No matter how much I’ve played it, I don’t think I’ve ever got past half of the campaign of Sacred.
Now playing Elden Ring and even if I’m just starting out I’m constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it’s in.
There’s ton of supplement on the original game for europe, moscou there’s so many possibilities, the cyberpunk world is very interesting even outside of nightcity, i embrace that take as an OG cp2020 game master.
Yeah. The Breach is fantastic. Ready to pick up and set down. Utterly fantastic tactical gameplay. Cool tech, interesting progression options.
All that said, it’s not my go-to cozy game, because it’s atmosphere is too well done.
They only thing about “The Breach” is that it’s so dang well done that I can’t take a turn not seriously. It regularly makes me make movie heroism level of decisions. Do I make the safe play, or try to save everyone? Am I willing to sacrifice my pilot for this win?
FFVII’s menu looks completely different. Judging by font and scaling, this is absolutely one of the GBA games. You can exclude VI and later as VI has a purple menu with a different font. III can be excluded because it never got a GBA game. Notable is the “Flee” command second, and the gap in the list. The actions can be rearranged, which leaves only IV and V. The fonts are different for the two games, and, judging by this (the k was the easiest for me to make out), this is Final Fantasy V Advance.
Both major consoles run on x86 hardware now. I mean, if a bunch of Brazilians can hack the PS5 version of Spider-Man 2 to run natively on PC, it can’t be that difficult for a AAA studio to port their console exclusives to PC.
Being x86 or not doesn’t have much impact. The CPU instruction set is dealt with by the compiler, and the only differences that show through will be which memory access bugs and race conditions end up having symptoms. The effort comes in because the GPU is programmed completely differently, so a lot of the rendering code needs to be rewritten from scratch, most PCs with good GPUs don’t have unified memory, so you need to manage when things are transferred to the GPU and back, and you’re not targeting one single piece of hardware, but instead many different ones that support different features, perform differently when asked to do the same thing, do different things in cases where the API specification says they can, and do different things when there’s a graphics driver bug.
Things aren’t as complicated as they were when porting things to and from the PS3, which had co-processors that had to be managed separately, or from the Dreamcast, which had a GPU that supported a bunch of things that couldn’t be done on a PC GPU until around 2010. The change wasn’t down to the CPU, and was instead that consoles no longer have weird extra hardware that PCs don’t, so you can typically just try and do the same things in the same ways and it’ll almost always be possible.
Whether or not it is on gog doesn’t really impact how easy it is to pirate. For me it’s almost like streaming where the convenience is so high that I’d rather just pay on gog and get the perks that come with that then look elsewhere.
I just like how they package things, and I’m a Linux user.
Nah, I own most of the games I have stored executables for, I just don’t have the most faith in the future of American internet, so making my own repository of easily installable pirated crap is more like a failsafe.
Maybe their new target demo is their families and spouses, someone who will pick it up thinking “on I remember seeing something like that, they’ll love it!”
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