Now that I think about it, the marvellous thing about BG3 isn’t just the acting of the main characters but of the minor NPCs as well. It shows an unprecedented attention to detail and love and care.
I think the only “bad” acting I encountered in the game was that one kid who was apparently voiced by one of the staff’s kids. And that’s only because the model looked too old, for which I suspect that the kid chose their own model.
Agreed. Great voice acting is one thing. Quality voicing a cast that gigantic is another. I first noticed with that frog in the hag’s area. You don’t even get it if you don’t cast speak with animals and talk to this random frog hopping around, but if you bother to, you get this short, amazingly acted dialogue.
Alan Wake 2 has great voice acting. I think the main character is just naturally more subdued and when compared with the theatricality of BG3 it just seems worse if you’re expecting that style.
I keep hearing this, but I honestly don’t like both VA & facial expressions in Control. Both are usually incredibly wooden and stiff, with the facial expressions veering hard into the uncanny valley, but without redeeming stylized highlights.
I played both and found Botw boring. Huge areas were nothing was happening, but they looked nice. Except the divine beasts, they were boring as hell, gameplay wise and optical. For this they got rid of cool dungeons? The challenge shrines repeated often and were not really interesting at all. And the weapons broke permanently. After a short while I simply rushed through this game. I can see the love poured into this game but the gameplay was just soon boring to me.
Then came Totk. I was sceptical at first, but then came the building of stuff. Suddenly it was okay when weapons broke, because you could try other interesting things with them. Dungeons were back. The challenge shrine were mostly puzzles for the build mechanic. The whole freaking world was filled with build puzzles where I could get lost in shenanigans. So they basically addressed most issues I had with the first game and as a result I liked it more.
Storywise I would place them both in the category “about okay”.
As with each of these I post, I am just amazed that what I stumble over, save and share here in these posts is as interesting to others as it is to me!
Great post buddy, though does anyone else have any lag while scrolling it?
I’m currently using the boost app so maybe it’s an app issue but usually on these longer posts it lags pretty bad making it harder to read but not impossible.
Just wanted to say you’re not alone here; this is the first time I’ve encountered a “laggy” post, and I was also wondering if it’s a boost issue due to all the images.
I recently finished playing Breath of the Wild and declared it as one of my favorite games ever played. I just started Tears of the Kingdom, and it feels like I may not go back to BOTW, which is crazy that I could consider it one the best experiences ever, and also feel like I may never play it again so shortly after beating it. TotK seems to have everything in BotW and more, with quality of life changes on top of it all.
I grew up playing King’s Quest 5, 6, and 7. I was curious about the earlier ones and eventually found them on an abandonware site a while back and they didn’t age very well. Turns out 5 was the first one that was all point and click based. Prior to that, they were text based and you needed to know the exact wording or alternatives that they had thought of or you couldn’t do anything. I’m sure they were great games for their time but I just couldn’t get into them.
More recently, I bought the collection on steam. I’m not sure how well someone who has never played them before would enjoy them, but I found 5 and 6 still stood up, despite being like 30 years old. Though it might also help that I could still remember a bunch of the puzzles, as they could be pretty unforgiving of mistakes. Save often because you could die at any moment, and hope you don’t miss picking up an item you’ll need later on or you might get eaten by a yeti or something.
I cut my teeth on Space Quest 1 and Kings Quest 3. Not only was the very spefic vocabulary a pain but so many solutions were a dead end trap.
I remember in Space Quest if you typed use [item] it would give you a message about not being a simple 2 word game and tell you to say use [item] on [thing]. It required that format.
Then halfway through the game the solution to one puzzle is use glass. Not use glass on laser. I has figured out the puzzle right away but it took me days to get the right wording.
Old Sierra games do suck as actual games. But the satisfaction of beating them is unrivaled, I’d put them above any Souls like.
They played best when you had other people to commiserate with. Hot seat multi-player getting more and more frustrated until someone realized you have to walk completely around the police car to check it before driving… 🤬
KQ6 was great though. You’d go through and beat the game but notice that you’re many points short of the maximum and there were a bunch of loose threads that never got solved. It was the first game I ever played with two paths to the end and finding that second path was so good. Especially getting to play during one scene that was seen many times before as a cut scene, along with a puzzle whose solution completely changed the tone of the scene (figuratively and literally lol).
Though I don’t think I have the patience to do all of that again. I think I originally played that game over a period of months with no progress at all in many sessions. But I kept coming back to it as a kid.
Check out The Crimson Diamond for a modern indie game that uses the keyword thing like in early King’s Quest, but it actually works well. The graphics are pretty endearing too.
I would love to experience X-COM UFO Defense, but the only X-COMs I’ve played to any extent are the two “modern” Firaxis games. Going back to the originals is a real effort, especially without having the manual to hand.
OG XCOM has a really rough learning curve for sure. It is easy to understand the fundamentals of but it takes a lot longer to get it well enough to really enjoy. Once you do learn it I feel like it is different enough from new XCOM that you can enjoy both. I love new and old xcoms a ton.
OpenXcom is a fantastic reimplementation of the original, and has some even more fantastic mods. I agree if you’ve never played it before and aren’t too familiar with old school “Nintendo-hard” games, it can be extremely challenging even on the lowest difficulty. Fun fact, the original had a broken difficulty selection and reset to the “easiest” difficulty after reloading any save game, so most people never truly experienced a full run at any difficulty above “easiest”, so that’s just naturally perceived as the way the game was meant to be balanced. Don’t be ashamed of playing on the easiest difficulty or using “cheat” mods if that’s what makes it playable for you. There’s nobody to judge you but yourself and what matters is that you’re having fun. And it is a ridiculously fun and replayable game, to me at least.
Not sure if it fully counts according to the question, but I can’t imagine playing any version of The Legend of Zelda: Wind Waker that’s not the HD version for WiiU. That dual screen perfects the game and renders all other versions unplayable.
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