you don’t, play it. It’s short, it’s simple and it’s great.
Have you played RDR2? It’s open-world, the world is stunning (you can easily ignore the stories and just take in the nature), and the game revolves around your camp/gang, which you regularly return to and interact/check-in with, in addition to accompanying them on missions at times.
I like a lot of singleplayer games, but I also play games that can be played multiplayer (open world survival crafting games).
Borderlands is pretty good imo. You can play alone, but you never really feel alone with all the characters constantly asking you to do stuff for them.
Someone else said Kenshi, which is strictly singleplayer but you can build up your party and have multiple squads running around, taking care of things. And there are generated conversations between them. And there’s tons of mods that can change or add things to the game; personally I’ve added a couple new subraces to the vanilla ones, a couple new whole races of characters to play with, new building and weapon types and such.
Edit: Untitled Goose Game and Thank Goodness You’re Here, or even any cozy game really.
The new Star Wars: Jedi games like Fallen Order and Survivor are great singleplayer games without making you feel alone. Mostly cause of BD-1.
I keep seeing aa lot of neat things about Kenshi, but when I tried it out I felt completely lost and lost interest before I really figured anything out.
I don’t like when games baby you, but I do like a little hand-holding to get me started.
Maybe I’m just a big dum and turned off the tutorial/tips/skipped something I shouldn’t have? Not sure but your comment definitely makes me want to give it another go when I have a couple of days free.
I was talking about persistence, as in not giving up. Persistence is a must for souls games so you’re going to have to like the process of failing a lot and then finally getting the relief that comes at the very end.
Of course you’re correct: persistence is key and much more important than consistency (as in: perfectly nail every dodge, which is my problem).
Like many others already said: Probably the best take is to “understand” that dying is not failure but part of the progression system. But instead of grinding experience points to progress your character (which is totally possible in dark souls) you grind real experience by repeating difficult parts over and over again and progress as a player.
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